JD2022-TU1/data/World/ui/fx/fx_goldmove/ch_sparks.tbl

1060 lines
52 KiB
Text

TABLE =
{
NAME = "FxDescriptor_Template",
FxDescriptor_Template =
{
Name = "ch_sparks",
Gen =
{
ITF_ParticleGenerator_Template =
{
ComputeAABB = 0,
UseAnim = 0,
Loop = 0,
AmvPath = "",
UseUVRandom = 0,
Animstart = -1,
Animend = -1,
Animname = "",
AnimUVfreq = 1.000000,
Params =
{
ParticleGeneratorParameters =
{
MaxParticles = 200,
DefaultColor = "0xFFFFFFFF",
EmitParticlesCount = 4294967295,
ForceNoDynamicFog = 0,
RenderInReflection = 1,
DieFadeTime = -1.000000,
EmitterMaxLifeTime = 1.000000,
Pos = vectorNew(0.000000,0.000000,0.000000),
Pivot = vector2dNew(0.000000,0.000000),
VelNorm = 1.000000,
VelAngle = 0.000000,
VelAngleDelta = 0.000000,
Grav = vectorNew(0.000000,0.000000,0.000000),
Acc = vectorNew(0.000000,0.000000,0.000000),
Depth = 0.000000,
UseZAsDepth = 1,
VelocityVar = 1.000000,
Friction = 1.000000,
Freq = 0.050000,
FreqDelta = 0.000000,
ForceEmitAtStart = 0,
EmitBatchCount = 1,
EmitBatchCount_AAO = 1,
EmitBatchCount_AAO_max = 4294967295,
InitAngle = 0,
AngleDelta = 0,
AngularSpeed = 0,
AngularSpeedDelta = 0,
TimeTarget = 0.000000,
NbPhase = 1,
RenderPrio = 0.000000,
InitLifeTime = 0.000000,
CircleRadius = 600.000000,
InnerCircleRadius = 500.000000,
ScaleShape = vectorNew(2.000000,1.000000,1.000000),
RotateShape = vectorNew(0.000000,0.000000,0.000000),
RandomizeDirection = 1,
FollowBezier = 1,
GetAtlasSize = 0,
GenBox =
{
AABB =
{
MIN = vector2dNew(0.000000,0.000000),
MAX = vector2dNew(0.000000,0.000000),
},
},
GenSize = 0.000000,
GenSide = 0,
GenPosMin = 0.000000,
GenPosMax = 1.000000,
GenDensity = -1.000000,
BoundingBox =
{
AABB =
{
MIN = vector2dNew(0.000000,0.000000),
MAX = vector2dNew(0.000000,0.000000),
},
},
OrientDir = 0,
UVmode = 0, -- UV_Default
UVmodeFlag = 0, -- UVF_Default
Uniformscale = 0.000000,
Impostorrendering = 0,
Showimpostorrender = 0,
ImpostorTextureSizeX = 128,
ImpostorTextureSizeY = 128,
Genangmin = -180,
Genangmax = 180,
CanFlipAngleOffset = 0,
CanFlipInitAngle = 0,
CanFlipAngularSpeed = 0,
CanFlipPivot = 0,
CanFlipPos = 0,
CanFlipUV = 0,
CanFlipAngleMin = 0,
CanFlipAngleMax = 0,
CanFlipAccel = 0,
CanFlipOrientDir = 0,
NumberSplit = 0,
SplitDelta = 0,
UseMatrix = 0, -- BOOL_false
UsePhasesColorAndSize = 1,
UseActorTranslation = 0,
ActorTranslationOffset = vector2dNew(0.000000,0.000000),
DisableLight = 0,
CurvePosition =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAngle =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(90.000000,90.000000,90.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 1.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveVelocityMult =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.888766,0.888766,0.888766),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(-0.059155,-0.059155,-0.059155),
NormalOutTime = vectorNew(0.738475,0.738475,0.738475),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(7.900177,7.900177,7.900177),
Time = 1.000000,
NormalIn = vectorNew(4.010394,4.010394,4.010394),
NormalInTime = vectorNew(0.001957,0.001957,0.001957),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelX =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelY =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelZ =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveSize =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(52.455441,125.965675,89.210579),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(2.135941,2.135941,2.135941),
NormalOutTime = vectorNew(0.299261,0.299261,0.299261),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(12.265600,12.265600,12.265600),
Time = 1.000000,
NormalIn = vectorNew(-2.136343,-2.136343,-2.136343),
NormalInTime = vectorNew(0.600636,0.600636,0.600636),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveSizeY =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAlpha =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.430095,0.430095,0.430095),
NormalOutTime = vectorNew(0.036128,0.036128,0.036128),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.489991,0.887200,0.688596),
Time = 0.234668,
NormalIn = vectorNew(0.029281,0.029281,0.029281),
NormalInTime = vectorNew(0.133335,0.133335,0.133335),
NormalOut = vectorNew(0.007768,0.007768,0.007768),
NormalOutTime = vectorNew(0.253316,0.253316,0.253316),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 0.999111,
NormalIn = vectorNew(-0.525754,-0.525754,-0.525754),
