937 lines
43 KiB
Text
937 lines
43 KiB
Text
TABLE =
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{
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NAME = "FxDescriptor_Template",
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FxDescriptor_Template =
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{
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Name = "fx_7",
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Gen =
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{
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ITF_ParticleGenerator_Template =
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{
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ComputeAABB = 0,
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UseAnim = 0,
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Loop = 0,
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AmvPath = "",
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UseUVRandom = 0,
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Animstart = -1,
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Animend = -1,
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Animname = "",
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AnimUVfreq = 1.000000,
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Params =
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{
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ParticleGeneratorParameters =
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{
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MaxParticles = 30,
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DefaultColor = "0xFFFFFFFF",
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EmitParticlesCount = 4294967295,
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ForceNoDynamicFog = 0,
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RenderInReflection = 1,
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DieFadeTime = -1.000000,
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EmitterMaxLifeTime = 0.500000,
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Pos = vectorNew(0.000000,0.000000,0.000000),
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Pivot = vector2dNew(0.000000,0.000000),
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VelNorm = 1.000000,
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VelAngle = 0.000000,
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VelAngleDelta = 0.000000,
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Grav = vectorNew(0.000000,0.000000,0.000000),
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Acc = vectorNew(0.000000,0.000000,0.000000),
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Depth = 0.000000,
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UseZAsDepth = 1,
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VelocityVar = 1.000000,
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Friction = 1.000000,
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Freq = 0.500000,
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FreqDelta = 0.000000,
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ForceEmitAtStart = 0,
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EmitBatchCount = 1,
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EmitBatchCount_AAO = 30,
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EmitBatchCount_AAO_max = 30,
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InitAngle = 0,
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AngleDelta = 0,
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AngularSpeed = 0,
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AngularSpeedDelta = 0,
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TimeTarget = 0.000000,
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NbPhase = 1,
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RenderPrio = 0.000000,
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InitLifeTime = 0.000000,
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CircleRadius = 1.000000,
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InnerCircleRadius = 0.000000,
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ScaleShape = vectorNew(1.000000,1.000000,1.000000),
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RotateShape = vectorNew(0.000000,0.000000,0.000000),
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RandomizeDirection = 1,
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FollowBezier = 1,
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GetAtlasSize = 0,
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GenBox =
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{
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AABB =
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{
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MIN = vector2dNew(-1.000000,0.000000),
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MAX = vector2dNew(1.000000,0.000000),
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},
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},
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GenSize = 0.000000,
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GenSide = 0,
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GenPosMin = 0.000000,
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GenPosMax = 1.000000,
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GenDensity = -1.000000,
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BoundingBox =
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{
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AABB =
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{
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MIN = vector2dNew(0.000000,0.000000),
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MAX = vector2dNew(0.000000,0.000000),
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},
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},
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OrientDir = 0,
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UVmode = 0, -- UV_Default
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UVmodeFlag = 0, -- UVF_Default
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Uniformscale = 0.000000,
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Impostorrendering = 0,
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Showimpostorrender = 0,
