JD2022-TU1/data/World/ui/materials/solid.msh

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params = {
NAME= "GFXMaterialShader_Template",
GFXMaterialShader_Template=
{
materialtype= GFX_MatType.MULTI_TEXTURE, -- Don't change this
blendmode= GFX_BlendMode.ALPHA, -- Final Blend
Layer1=
{
MaterialLayer=
{
Enabled= TRUE, -- No effect at the moment for the layer 1 leave it to true for when it will be implemented
TexAdressingModeU= GFX_TexAddressMode.MIRROR,
TexAdressingModeV= GFX_TexAddressMode.MIRROR,
DiffuseColor = "0xffffffff", -- (ARGB)
TextureUsage = GFX_TextureUsage.ENTIRE_TEXTURE, --Texture usage : alpha channel selection / take the entire texture / or don't take the texture
UVModifiers =
{
-- All this values are the default one
}
}
},
}
}