JD2022-TU1/data/World/ui/fx/fx_validate/explode_goldMove.tbl

1114 lines
56 KiB
Text

TABLE =
{
NAME = "FxDescriptor_Template",
FxDescriptor_Template =
{
Name = "explode_goldMove",
Gen =
{
ITF_ParticleGenerator_Template =
{
ComputeAABB = 0,
UseAnim = 0,
Loop = 0,
AmvPath = "",
UseUVRandom = 0,
Animstart = -1,
Animend = -1,
Animname = "",
AnimUVfreq = 1.000000,
Params =
{
ParticleGeneratorParameters =
{
MaxParticles = 60,
DefaultColor = "0xFFFFFFFF",
EmitParticlesCount = 4294967295,
ForceNoDynamicFog = 0,
RenderInReflection = 1,
DieFadeTime = -1.000000,
EmitterMaxLifeTime = 0.050000,
Pos = vectorNew(0.000000,0.000000,0.000000),
Pivot = vector2dNew(0.000000,0.000000),
VelNorm = 1.000000,
VelAngle = 0.000000,
VelAngleDelta = 0.000000,
Grav = vectorNew(0.000000,0.000000,0.000000),
Acc = vectorNew(0.000000,0.000000,0.000000),
Depth = 0.000000,
UseZAsDepth = 1,
VelocityVar = 1.000000,
Friction = 1.000000,
Freq = 0.050000,
FreqDelta = 0.000000,
ForceEmitAtStart = 0,
EmitBatchCount = 1,
EmitBatchCount_AAO = 30,
EmitBatchCount_AAO_max = 40,
InitAngle = 0,
AngleDelta = 0,
AngularSpeed = 0,
AngularSpeedDelta = 0,
TimeTarget = 0.000000,
NbPhase = 1,
RenderPrio = 0.000000,
InitLifeTime = 0.000000,
CircleRadius = 25.000000,
InnerCircleRadius = 0.000000,
ScaleShape = vectorNew(1.000000,1.000000,1.000000),
RotateShape = vectorNew(0.000000,0.000000,0.000000),
RandomizeDirection = 1,
FollowBezier = 1,
GetAtlasSize = 0,
GenBox =
{
AABB =
{
MIN = vector2dNew(-120.000000,-30.000000),
MAX = vector2dNew(120.000000,30.000000),
},
},
GenSize = 0.000000,
GenSide = 0,
GenPosMin = 0.000000,
GenPosMax = 1.000000,
GenDensity = -1.000000,
BoundingBox =
{
AABB =
{
MIN = vector2dNew(0.000000,0.000000),
MAX = vector2dNew(0.000000,0.000000),
},
},
OrientDir = 0,
UVmode = 0, -- UV_Default
UVmodeFlag = 2, -- UVF_FlipY
Uniformscale = 0.000000,
Impostorrendering = 0,
Showimpostorrender = 0,
ImpostorTextureSizeX = 128,
ImpostorTextureSizeY = 128,
Genangmin = -180,
Genangmax = 180,
CanFlipAngleOffset = 0,
CanFlipInitAngle = 0,
CanFlipAngularSpeed = 0,
CanFlipPivot = 0,
CanFlipPos = 0,
CanFlipUV = 0,
CanFlipAngleMin = 0,
CanFlipAngleMax = 0,
CanFlipAccel = 0,
CanFlipOrientDir = 0,
NumberSplit = 0,
SplitDelta = 0,
UseMatrix = 2, -- BOOL_cond
UsePhasesColorAndSize = 1,
UseActorTranslation = 0,
ActorTranslationOffset = vector2dNew(0.000000,0.000000),
DisableLight = 0,
CurvePosition =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAngle =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(180.000000,0.000000,-180.000000),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(180.000000,0.000000,-180.000000),
Time = 1.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveVelocityMult =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.226290,1.387266,1.306778),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(-0.536734,-0.536734,-0.536734),
NormalOutTime = vectorNew(0.067996,0.067996,0.067996),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.106959,0.095264,0.101111),
Time = 0.383739,
NormalIn = vectorNew(-0.032627,-0.032627,-0.032627),
NormalInTime = vectorNew(0.166013,0.166013,0.166013),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(0.615501,0.615501,0.615501),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.032667,0.032667,0.032667),
Time = 1.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelX =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelY =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(-2.391268,3.025089,0.316910),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAccelZ =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveSize =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(4.233233,13.285547,8.759390),
Time = 0.001113,
NormalIn = vectorNew(0.000204,0.000204,0.000204),
NormalInTime = vectorNew(0.000423,0.000423,0.000423),
NormalOut = vectorNew(2.532302,2.532302,2.532302),
NormalOutTime = vectorNew(0.041109,0.041109,0.041109),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(6.995358,14.456837,10.726097),
Time = 0.054061,
NormalIn = vectorNew(0.075162,0.075162,0.075162),
NormalInTime = vectorNew(0.006511,0.006511,0.006511),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(0.064105,0.064105,0.064105),
Interpolation = 1, -- interp_spline
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(3.632519,6.638984,5.135752),
Time = 0.145049,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 1, -- interp_spline
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(6.209969,11.072670,8.641319),
Time = 0.249722,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 1, -- interp_spline
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(3.394122,6.281446,4.837784),
Time = 0.356155,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 1, -- interp_spline
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(4.050436,6.918407,5.484422),
Time = 0.517775,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(0.000000,0.000000,0.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(0.000000,0.000000,0.000000),
Interpolation = 1, -- interp_spline
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.764016,4.163098,2.963557),
Time = 0.698627,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(0.000000,0.000000,0.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(0.000000,0.000000,0.000000),