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ImpostorTextureSizeX = 128,
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ImpostorTextureSizeY = 128,
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Genangmin = -180,
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Genangmax = 180,
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CanFlipAngleOffset = 0,
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CanFlipInitAngle = 0,
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CanFlipAngularSpeed = 0,
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CanFlipPivot = 0,
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CanFlipPos = 0,
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CanFlipUV = 0,
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CanFlipAngleMin = 0,
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CanFlipAngleMax = 0,
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CanFlipAccel = 0,
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CanFlipOrientDir = 0,
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NumberSplit = 0,
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SplitDelta = 0,
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UseMatrix = 1, -- BOOL_true
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UsePhasesColorAndSize = 1,
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UseActorTranslation = 1,
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ActorTranslationOffset = vector2dNew(0.000000,0.000000),
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DisableLight = 0,
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CurvePosition =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAngle =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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Points =
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{
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(11.500000,11.500000,11.500000),
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Time = 0.000000,
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NormalIn = vectorNew(0.000000,0.000000,0.000000),
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NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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NormalOut = vectorNew(0.000000,0.000000,0.000000),
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NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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Interpolation = 0, -- interp_linear
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},
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},
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},
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveVelocityMult =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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Points =
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{
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(13.520626,49.412003,31.466314),
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Time = 0.000000,
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NormalIn = vectorNew(0.000000,0.000000,0.000000),
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NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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NormalOut = vectorNew(-3.257132,-5.342251,0.000000),
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NormalOutTime = vectorNew(0.003806,0.003371,0.003371),
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Interpolation = 2, -- interp_bezier
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},
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},
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(7.585370,11.250056,9.417712),
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Time = 0.036423,
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NormalIn = vectorNew(-3.532873,-5.002110,-5.002110),
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NormalInTime = vectorNew(0.035420,0.010609,0.010609),
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NormalOut = vectorNew(-9.042815,-9.042815,-9.042815),
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NormalOutTime = vectorNew(0.008443,0.008443,0.008443),
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Interpolation = 2, -- interp_bezier
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},
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},
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(0.000000,0.000000,0.000000),
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Time = 1.000000,
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NormalIn = vectorNew(-0.714760,-0.714760,-0.714760),
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NormalInTime = vectorNew(0.850359,0.850359,0.850359),
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NormalOut = vectorNew(0.000000,0.000000,0.000000),
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NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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Interpolation = 2, -- interp_bezier
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},
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},
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},
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAccelX =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAccelY =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAccelZ =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveSize =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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Points =
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{
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(39.234341,58.371876,48.803108),
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Time = 1.000000,
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NormalIn = vectorNew(-2.998841,-2.998841,-2.998841),
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NormalInTime = vectorNew(0.538679,0.538679,0.538679),
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NormalOut = vectorNew(0.000000,0.000000,0.000000),
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NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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Interpolation = 0, -- interp_linear
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},
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},
