JD2022-TU1/data/World/ui/fx/jackpot_stars/sparks.tbl

954 lines
46 KiB
Text

TABLE =
{
NAME="FxDescriptor_Template",
FxDescriptor_Template =
{
Name = "sparks",
Gen =
{
ITF_ParticleGenerator_Template =
{
-- ComputeAABB = 0,
-- UseAnim = 0,
-- Loop = 0,
-- AmvPath = "",
-- UseUVRandom = 0,
-- Animstart = -1,
-- Animend = -1,
-- Animname = "",
-- AnimUVfreq = 1.000000,
Params =
{
ParticleGeneratorParameters =
{
MaxParticles = 8,
-- DefaultColor = "0xFFFFFFFF",
-- DefaultColor = "0xFFFFFFFF",
-- EmitParticlesCount = 4294967295,
-- ForceNoDynamicFog = 0,
-- RenderInReflection = 1,
-- DieFadeTime = -1.000000,
-- EmitterMaxLifeTime = -1.000000,
-- Pos = vectorNew(0.000000,0.000000,0.000000),
-- Pivot = vector2dNew(0.000000,0.000000),
-- VelNorm = 1.000000,
-- VelAngle = 0.000000,
-- VelAngleDelta = 0.000000,
-- Grav = vectorNew(0.000000,0.000000,0.000000),
-- Acc = vectorNew(0.000000,0.000000,0.000000),
-- Depth = 0.000000,
-- UseZAsDepth = 1,
-- VelocityVar = 1.000000,
-- Friction = 1.000000,
-- Freq = 0.050000,
-- FreqDelta = 0.000000,
-- ForceEmitAtStart = 0,
-- EmitBatchCount = 1,
-- EmitBatchCount_AAO = 1,
-- EmitBatchCount_AAO_max = 4294967295,
-- InitAngle = 0,
-- AngleDelta = 0,
-- AngularSpeed = 0,
-- AngularSpeedDelta = 0,
-- TimeTarget = 0.000000,
-- NbPhase = 1,
-- RenderPrio = 0.000000,
-- InitLifeTime = 0.000000,
-- CircleRadius = 1.000000,
-- InnerCircleRadius = 0.000000,
-- ScaleShape = vectorNew(1.000000,1.000000,1.000000),
-- RotateShape = vectorNew(0.000000,0.000000,0.000000),
RandomizeDirection = 1,
-- FollowBezier = 1,
-- GetAtlasSize = 0,
GenBox =
{
AABB =
{
MIN = vector2dNew(-50.000000,-50.000000),
MAX = vector2dNew(50.000000,50.000000),
},
},
-- GenSize = 0.000000,
-- GenSide = 0,
-- GenPosMin = 0.000000,
-- GenPosMax = 1.000000,
-- GenDensity = -1.000000,
-- BoundingBox =
-- {
-- AABB =
-- {
-- MIN = vector2dNew(0.000000,0.000000),
-- MAX = vector2dNew(0.000000,0.000000),
-- },
-- },
-- OrientDir = 0,
-- UVmode = 0, -- UV_Default
UVmodeFlag = 2, -- UVF_FlipY
-- Uniformscale = 0.000000,
-- Impostorrendering = 0,
-- Showimpostorrender = 0,
-- ImpostorTextureSizeX = 128,
-- ImpostorTextureSizeY = 128,
-- Genangmin = -180,
-- Genangmax = 180,
-- CanFlipAngleOffset = 0,
-- CanFlipInitAngle = 0,
-- CanFlipAngularSpeed = 0,
-- CanFlipPivot = 0,
-- CanFlipPos = 0,
-- CanFlipUV = 0,
-- CanFlipAngleMin = 0,
-- CanFlipAngleMax = 0,
-- CanFlipAccel = 0,
-- CanFlipOrientDir = 0,
-- NumberSplit = 0,
-- SplitDelta = 0,
UseMatrix = 1, -- BOOL_true
-- UsePhasesColorAndSize = 1,
UseActorTranslation = 1,
-- ActorTranslationOffset = vector2dNew(0.000000,0.000000),
-- DisableLight = 0,
CurvePosition =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAngle =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(-33.860191,36.323109,1.231454),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(-151.875900,155.675507,1.899812),
Time = 1.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveVelocityMult =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAccelX =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAccelY =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAccelZ =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveSize =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(26.857281,26.857281,26.857281),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(-4.511103,-4.511103,-4.511103),
NormalOutTime = vectorNew(0.487110,0.487110,0.487110),
-- Interpolation = 0, -- interp_linear
},
},
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(88.343079,88.343079,88.343079),
Time = 1.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveSizeY =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAlpha =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
-- Point = vectorNew(0.000000,0.000000,0.000000),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
NormalOut = vectorNew(0.405793,0.405793,0.405793),
NormalOutTime = vectorNew(0.047872,0.047872,0.047872),
Interpolation = 2, -- interp_bezier
},
},
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,1.000000,1.000000),
