924 lines
44 KiB
Text
924 lines
44 KiB
Text
TABLE =
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{
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NAME="FxDescriptor_Template",
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FxDescriptor_Template =
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{
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Name = "mojo_circles",
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Gen =
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{
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ITF_ParticleGenerator_Template =
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{
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-- ComputeAABB = 0,
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-- UseAnim = 0,
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-- Loop = 0,
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-- AmvPath = "",
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-- UseUVRandom = 0,
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-- Animstart = -1,
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-- Animend = -1,
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-- Animname = "",
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-- AnimUVfreq = 1.000000,
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Params =
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{
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ParticleGeneratorParameters =
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{
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MaxParticles = 5,
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-- DefaultColor = "0xFFFFFFFF",
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-- EmitParticlesCount = 4294967295,
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-- ForceNoDynamicFog = 0,
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-- RenderInReflection = 1,
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-- DieFadeTime = -1.000000,
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-- EmitterMaxLifeTime = -1.000000,
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-- Pos = vectorNew(0.000000,0.000000,0.000000),
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-- Pivot = vector2dNew(0.000000,0.000000),
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-- VelNorm = 1.000000,
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-- VelAngle = 0.000000,
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-- VelAngleDelta = 0.000000,
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-- Grav = vectorNew(0.000000,0.000000,0.000000),
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-- Acc = vectorNew(0.000000,0.000000,0.000000),
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-- Depth = 0.000000,
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-- UseZAsDepth = 1,
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-- VelocityVar = 1.000000,
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-- Friction = 1.000000,
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-- Freq = 0.050000,
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-- FreqDelta = 0.000000,
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-- ForceEmitAtStart = 0,
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-- EmitBatchCount = 1,
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-- EmitBatchCount_AAO = 1,
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-- EmitBatchCount_AAO_max = 4294967295,
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-- InitAngle = 0,
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-- AngleDelta = 0,
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-- AngularSpeed = 0,
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-- AngularSpeedDelta = 0,
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-- TimeTarget = 0.000000,
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-- NbPhase = 1,
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-- RenderPrio = 0.000000,
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-- InitLifeTime = 0.000000,
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-- CircleRadius = 1.000000,
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-- InnerCircleRadius = 0.000000,
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-- ScaleShape = vectorNew(1.000000,1.000000,1.000000),
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-- RotateShape = vectorNew(0.000000,0.000000,0.000000),
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RandomizeDirection = 0,
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-- FollowBezier = 1,
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-- GetAtlasSize = 0,
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GenBox =
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{
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AABB =
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{
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MIN = vector2dNew(-50.000000,0.000000),
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MAX = vector2dNew(50.000000,0.000000),
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},
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},
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-- GenSize = 0.000000,
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-- GenSide = 0,
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-- GenPosMin = 0.000000,
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-- GenPosMax = 1.000000,
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-- GenDensity = -1.000000,
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-- BoundingBox =
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-- {
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-- AABB =
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-- {
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-- MIN = vector2dNew(0.000000,0.000000),
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-- MAX = vector2dNew(0.000000,0.000000),
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-- },
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-- },
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-- OrientDir = 0,
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-- UVmode = 0, -- UV_Default
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UVmodeFlag = 2, -- UVF_FlipY
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-- Uniformscale = 0.000000,
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-- Impostorrendering = 0,
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-- Showimpostorrender = 0,
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-- ImpostorTextureSizeX = 128,
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-- ImpostorTextureSizeY = 128,
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-- Genangmin = -180,