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},
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveSizeY =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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Points =
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{
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(438.844940,781.905151,610.375061),
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Time = 0.000000,
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NormalIn = vectorNew(0.000000,0.000000,0.000000),
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NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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NormalOut = vectorNew(-99.000687,-99.000687,-99.000687),
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NormalOutTime = vectorNew(0.388877,0.388877,0.388877),
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Interpolation = 2, -- interp_bezier
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},
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},
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},
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAlpha =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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Points =
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{
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(0.022414,0.534064,0.278239),
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Time = 0.000000,
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NormalIn = vectorNew(0.000000,0.000000,0.000000),
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NormalInTime = vectorNew(0.128771,0.128771,0.128771),
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NormalOut = vectorNew(-0.016197,-0.496888,-0.189327),
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NormalOutTime = vectorNew(0.033267,0.000837,0.003846),
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Interpolation = 2, -- interp_bezier
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},
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},
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(0.004633,0.004633,0.004633),
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Time = 0.998817,
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NormalIn = vectorNew(0.000000,0.000000,0.000000),
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NormalInTime = vectorNew(0.422218,0.422218,0.422218),
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NormalOut = vectorNew(0.000000,0.000000,0.000000),
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NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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Interpolation = 0, -- interp_linear
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},
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},
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},
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveRGB =
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{
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ParLifeTimeCurve =
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{
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
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Points =
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{
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{
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NAME = "SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(1.000000,1.000000,1.000000),
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Time = 0.000000,
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NormalIn = vectorNew(0.000000,0.000000,0.000000),
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NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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NormalOut = vectorNew(0.000000,0.000000,0.000000),
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NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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Interpolation = 0, -- interp_linear
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},
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},
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},
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveRGB1 =
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{
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ParLifeTimeCurve =
|
|
{
|
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BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
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OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
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Spline =
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{
|
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TimeLoopMode = 0,
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TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveRGB2 =
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{
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ParLifeTimeCurve =
|
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{
|
|
BaseTime = 1.000000,
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OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME = "Spline",
|
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Spline =
|
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{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
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},
|
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},
|
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},
|
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},
|
|
CurveRGB3 =
|
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{
|
|
ParLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
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|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
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TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
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|
},
|
|
},
|
|
},
|
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},
|
|
CurveAnim =
|
|
{
|
|
ParLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
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|
},
|
|
},
|
|
},
|
|
},
|
|
ParEmitVelocity =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