Interpolation = 1, -- interp_spline
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(2.529061,4.011539,3.270300),
Time = 0.827046,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(0.000000,0.000000,0.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(0.000000,0.000000,0.000000),
Interpolation = 1, -- interp_spline
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(2.028394,2.028394,2.028394),
Time = 0.999979,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 1, -- interp_spline
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveSizeY =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAlpha =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.603379,0.958868,0.781124),
Time = 0.000000,
NormalIn = vectorNew(0.016602,0.016602,0.016602),
NormalInTime = vectorNew(0.208352,0.208352,0.208352),
NormalOut = vectorNew(-0.001660,-0.001660,-0.001660),
NormalOutTime = vectorNew(0.105468,0.105468,0.105468),
Interpolation = 0, -- interp_linear
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.642874,0.853612,0.748243),
Time = 0.482443,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(0.000000,0.000000,0.000000),
NormalOut = vectorNew(0.004986,0.004986,0.004986),
NormalOutTime = vectorNew(0.100867,0.100867,0.100867),
Interpolation = 2, -- interp_bezier
},
},
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.000000,0.000000,0.000000),
Time = 0.798835,
NormalIn = vectorNew(-0.000603,-0.000603,-0.000603),
NormalInTime = vectorNew(0.190051,0.190051,0.190051),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 2, -- interp_bezier
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.996078,0.490196,0.101961),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB1 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.980392,0.784314,0.192157),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB2 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(0.956863,0.901961,0.698039),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveRGB3 =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveAnim =
{
ParLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocity =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(30.055008,46.654438,38.354721),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocityAngle =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitAngle =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
ParEmitAngularSpeed =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveFreq =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(88.631233,88.631233,88.631233),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveParLifeTime =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(1.105997,1.463156,1.284576),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAlpha =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitColorFactor =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitSizeXY =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAcceleration =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
Points =
{
{
NAME = "SplinePoint",
SplinePoint =
{
Point = vectorNew(2.251274,1.859872,0.450514),
Time = 0.000000,
NormalIn = vectorNew(0.000000,0.000000,0.000000),
NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.000000,0.000000,0.000000),
NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
Interpolation = 0, -- interp_linear
},
},
},
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitGravity =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
CurveEmitAnim =
{
EmitLifeTimeCurve =
{
BaseTime = 1.000000,
OutputMin = vectorNew(0.000000,0.000000,0.000000),
OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME = "Spline",
Spline =
{
TimeLoopMode = 0,
TimeLoop = 0.000000,
},
},
},
},
GenGenType = 2, -- PARGEN_GEN_CIRCLE
GenMode = 1, -- PARGEN_MODE_COMPLEX
GenEmitMode = 1, -- PARGEN_EMITMODE_ALLATONCE
},
},
ZSortMode = 0, -- PARGEN_ZSORT_NONE
},
},
Material =
{
GFXMaterialSerializable =
{
TextureSet =
{
GFXMaterialTexturePathSet =
{
Diffuse = "world/ui/textures/circle_disc_bkg.tga",
Back_light = "",
Normal = "",
SeparateAlpha = "",
Diffuse_2 = "",
Back_light_2 = "",
Anim_impostor = "",
Diffuse_3 = "",
Diffuse_4 = "",
},
},
ATL_Channel = 0,
ATL_Path = "",
ShaderPath = "world/ui/materials/_common/alpha_b.msh",
MaterialParams =
{
GFXMaterialSerializableParam =
{
Reflector_factor = 0.000000,
},
},
OutlinedMaskParams =
{
OutlinedMaskMaterialParams =
{
MaskColor = "0x00000000",
OutlineColor = "0x00000000",
Thickness = 1.000000,
},
},
AlphaTest = 4294967295,
AlphaRef = 4294967295,
},
},
AngleOffset = 0,
MinDelay = 0.000000,
MaxDelay = 0.000000,
FrequencyInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
EmitCountInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
MaxParticlesInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
VelocityInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
VelocityDeltaInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
AngularSpeedInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
AngularSpeedDeltaInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
DefaultAlphaInput =
{
ProceduralInputData =
{
Input = "",
Min = 0.000000,
Max = 1.000000,
MinValue = 0.000000,
MaxValue = 1.000000,
Mod = 0,
Abs = 0,
Add = 0,
Sin = 0,
},
},
},
}