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-- Genangmax = 180,
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-- CanFlipAngleOffset = 0,
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-- CanFlipInitAngle = 0,
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-- CanFlipAngularSpeed = 0,
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-- CanFlipPivot = 0,
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-- CanFlipPos = 0,
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-- CanFlipUV = 0,
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-- CanFlipAngleMin = 0,
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-- CanFlipAngleMax = 0,
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-- CanFlipAccel = 0,
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-- CanFlipOrientDir = 0,
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-- NumberSplit = 0,
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-- SplitDelta = 0,
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UseMatrix = 1, -- BOOL_true
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-- UsePhasesColorAndSize = 1,
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UseActorTranslation = 1,
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-- ActorTranslationOffset = vector2dNew(0.000000,0.000000),
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-- DisableLight = 0,
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CurvePosition =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAngle =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveVelocityMult =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAccelX =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAccelY =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAccelZ =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveSize =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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Points =
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{
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{
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NAME="SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(26.857281,26.857281,26.857281),
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-- Time = 0.000000,
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-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
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-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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NormalOut = vectorNew(-4.511103,-4.511103,-4.511103),
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NormalOutTime = vectorNew(0.487110,0.487110,0.487110),
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-- Interpolation = 0, -- interp_linear
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},
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},
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{
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NAME="SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(88.343079,88.343079,88.343079),
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Time = 1.000000,
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-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
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-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
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-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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-- Interpolation = 0, -- interp_linear
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},
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},
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},
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveSizeY =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAlpha =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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Points =
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{
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{
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NAME="SplinePoint",
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SplinePoint =
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{
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-- Point = vectorNew(0.000000,0.000000,0.000000),
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-- Time = 0.000000,
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-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
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-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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NormalOut = vectorNew(0.405793,0.405793,0.405793),
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NormalOutTime = vectorNew(0.047872,0.047872,0.047872),
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Interpolation = 2, -- interp_bezier
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},
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},
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{
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NAME="SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(1.000000,1.000000,1.000000),
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Time = 0.101064,
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NormalIn = vectorNew(-0.003354,-0.003354,-0.003354),
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NormalInTime = vectorNew(0.064590,0.064590,0.064590),
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NormalOut = vectorNew(-0.767997,-0.767997,-0.767997),
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NormalOutTime = vectorNew(0.104103,0.104103,0.104103),
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Interpolation = 2, -- interp_bezier
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},
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},
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{
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NAME="SplinePoint",
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SplinePoint =
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{
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-- Point = vectorNew(0.000000,0.000000,0.000000),
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Time = 1.000000,
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NormalIn = vectorNew(-0.013415,-0.013415,-0.013415),
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NormalInTime = vectorNew(0.333587,0.333587,0.333587),
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-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
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-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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-- Interpolation = 0, -- interp_linear