NormalInTime = vectorNew(0.143999,0.143999,0.143999),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,0.917647,0.400000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,0.588235,0.000000),
Time = 1.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB1 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,0.815686,0.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,0.447059,0.000000),
Time = 1.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB2 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB3 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAnim =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocity =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(-251.843964,-251.843964,-251.843964),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocityAngle =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitAngle =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitAngularSpeed =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveFreq =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(207.544800,207.544800,207.544800),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(-0.182632,-0.116638,0.000000),
NormalOutTime = vectorNew(0.051091,0.051091,0.051091),
Interpolation = 1, -- interp_spline
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(500.000000,500.000000,500.000000),
Time = 1.088962,
NormalIn = vectorNew(122.891220,122.891220,122.891220),
NormalInTime = vectorNew(0.776313,0.776313,0.776313),
NormalOut = vectorNew(-285.893890,-285.893890,-285.893890),
NormalOutTime = vectorNew(0.001452,0.001452,0.001452),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 1.124053,
NormalIn = vectorNew(0.000004,0.000004,0.000004),
NormalInTime = vectorNew(0.338259,0.338259,0.338259),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveParLifeTime =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.463650,0.932583,0.698117),
Time = 0.000000,
NormalIn = vectorNew(-0.512197,-0.512197,-0.512197),
NormalInTime = vectorNew(0.044943,0.044943,0.044943),
NormalOut = vectorNew(-0.271732,-0.271732,-0.271732),
NormalOutTime = vectorNew(0.290595,0.290595,0.290595),
Interpolation = 2, -- interp_bezier
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAlpha =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.019553,0.015781,0.015781),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.003959,1.472289,1.472289),
Time = 0.998641,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitColorFactor =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitSizeXY =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAcceleration =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitGravity =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAnim =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(3.028565,3.209381,3.118973),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
GenGenType = 2, -- PARGEN_GEN_CIRCLE
GenMode = 1, -- PARGEN_MODE_COMPLEX
GenEmitMode = 0, -- PARGEN_EMITMODE_OVERTIME
},
},
ZSortMode = 0, -- PARGEN_ZSORT_NONE
},
},
Material =
{
GFXMaterialSerializable =
{
TextureSet =
{
GFXMaterialTexturePathSet =
{
Diffuse = "world/ui/textures/sparks_multi.tga",
Back_light = "",
Normal = "",
SeparateAlpha = "",
Diffuse_2 = "",
Back_light_2 = "",
Anim_impostor = "",
Diffuse_3 = "",
Diffuse_4 = "",
},
},
ATL_Channel = 0,
ATL_Path = "",
ShaderPath = "world/ui/materials/_common/alpha_g_add.msh",
MaterialParams =
{
GFXMaterialSerializableParam =
{
Reflector_factor = 0.000000,
},
},
OutlinedMaskParams =
{
OutlinedMaskMaterialParams =
{
MaskColor = "0x00000000",
OutlineColor = "0x00000000",
Thickness = 1.000000,
},
},
StencilTest = 0,
AlphaTest = 4294967295,
AlphaRef = 4294967295,
},
},
AngleOffset = 0,
MinDelay = 0.000000,
MaxDelay = 0.000000,
FrequencyInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
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EmitCountInput =
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MaxParticlesInput =
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ProceduralInputData =
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VelocityInput =
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VelocityDeltaInput =
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AngularSpeedInput =
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DefaultAlphaInput =
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