Time = 0.101064,
NormalIn = vectorNew(-0.003354,-0.003354,-0.003354),
NormalInTime = vectorNew(0.064590,0.064590,0.064590),
NormalOut = vectorNew(-0.767997,-0.767997,-0.767997),
NormalOutTime = vectorNew(0.104103,0.104103,0.104103),
Interpolation = 2, -- interp_bezier
},
},
{
NAME="SplinePoint",
SplinePoint =
{
-- Point = vectorNew(0.000000,0.000000,0.000000),
Time = 1.000000,
NormalIn = vectorNew(-0.013415,-0.013415,-0.013415),
NormalInTime = vectorNew(0.333587,0.333587,0.333587),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveRGB =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,0.627451,0.125490),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,0.749020,0.168628),
Time = 1.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveRGB1 =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveRGB2 =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveRGB3 =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveAnim =
{
ParLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocity =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(82.408325,82.408325,82.408325),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
ParEmitVelocityAngle =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
-- Point = vectorNew(0.000000,0.000000,0.000000),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
ParEmitAngle =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
ParEmitAngularSpeed =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveFreq =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(5.923584,5.923584,5.923584),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveParLifeTime =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(1.000000,1.000000,1.000000),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitAlpha =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitColorFactor =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitSizeXY =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitAcceleration =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitGravity =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
CurveEmitAnim =
{
EmitLifeTimeCurve =
{
-- BaseTime = 1.000000,
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
Curve =
{
NAME="Spline",
Spline =
{
Points =
{
{
NAME="SplinePoint",
SplinePoint =
{
Point = vectorNew(0.048906,3.982653,2.015779),
-- Time = 0.000000,
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
-- Interpolation = 0, -- interp_linear
},
},
},
-- TimeLoopMode = 0,
-- TimeLoop = 0.000000,
},
},
},
},
GenGenType = 1, -- PARGEN_GEN_RECTANGLE
-- GenMode = 1, -- PARGEN_MODE_COMPLEX
-- GenEmitMode = 0, -- PARGEN_EMITMODE_OVERTIME
},
},
-- ZSortMode = 0, -- PARGEN_ZSORT_NONE
},
},
Material =
{
GFXMaterialSerializable =
{
TextureSet =
{
GFXMaterialTexturePathSet =
{
Diffuse = "world/ui/textures/sparks.tga",
-- Back_light = "",
-- Normal = "",
-- SeparateAlpha = "",
-- Diffuse_2 = "",
-- Back_light_2 = "",
-- Anim_impostor = "",
-- Diffuse_3 = "",
-- Diffuse_4 = "",
},
},
-- ATL_Channel = 0,
ShaderPath = "world/ui/materials/_common/alpha_add.msh",
-- MaterialParams =
-- {
-- GFXMaterialSerializableParam =
-- {
-- Reflector_factor = 0.000000,
-- },
-- },
-- StencilTest = 0,
-- AlphaTest = 4294967295,
-- AlphaRef = 4294967295,
},
},
-- AngleOffset = 0,
-- MinDelay = 0.000000,
-- MaxDelay = 0.000000,
-- FrequencyInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- EmitCountInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- MaxParticlesInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- VelocityInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- VelocityDeltaInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- AngularSpeedInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- AngularSpeedDeltaInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
-- DefaultAlphaInput =
-- {
-- ProceduralInputData =
-- {
-- Input = "",
-- Min = 0.000000,
-- Max = 1.000000,
-- MinValue = 0.000000,
-- MaxValue = 1.000000,
-- Mod = 0,
-- Abs = 0,
-- Add = 0,
-- Sin = 0,
-- },
-- },
},
}