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},
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},
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},
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveRGB =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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Points =
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{
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{
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NAME="SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(1.000000,0.627451,0.125490),
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-- Time = 0.000000,
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-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
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-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
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-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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-- Interpolation = 0, -- interp_linear
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},
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},
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{
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NAME="SplinePoint",
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SplinePoint =
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{
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Point = vectorNew(1.000000,0.749020,0.168628),
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Time = 1.000000,
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-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
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-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
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-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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-- Interpolation = 0, -- interp_linear
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},
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},
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},
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveRGB1 =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveRGB2 =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveRGB3 =
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{
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ParLifeTimeCurve =
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{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
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NAME="Spline",
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Spline =
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{
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-- TimeLoopMode = 0,
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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CurveAnim =
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{
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ParLifeTimeCurve =
|
|
{
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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|
Curve =
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|
{
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NAME="Spline",
|
|
Spline =
|
|
{
|
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-- TimeLoopMode = 0,
|
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-- TimeLoop = 0.000000,
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},
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},
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},
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},
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ParEmitVelocity =
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{
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|
EmitLifeTimeCurve =
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{
|
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-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
Points =
|
|
{
|
|
{
|
|
NAME="SplinePoint",
|
|
SplinePoint =
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|
{
|
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Point = vectorNew(82.408325,82.408325,82.408325),
|
|
-- Time = 0.000000,
|
|
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
|
|
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
|
|
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
|
|
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
|
|
-- Interpolation = 0, -- interp_linear
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|
},
|
|
},
|
|
},
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
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},
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},
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},
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},
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ParEmitVelocityAngle =
|
|
{
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|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
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-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
Points =
|
|
{
|
|
{
|
|
NAME="SplinePoint",
|
|
SplinePoint =
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|
{
|
|
-- Point = vectorNew(0.000000,0.000000,0.000000),
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|
-- Time = 0.000000,
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|
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
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|
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
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-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
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-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
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-- Interpolation = 0, -- interp_linear
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|
},
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},
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},
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
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},
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},
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},
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},
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ParEmitAngle =
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|
{
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|
EmitLifeTimeCurve =
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|
{
|
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-- BaseTime = 1.000000,
