JD2022-TU1/data/World/ui/fx/fx_gamemode/fx_gamemode.tpl

143 lines
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Smarty

params =
{
NAME = "Actor_Template",
Actor_Template =
{
TAGS =
{
{
VAL = "particle",
},
},
WIP = 0,
LOWUPDATE = 0,
UPDATE_LAYER = 0, -- WorldUpdateLayer_Gameplay
PROCEDURAL = 0,
STARTPAUSED = 0,
FORCEISENVIRONMENT = 0,
COMPONENTS =
{
{
NAME = "FXControllerComponent_Template",
FXControllerComponent_Template =
{
FxControlList =
{
{
FXControl =
{
Name = "fx_gamemode",
FxStopOnEndAnim = 0,
FxPlayOnce = 0,
FxEmitFromBase = 1,
FxUseActorSpeed = 1,
FxUseActorOrientation = 0,
FxUseActorAlpha = 1,
FxBoneName = "",
FxUseBoneOrientation = 0, -- BOOL_false
Particles =
{
{
VAL = "~fx_gmp_exposition_01",
},
{
VAL = "fx_gamemode_stars",
},
},
SoundChannel = 0, -- SoundChannel_Default
Music = "",
BusMix = "",
Owner = "",
},
},
},
TriggerFx = "",
DefaultFx = "fx_gamemode",
OnDieStopNotLoopedFX_HACK_DO_NOT_USE = 0,
},
},
{
NAME = "FxBankComponent_Template",
FxBankComponent_Template =
{
PatchLevel = 0,
PatchHLevel = 2,
PatchVLevel = 2,
VisualAABB =
{
AABB =
{
MIN = vector2dNew(0.000000,0.000000),
MAX = vector2dNew(0.000000,0.000000),
},
},
Renderintarget = 0,
PosOffset = vector2dNew(0.000000,0.000000),
AngleOffset = 0,
Blendmode = 2, -- GFX_BLEND_ALPHA
Materialtype = 0, -- GFX_MAT_DEFAULT
SelfIllumColor = "0x00000000",
DisableLight = 0,
ForceDisableLight = 0,
UseShadow = 0,
UseRootBone = 0,
ShadowSize = vector2dNew(1.800000,0.300000),
ShadowMaterial =
{
GFXMaterialSerializable =
{
TextureSet =
{
GFXMaterialTexturePathSet =
{
Diffuse = "",
Back_light = "",
Normal = "",
SeparateAlpha = "",
Diffuse_2 = "",
Back_light_2 = "",
Anim_impostor = "",
Diffuse_3 = "",
Diffuse_4 = "",
},
},
ATL_Channel = 0,
ATL_Path = "",
ShaderPath = "",
MaterialParams =
{
GFXMaterialSerializableParam =
{
Reflector_factor = 0.000000,
},
},
OutlinedMaskParams =
{
OutlinedMaskMaterialParams =
{
MaskColor = "0x00000000",
OutlineColor = "0x00000000",
Thickness = 1.000000,
},
},
StencilTest = 0,
AlphaTest = 4294967295,
AlphaRef = 4294967295,
},
},
ShadowAttenuation = 1.000000,
ShadowDist = 4.000000,
ShadowOffsetPos = vectorNew(0.000000,0.000000,0.000000),
AngleLimit = 0.000000,
Fx =
{
getTable("world/ui/fx/fx_gamemode/fx_gamemode_stars.tbl"),
getTable("world/ui/fx/fx_gamemode/fx_gmp_exposition_01.tbl"),
},
VisibilityTest = 0,
MaxActiveInstance = 20,
},
},
},
},
}