JD2022-TU1/data/World/ui/fx/fx_unlocks/fx_4.tbl

1008 lines
48 KiB
Text

TABLE =
{
NAME = "FxDescriptor_Template",
FxDescriptor_Template =
{
Name = "fx_4",
Gen =
{
ITF_ParticleGenerator_Template =
{
ComputeAABB = 0,
UseAnim = 0,
Loop = 0,
AmvPath = "",
UseUVRandom = 0,
Animstart = -1,
Animend = -1,
Animname = "",
AnimUVfreq = 1.000000,
Params =
{
ParticleGeneratorParameters =
{
MaxParticles = 15,
DefaultColor = "0xFFFFFFFF",
EmitParticlesCount = 4294967295,
ForceNoDynamicFog = 0,
RenderInReflection = 1,
DieFadeTime = -1.000000,
EmitterMaxLifeTime = 0.000000,
Pos = vectorNew(0.000000,0.000000,0.000000),
Pivot = vector2dNew(0.000000,0.000000),
VelNorm = 1.000000,
VelAngle = 0.000000,
VelAngleDelta = 0.000000,
Grav = vectorNew(0.000000,0.000000,0.000000),
Acc = vectorNew(0.000000,0.000000,0.000000),
Depth = 0.000000,
UseZAsDepth = 1,
VelocityVar = 1.000000,
Friction = 1.000000,
Freq = 1.000000,
FreqDelta = 0.000000,
ForceEmitAtStart = 0,
EmitBatchCount = 1,
EmitBatchCount_AAO = 5,
EmitBatchCount_AAO_max = 5,
InitAngle = 0,
AngleDelta = 0,
AngularSpeed = 0,
AngularSpeedDelta = 0,
TimeTarget = 0.000000,
NbPhase = 1,
RenderPrio = 0.000000,
InitLifeTime = 0.000000,
CircleRadius = 200.000000,
InnerCircleRadius = 0.000000,
ScaleShape = vectorNew(1.000000,1.000000,1.000000),
RotateShape = vectorNew(0.000000,0.000000,0.000000),
RandomizeDirection = 0,
FollowBezier = 1,
GetAtlasSize = 0,
GenBox =
{
AABB =
{
MIN = vector2dNew(-0.050000,-0.050000),
MAX = vector2dNew(0.050000,0.050000),
},
},
GenSize = 0.000000,
GenSide = 0,
GenPosMin = 0.000000,
GenPosMax = 1.000000,
GenDensity = -1.000000,
BoundingBox =
{
AABB =
{
MIN = vector2dNew(0.000000,0.000000),
MAX = vector2dNew(0.000000,0.000000),
},
},
OrientDir = 0,
UVmode = 0, -- UV_Default
UVmodeFlag = 0, -- UVF_Default
Uniformscale = 0.000000,
Impostorrendering = 0,
Showimpostorrender = 0,
ImpostorTextureSizeX = 128,
ImpostorTextureSizeY = 128,
Genangmin = -180,
Genangmax = 180,
CanFlipAngleOffset = 0,
CanFlipInitAngle = 0,
CanFlipAngularSpeed = 0,
CanFlipPivot = 0,
CanFlipPos = 0,
CanFlipUV = 0,
CanFlipAngleMin = 0,
CanFlipAngleMax = 0,
CanFlipAccel = 0,
CanFlipOrientDir = 0,
NumberSplit = 0,
SplitDelta = 0,
UseMatrix = 1, -- BOOL_true
UsePhasesColorAndSize = 1,
UseActorTranslation = 1,
ActorTranslationOffset = vector2dNew(0.000000,0.000000),
DisableLight = 0,
CurvePosition =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAngle =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1440.000000,1440.000000,1440.000000),
Time = 1.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveVelocityMult =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelX =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelY =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelZ =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveSize =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(300.000000,300.000000,300.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.452607,0.452607,0.452607),
NormalOutTime = vectorNew(0.077368,0.077368,0.077368),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(300.000000,300.000000,300.000000),
Time = 1.000000,
NormalIn = vectorNew(0.479432,0.479432,0.479432),
NormalInTime = vectorNew(0.128768,0.128768,0.128768),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveSizeY =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAlpha =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 0.000000,
NormalIn = vectorNew(0.296592,0.296592,0.296592),
NormalInTime = vectorNew(0.108926,0.108926,0.108926),
NormalOut = vectorNew(-0.002668,-0.002668,-0.002668),
NormalOutTime = vectorNew(0.081747,0.081747,0.081747),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.436873,0.643094,0.539983),
Time = 0.216002,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(0.128771,0.128771,0.128771),
NormalOut = vectorNew(-0.014983,-0.014983,-0.014983),
NormalOutTime = vectorNew(0.222156,0.222156,0.222156),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 0.998817,
NormalIn = vectorNew(-0.001937,-0.001937,-0.001937),
NormalInTime = vectorNew(0.446385,0.446385,0.446385),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,1.000000,1.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB1 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB2 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB3 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAnim =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocity =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(-0.152854,0.162283,0.004714),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocityAngle =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(-90.000000,-90.000000,-90.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitAngle =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitAngularSpeed =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveFreq =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(9.323871,11.295833,10.309852),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveParLifeTime =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.089355,0.367010,0.228182),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(-0.271732,-0.271732,-0.271732),
NormalOutTime = vectorNew(0.290595,0.290595,0.290595),
Interpolation = 2, -- interp_bezier
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAlpha =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,1.000000,1.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(-0.536837,0.000000,0.000000),
NormalOutTime = vectorNew(0.182984,0.996249,0.996249),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 0.996249,
NormalIn = vectorNew(-0.004130,0.000000,0.000000),
NormalInTime = vectorNew(0.571260,0.996249,0.996249),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 2, -- interp_bezier
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitColorFactor =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitSizeXY =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,1.000000,1.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(2.000000,2.000000,2.000000),
Time = 1.499609,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAcceleration =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitGravity =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAnim =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(2.999367,3.985139,3.492253),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
GenGenType = 1, -- PARGEN_GEN_RECTANGLE
GenMode = 1, -- PARGEN_MODE_COMPLEX
GenEmitMode = 1, -- PARGEN_EMITMODE_ALLATONCE
},
},
ZSortMode = 0, -- PARGEN_ZSORT_NONE
},
},
Material =
{
GFXMaterialSerializable =
{
TextureSet =
{
GFXMaterialTexturePathSet =
{
Diffuse = "world/ui/textures/circle_outline_glow_quarter.tga",
Back_light = "",
Normal = "",
SeparateAlpha = "",
Diffuse_2 = "",
Back_light_2 = "",
Anim_impostor = "",
Diffuse_3 = "",
Diffuse_4 = "",
},
},
ATL_Channel = 0,
ATL_Path = "",
ShaderPath = "world/ui/materials/_common/alpha_b_add_circ.msh",
MaterialParams =
{
GFXMaterialSerializableParam =
{
Reflector_factor = 0.000000,
},
},
OutlinedMaskParams =
{
OutlinedMaskMaterialParams =
{
MaskColor = "0x00000000",
OutlineColor = "0x00000000",
Thickness = 1.000000,
},
},
StencilTest = 0,
AlphaTest = 4294967295,
AlphaRef = 4294967295,
},
},
AngleOffset = 0,
MinDelay = 0.000000,
MaxDelay = 0.000000,
FrequencyInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
EmitCountInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
MaxParticlesInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
VelocityInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
VelocityDeltaInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
AngularSpeedInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
AngularSpeedDeltaInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
DefaultAlphaInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
},
}