Points =
|
|
{
|
|
{
|
|
NAME = "SplinePoint",
|
|
SplinePoint =
|
|
{
|
|
Point = vectorNew(96.781120,-96.781120,0.000000),
|
|
Time = 0.000000,
|
|
NormalIn = vectorNew(0.000000,0.000000,0.000000),
|
|
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
|
|
NormalOut = vectorNew(0.000000,0.000000,0.000000),
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|
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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|
Interpolation = 0, -- interp_linear
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|
},
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},
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},
|
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TimeLoopMode = 0,
|
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TimeLoop = 0.000000,
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|
},
|
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},
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|
},
|
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},
|
|
ParEmitVelocityAngle =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
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|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
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|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
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},
|
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},
|
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},
|
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},
|
|
ParEmitAngle =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
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|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
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|
},
|
|
ParEmitAngularSpeed =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveFreq =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveParLifeTime =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
Points =
|
|
{
|
|
{
|
|
NAME = "SplinePoint",
|
|
SplinePoint =
|
|
{
|
|
Point = vectorNew(1.374917,2.670301,2.022609),
|
|
Time = 0.000000,
|
|
NormalIn = vectorNew(0.000000,0.000000,0.000000),
|
|
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
|
|
NormalOut = vectorNew(-0.271732,-0.271732,-0.271732),
|
|
NormalOutTime = vectorNew(0.290595,0.290595,0.290595),
|
|
Interpolation = 2, -- interp_bezier
|
|
},
|
|
},
|
|
},
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitAlpha =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitColorFactor =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitSizeXY =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitAcceleration =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitGravity =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitAnim =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
BaseTime = 1.000000,
|
|
OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME = "Spline",
|
|
Spline =
|
|
{
|
|
Points =
|
|
{
|
|
{
|
|
NAME = "SplinePoint",
|
|
SplinePoint =
|
|
{
|
|
Point = vectorNew(2.999367,3.985139,3.492253),
|
|
Time = 0.000000,
|
|
NormalIn = vectorNew(0.000000,0.000000,0.000000),
|
|
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
|
|
NormalOut = vectorNew(0.000000,0.000000,0.000000),
|
|
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
|
|
Interpolation = 0, -- interp_linear
|
|
},
|
|
},
|
|
},
|
|
TimeLoopMode = 0,
|
|
TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
GenGenType = 1, -- PARGEN_GEN_RECTANGLE
|
|
GenMode = 1, -- PARGEN_MODE_COMPLEX
|
|
GenEmitMode = 1, -- PARGEN_EMITMODE_ALLATONCE
|
|
},
|
|
},
|
|
ZSortMode = 0, -- PARGEN_ZSORT_NONE
|
|
},
|
|
},
|
|
Material =
|
|
{
|
|
GFXMaterialSerializable =
|
|
{
|
|
TextureSet =
|
|
{
|
|
GFXMaterialTexturePathSet =
|
|
{
|
|
Diffuse = "world/ui/textures/square_dust.tga",
|
|
Back_light = "",
|
|
Normal = "",
|
|
SeparateAlpha = "",
|
|
Diffuse_2 = "",
|
|
Back_light_2 = "",
|
|
Anim_impostor = "",
|
|
Diffuse_3 = "",
|
|
Diffuse_4 = "",
|
|
},
|
|
},
|
|
ATL_Channel = 0,
|
|
ATL_Path = "",
|
|
ShaderPath = "world/ui/materials/_common/alpha_g_add.msh",
|
|
MaterialParams =
|
|
{
|
|
GFXMaterialSerializableParam =
|
|
{
|
|
Reflector_factor = 0.000000,
|
|
},
|
|
},
|
|
OutlinedMaskParams =
|
|
{
|
|
OutlinedMaskMaterialParams =
|
|
{
|
|
MaskColor = "0x00000000",
|
|
OutlineColor = "0x00000000",
|
|
Thickness = 1.000000,
|
|
},
|
|
},
|
|
StencilTest = 0,
|
|
AlphaTest = 4294967295,
|
|
AlphaRef = 4294967295,
|
|
},
|
|
},
|
|
AngleOffset = 0,
|
|
MinDelay = 0.000000,
|
|
MaxDelay = 0.000000,
|
|
FrequencyInput =
|
|
{
|
|
ProceduralInputData =
|
|
{
|
|
Input = "",
|
|
Min = 0.000000,
|
|
Max = 1.000000,
|
|
MinValue = 0.000000,
|
|
MaxValue = 1.000000,
|
|
Mod = 0,
|
|
Abs = 0,
|
|
Add = 0,
|
|
Sin = 0,
|
|
},
|
|
},
|
|
EmitCountInput =
|
|
{
|
|
ProceduralInputData =
|
|
{
|
|
Input = "",
|
|
Min = 0.000000,
|
|
Max = 1.000000,
|
|
MinValue = 0.000000,
|
|
MaxValue = 1.000000,
|
|
Mod = 0,
|
|
Abs = 0,
|
|
Add = 0,
|
|
Sin = 0,
|
|
},
|
|
},
|
|
MaxParticlesInput =
|
|
{
|
|
ProceduralInputData =
|
|
{
|
|
Input = "",
|
|
Min = 0.000000,
|
|
Max = 1.000000,
|
|
MinValue = 0.000000,
|
|
MaxValue = 1.000000,
|
|
Mod = 0,
|
|
Abs = 0,
|
|
Add = 0,
|
|
Sin = 0,
|
|
},
|
|
},
|
|
VelocityInput =
|
|
{
|
|
ProceduralInputData =
|
|
{
|
|
Input = "",
|
|
Min = 0.000000,
|
|
Max = 1.000000,
|
|
MinValue = 0.000000,
|
|
MaxValue = 1.000000,
|
|
Mod = 0,
|
|
Abs = 0,
|
|
Add = 0,
|
|
Sin = 0,
|
|
},
|
|
},
|
|
VelocityDeltaInput =
|
|
{
|
|
ProceduralInputData =
|
|
{
|
|
Input = "",
|
|
Min = 0.000000,
|
|
Max = 1.000000,
|
|
MinValue = 0.000000,
|
|
MaxValue = 1.000000,
|
|
Mod = 0,
|
|
Abs = 0,
|
|
Add = 0,
|
|
Sin = 0,
|
|
},
|
|
},
|
|
AngularSpeedInput =
|
|
{
|
|
ProceduralInputData =
|
|
{
|
|
Input = "",
|
|
Min = 0.000000,
|
|
Max = 1.000000,
|
|
MinValue = 0.000000,
|
|
MaxValue = 1.000000,
|
|
Mod = 0,
|
|
Abs = 0,
|
|
Add = 0,
|
|
Sin = 0,
|
|
},
|
|
},
|
|
AngularSpeedDeltaInput =
|
|
{
|
|
ProceduralInputData =
|
|
{
|
|
Input = "",
|
|
Min = 0.000000,
|
|
Max = 1.000000,
|
|
MinValue = 0.000000,
|
|
MaxValue = 1.000000,
|
|
Mod = 0,
|
|
Abs = 0,
|
|
Add = 0,
|
|
Sin = 0,
|
|
},
|
|
},
|
|
DefaultAlphaInput =
|
|
{
|
|
ProceduralInputData =
|
|
{
|
|
Input = "",
|
|
Min = 0.000000,
|
|
Max = 1.000000,
|
|
MinValue = 0.000000,
|
|
MaxValue = 1.000000,
|
|
Mod = 0,
|
|
Abs = 0,
|
|
Add = 0,
|
|
Sin = 0,
|
|
},
|
|
},
|
|
},
|
|
}
|