JD2022-TU1/data/World/ui/objects/checkbox_ubisoftclub/checkbox_ubisoftclub.isc

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XML

<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
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<MARKERS VAL="checkbox" />
<COMPONENTS NAME="UIRootComponent">
<UIRootComponent snapOffset="0.000000 0.000000">
<Collision>
<UIWidgetCollisionBox Width="200.000000" Height="200.000000" CenterOffsetX="0.000000" CenterOffsetY="100.000000" />
</Collision>
</UIRootComponent>
</COMPONENTS>
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<PropertyPatcher applyOnActivation="0" ignoreActorsInSubScenes="0">
<propertyPatches>
<PropertyPatch marker="checkbox" invertActivationApply="0">
<action NAME="PropertyPatchAction_TapeSwitch">
<PropertyPatchAction_TapeSwitch>
<TapeSwitch KEY="0" VAL="check_off" />
<TapeSwitch KEY="1" VAL="check_on" />
<TapeSwitch KEY="2" VAL="check_on_silent" />
</PropertyPatchAction_TapeSwitch>
</action>
</PropertyPatch>
</propertyPatches>
</PropertyPatcher>
</COMPONENTS>
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
<COMPONENTS NAME="TapeCase_Component">
<TapeCase_Component />
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="bkg_color" DEFAULTENABLE="1" POS2D="0.000000 -12.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/ui_graphic_nineslice.tpl">
<parentBind>
<Bind parentPath="root" typeData="0" offsetPos="0.000000 -12.000000 0.000000" offsetAngle="0.000000" localScale="33.333000 33.333000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
<ENUM NAME="type" SEL="0" />
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</Bind>
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<ENUM NAME="anchor" SEL="1" />
<material>
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<textureSet>
<GFXMaterialTexturePathSet diffuse="world/ui/textures/solid_white.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/grad_linear_h.tga" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/grad_reflect.tga" diffuse_4="world/ui/textures/circle_disc.tga" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</UINineSliceComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.100000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="bkg_white" DEFAULTENABLE="1" POS2D="0.000000 -12.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/ui_graphic_nineslice.tpl">
<parentBind>
<Bind parentPath="root" typeData="0" offsetPos="0.000000 -12.000000 0.100000" offsetAngle="0.000000" localScale="28.000000 28.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
<ENUM NAME="type" SEL="0" />
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<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="world/ui/materials/_common/alpha_g.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/ui/textures/circle_disc.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</UINineSliceComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.200000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="ico_check" DEFAULTENABLE="1" POS2D="0.000000 -12.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
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<ENUM NAME="type" SEL="0" />
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<textureSet>
<GFXMaterialTexturePathSet diffuse="world/ui/textures/ico_check.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<sceneConfigs>
<SceneConfigs activeSceneConfig="0">
<sceneConfigs NAME="JD_MapSceneConfig">
<JD_MapSceneConfig name="" soundContext="" hud="0" phoneTitleLocId="0" phoneImage="">
<ENUM NAME="Pause_Level" SEL="6" />
<ENUM NAME="type" SEL="2" />
<ENUM NAME="musicscore" SEL="2" />
</JD_MapSceneConfig>
</sceneConfigs>
</SceneConfigs>
</sceneConfigs>
</Scene>
</root>