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|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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Curve =
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{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
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|
},
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|
},
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},
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},
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|
ParEmitAngularSpeed =
|
|
{
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|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
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|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
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|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
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|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveFreq =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
|
|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
Points =
|
|
{
|
|
{
|
|
NAME="SplinePoint",
|
|
SplinePoint =
|
|
{
|
|
Point = vectorNew(5.923584,5.923584,5.923584),
|
|
-- Time = 0.000000,
|
|
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
|
|
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
|
|
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
|
|
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
|
|
-- Interpolation = 0, -- interp_linear
|
|
},
|
|
},
|
|
},
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveParLifeTime =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
|
|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
Points =
|
|
{
|
|
{
|
|
NAME="SplinePoint",
|
|
SplinePoint =
|
|
{
|
|
Point = vectorNew(1.000000,1.000000,1.000000),
|
|
-- Time = 0.000000,
|
|
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
|
|
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
|
|
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
|
|
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
|
|
-- Interpolation = 0, -- interp_linear
|
|
},
|
|
},
|
|
},
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitAlpha =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
|
|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitColorFactor =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
|
|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitSizeXY =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
|
|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitAcceleration =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
|
|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitGravity =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
|
|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
CurveEmitAnim =
|
|
{
|
|
EmitLifeTimeCurve =
|
|
{
|
|
-- BaseTime = 1.000000,
|
|
-- OutputMin = vectorNew(0.000000,0.000000,0.000000),
|
|
-- OutputMax = vectorNew(1.000000,1.000000,1.000000),
|
|
Curve =
|
|
{
|
|
NAME="Spline",
|
|
Spline =
|
|
{
|
|
Points =
|
|
{
|
|
{
|
|
NAME="SplinePoint",
|
|
SplinePoint =
|
|
{
|
|
Point = vectorNew(0.048906,3.982653,2.015779),
|
|
-- Time = 0.000000,
|
|
-- NormalIn = vectorNew(0.000000,0.000000,0.000000),
|
|
-- NormalInTime = vectorNew(1.000000,1.000000,1.000000),
|
|
-- NormalOut = vectorNew(0.000000,0.000000,0.000000),
|
|
-- NormalOutTime = vectorNew(1.000000,1.000000,1.000000),
|
|
-- Interpolation = 0, -- interp_linear
|
|
},
|
|
},
|
|
},
|
|
-- TimeLoopMode = 0,
|
|
-- TimeLoop = 0.000000,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
GenGenType = 1, -- PARGEN_GEN_RECTANGLE
|
|
-- GenMode = 1, -- PARGEN_MODE_COMPLEX
|
|
-- GenEmitMode = 0, -- PARGEN_EMITMODE_OVERTIME
|
|
},
|
|
},
|
|
-- ZSortMode = 0, -- PARGEN_ZSORT_NONE
|
|
},
|
|
},
|
|
Material =
|
|
{
|
|
GFXMaterialSerializable =
|
|
{
|
|
TextureSet =
|
|
{
|
|
GFXMaterialTexturePathSet =
|
|
{
|
|
Diffuse = "world/ui/textures/circles.tga",
|
|
-- Back_light = "",
|
|
-- Normal = "",
|
|
-- SeparateAlpha = "",
|
|
-- Diffuse_2 = "",
|
|
-- Back_light_2 = "",
|
|
-- Anim_impostor = "",
|
|
-- Diffuse_3 = "",
|
|
-- Diffuse_4 = "",
|
|
},
|
|
},
|
|
-- ATL_Channel = 0,
|
|
ShaderPath = "world/ui/materials/_common/alpha_g_add.msh",
|
|
-- MaterialParams =
|
|
-- {
|
|
-- GFXMaterialSerializableParam =
|
|
-- {
|
|
-- Reflector_factor = 0.000000,
|
|
-- },
|
|
-- },
|
|
-- StencilTest = 0,
|
|
-- AlphaTest = 4294967295,
|
|
-- AlphaRef = 4294967295,
|
|
},
|
|
},
|
|
-- AngleOffset = 0,
|
|
-- MinDelay = 0.000000,
|
|
-- MaxDelay = 0.000000,
|
|
-- FrequencyInput =
|
|
-- {
|
|
-- ProceduralInputData =
|
|
-- {
|
|
-- Input = "",
|
|
-- Min = 0.000000,
|
|
-- Max = 1.000000,
|
|
-- MinValue = 0.000000,
|
|
-- MaxValue = 1.000000,
|
|
-- Mod = 0,
|
|
-- Abs = 0,
|
|
-- Add = 0,
|
|
-- Sin = 0,
|
|
-- },
|
|
-- },
|
|
-- EmitCountInput =
|
|
-- {
|
|
-- ProceduralInputData =
|
|
-- {
|
|
-- Input = "",
|
|
-- Min = 0.000000,
|
|
-- Max = 1.000000,
|
|
-- MinValue = 0.000000,
|
|
-- MaxValue = 1.000000,
|
|
-- Mod = 0,
|
|
-- Abs = 0,
|
|
-- Add = 0,
|
|
-- Sin = 0,
|
|
-- },
|
|
-- },
|
|
-- MaxParticlesInput =
|
|
-- {
|
|
-- ProceduralInputData =
|
|
-- {
|
|
-- Input = "",
|
|
-- Min = 0.000000,
|
|
-- Max = 1.000000,
|
|
-- MinValue = 0.000000,
|
|
-- MaxValue = 1.000000,
|
|
-- Mod = 0,
|
|
-- Abs = 0,
|
|
-- Add = 0,
|
|
-- Sin = 0,
|
|
-- },
|
|
-- },
|
|
-- VelocityInput =
|
|
-- {
|
|
-- ProceduralInputData =
|
|
-- {
|
|
-- Input = "",
|
|
-- Min = 0.000000,
|
|
-- Max = 1.000000,
|
|
-- MinValue = 0.000000,
|
|
-- MaxValue = 1.000000,
|
|
-- Mod = 0,
|
|
-- Abs = 0,
|
|
-- Add = 0,
|
|
-- Sin = 0,
|
|
-- },
|
|
-- },
|
|
-- VelocityDeltaInput =
|
|
-- {
|
|
-- ProceduralInputData =
|
|
-- {
|
|
-- Input = "",
|
|
-- Min = 0.000000,
|
|
-- Max = 1.000000,
|
|
-- MinValue = 0.000000,
|
|
-- MaxValue = 1.000000,
|
|
-- Mod = 0,
|
|
-- Abs = 0,
|
|
-- Add = 0,
|
|
-- Sin = 0,
|
|
-- },
|
|
-- },
|
|
-- AngularSpeedInput =
|
|
-- {
|
|
-- ProceduralInputData =
|
|
-- {
|
|
-- Input = "",
|
|
-- Min = 0.000000,
|
|
-- Max = 1.000000,
|
|
-- MinValue = 0.000000,
|
|
-- MaxValue = 1.000000,
|
|
-- Mod = 0,
|
|
-- Abs = 0,
|
|
-- Add = 0,
|
|
-- Sin = 0,
|
|
-- },
|
|
-- },
|
|
-- AngularSpeedDeltaInput =
|
|
-- {
|
|
-- ProceduralInputData =
|
|
-- {
|
|
-- Input = "",
|
|
-- Min = 0.000000,
|
|
-- Max = 1.000000,
|
|
-- MinValue = 0.000000,
|
|
-- MaxValue = 1.000000,
|
|
-- Mod = 0,
|
|
-- Abs = 0,
|
|
-- Add = 0,
|
|
-- Sin = 0,
|
|
-- },
|
|
-- },
|
|
-- DefaultAlphaInput =
|
|
-- {
|
|
-- ProceduralInputData =
|
|
-- {
|
|
-- Input = "",
|
|
-- Min = 0.000000,
|
|
-- Max = 1.000000,
|
|
-- MinValue = 0.000000,
|
|
-- MaxValue = 1.000000,
|
|
-- Mod = 0,
|
|
-- Abs = 0,
|
|
-- Add = 0,
|
|
-- Sin = 0,
|
|
-- },
|
|
-- },
|
|
},
|
|
}
|