JD2022-TU1/data/World/ui/materials/lobby_camera_template.msh

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params =
{
NAME = "GFXMaterialShader_Template",
GFXMaterialShader_Template =
{
blendmode = GFX_BlendMode.ADDALPHA,
materialtype = GFX_MatType.MULTI_TEXTURE,
Layer1 =
{
MaterialLayer =
{
Enabled = TRUE,
TexAdressingModeU = GFX_TexAddressMode.MIRROR,
TexAdressingModeV = GFX_TexAddressMode.MIRROR,
DiffuseColor = "0x99ff6fff",
TextureUsage = GFX_TextureUsage.ALPHA_IS_GREEN,
},
},
BlendLayer2 = GFX_BlendMode.MUL,
Layer2 =
{
MaterialLayer =
{
Enabled = TRUE,
TexAdressingModeU = GFX_TexAddressMode.WRAP,
TexAdressingModeV = GFX_TexAddressMode.WRAP,
DiffuseColor = "0xffffffff",
TextureUsage = GFX_TextureUsage.ALPHA_IS_GREEN,
UVModifiers =
{
{
UVModifier =
{
Rotation = 0,
AnimRotation = FALSE,
ScaleU = 0.01,
TranslationU = -0.05,
TranslationV = 0,
AnimTranslationU = TRUE,
AnimTranslationV = FALSE,
},
},
},
},
},
BlendLayer3 = GFX_BlendMode.MUL,
Layer3 =
{
MaterialLayer =
{
Enabled = TRUE,
TexAdressingModeU = GFX_TexAddressMode.BORDER,
TexAdressingModeV = GFX_TexAddressMode.BORDER,
DiffuseColor = "0xffffffff",
TextureUsage = GFX_TextureUsage.ALPHA_IS_GREEN,
UVModifiers =
{
{
UVModifier =
{
Rotation = 0,
AnimRotation = FALSE,
ScaleU = 0.93,
ScaleV = 0.95,
ScaleOffsetV = 1,
TranslationU = 0,
TranslationV = 0,
AnimTranslationU = FALSE,
AnimTranslationV = FALSE,
},
},
},
},
},
},
}