JD2022-TU1/data/World/ui/objects/_prefabs/9slicemask_base.act

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Text

params =
{
NAME="Actor",
Actor =
{
SCALE = vector2dNew(200.000000,200.000000),
LUA = "world/ui/components/ui_nineslice_mask.tpl",
COMPONENTS =
{
{
NAME = "UINineSliceMaskComponent",
UINineSliceMaskComponent =
{
material =
{
GFXMaterialSerializable =
{
textureSet =
{
GFXMaterialTexturePathSet =
{
diffuse = "World/ui/textures/ico_power.tga",
diffuse_4 = "world/ui/textures/9slice_rounded_15/bkg_inner_thin.tga",
},
},
shaderPath = "world/ui/materials/_common/alpha_9slice.msh",
},
},
TopSlice = 0.500000,
BottomSlice = 0.500000,
LeftSlice = 0.500000,
RightSlice = 0.500000,
TopSliceScale = 64.000000,
BottomSliceScale = 64.000000,
LeftSliceScale = 64.000000,
RightSliceScale = 64.000000,
},
},
},
}
}