394 lines
22 KiB
XML
394 lines
22 KiB
XML
<?xml version="1.0" encoding="ISO-8859-1"?>
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<root>
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<Scene ENGINE_VERSION="317668" GRIDUNIT="0.500000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" viewFamily="1" isPopup="0">
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.000000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="root" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/objects/dancer_item/dancer_item.tpl">
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<MARKERS VAL="root" />
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<MARKERS VAL="tape_switch_avatar_lock" />
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<MARKERS VAL="tape_switch_special_avatar" />
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<MARKERS VAL="tape_switch_portrait_lock" />
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<MARKERS VAL="tape_switch_avatar_tile" />
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<COMPONENTS NAME="UIRootComponent">
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<UIRootComponent snapOffset="0.000000 0.000000">
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<Collision>
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<UIWidgetCollisionBox Width="200.000000" Height="200.000000" CenterOffsetX="0.000000" CenterOffsetY="0.000000" />
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</Collision>
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</UIRootComponent>
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</COMPONENTS>
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<COMPONENTS NAME="PropertyPatcher">
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<PropertyPatcher applyOnActivation="0" ignoreActorsInSubScenes="0">
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<propertyPatches>
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<PropertyPatch marker="dancer_avatar" invertActivationApply="0" patchedOnDataStatusChanged="">
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<action NAME="PropertyPatchAction_Texture">
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<PropertyPatchAction_Texture MaterialIndex="0">
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<TexturePatches VAL="diffuse" />
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<TexturePatches VAL="diffuse3" />
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<TexturePatches VAL="diffuse4" />
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</PropertyPatchAction_Texture>
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</action>
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</PropertyPatch>
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</propertyPatches>
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<propertyPatches>
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<PropertyPatch marker="dancer_portrait_back" invertActivationApply="0" patchedOnDataStatusChanged="">
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<action NAME="PropertyPatchAction_Texture">
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<PropertyPatchAction_Texture MaterialIndex="0">
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<TexturePatches VAL="diffuse" />
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<TexturePatches VAL="diffuse3" />
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<TexturePatches VAL="diffuse4" />
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</PropertyPatchAction_Texture>
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</action>
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</PropertyPatch>
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</propertyPatches>
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<propertyPatches>
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<PropertyPatch marker="dancer_portrait_front" invertActivationApply="0" patchedOnDataStatusChanged="">
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<action NAME="PropertyPatchAction_Texture">
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<PropertyPatchAction_Texture MaterialIndex="0">
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<TexturePatches VAL="diffuse" />
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<TexturePatches VAL="diffuse3" />
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<TexturePatches VAL="diffuse4" />
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</PropertyPatchAction_Texture>
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</action>
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</PropertyPatch>
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</propertyPatches>
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<propertyPatches>
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<PropertyPatch marker="tape_switch_special_avatar" invertActivationApply="0" patchedOnDataStatusChanged="">
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<action NAME="PropertyPatchAction_TapeSwitch">
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<PropertyPatchAction_TapeSwitch>
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<TapeSwitch KEY="0" VAL="is_normal" />
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<TapeSwitch KEY="1" VAL="is_shiny" />
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</PropertyPatchAction_TapeSwitch>
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</action>
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</PropertyPatch>
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</propertyPatches>
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</PropertyPatcher>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 0.000000">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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</GFXPrimitiveParam>
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</PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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</materialParams>
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<outlinedMaskParams>
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<OutlinedMaskMaterialParams maskColor="0.000000 0.000000 0.000000 0.000000" outlineColor="0.000000 0.000000 0.000000 0.000000" thickness="1.000000" />
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</GFXMaterialSerializable>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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<COMPONENTS NAME="TapeCase_Component">
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<TapeCase_Component />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.300000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="dummy_avatar_anim" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="world/ui/objects/_prefabs/avatar_anim.act" LUA="world/ui/objects/_prefabs/avatar_anim.tpl">
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<MARKERS VAL="avatar_anim" />
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<parentBind>
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<Bind parentPath="root" typeData="0" offsetPos="0.000000 0.000000 0.300000" offsetAngle="0.000000" localScale="1.000000 1.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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<ENUM NAME="type" SEL="0" />
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<ENUM NAME="scaleInheritProp" SEL="2" />
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</Bind>
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</parentBind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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</PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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</materialParams>
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<outlinedMaskParams>
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<OutlinedMaskMaterialParams maskColor="0.000000 0.000000 0.000000 0.000000" outlineColor="0.000000 0.000000 0.000000 0.000000" thickness="1.000000" />
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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<COMPONENTS NAME="TapeCase_Component">
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<TapeCase_Component />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.060000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="avatar" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic_autopatcher.tpl">
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<MARKERS VAL="dancer_avatar" />
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<parentBind>
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<Bind parentPath="dummy_avatar_anim" typeData="0" offsetPos="0.000000 0.000000 -0.240000" offsetAngle="0.000000" localScale="100.000000 100.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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<ENUM NAME="type" SEL="0" />
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<ENUM NAME="scaleInheritProp" SEL="2" />
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</Bind>
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</parentBind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="1" ATL_Path="" shaderPath="world/ui/materials/avatar_shiny.msh" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/blank.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/liquid_gradient/liquide_gradient_curve_04.tga" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/blank.tga" diffuse_4="world/ui/textures/blank.tga" />
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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<COMPONENTS NAME="PropertyPatcher">
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<PropertyPatcher applyOnActivation="1" ignoreActorsInSubScenes="0" />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.050000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="portrait_back" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic_autopatcher.tpl">
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<MARKERS VAL="dancer_portrait_back" />
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<parentBind>
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<Bind parentPath="root" typeData="0" offsetPos="0.000000 0.000000 0.050000" offsetAngle="0.000000" localScale="100.000000 100.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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<ENUM NAME="type" SEL="0" />
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<ENUM NAME="scaleInheritProp" SEL="2" />
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</Bind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="1" ATL_Path="" shaderPath="" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/blank.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/blank.tga" diffuse_4="world/ui/textures/blank.tga" />
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<materialParams>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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<COMPONENTS NAME="PropertyPatcher">
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<PropertyPatcher applyOnActivation="1" ignoreActorsInSubScenes="0" />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.080000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="portrait_front" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic_autopatcher.tpl">
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<MARKERS VAL="dancer_portrait_front" />
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<parentBind>
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<Bind parentPath="root" typeData="0" offsetPos="0.000000 0.000000 0.080000" offsetAngle="0.000000" localScale="100.000000 100.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<material>
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<GFXMaterialSerializable ATL_Channel="1" ATL_Path="" shaderPath="" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/blank.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/blank.tga" diffuse_4="world/ui/textures/blank.tga" />
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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<COMPONENTS NAME="PropertyPatcher">
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<PropertyPatcher applyOnActivation="1" ignoreActorsInSubScenes="0" />
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.040000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="portrait_back_locked" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic_autopatcher.tpl">
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<MARKERS VAL="dancer_portrait_back" />
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<Bind parentPath="root" typeData="0" offsetPos="0.000000 0.000000 0.040000" offsetAngle="0.000000" localScale="100.000000 100.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<GFXMaterialSerializable ATL_Channel="1" ATL_Path="" shaderPath="world/ui/materials/portrait_border_locked.msh" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/blank.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/grad_linear_h_inv.tga" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/blank.tga" diffuse_4="world/ui/textures/blank.tga" />
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</textureSet>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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<COMPONENTS NAME="PropertyPatcher">
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<PropertyPatcher applyOnActivation="1" ignoreActorsInSubScenes="0" />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.070000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="portrait_front_locked" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic_autopatcher.tpl">
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<MARKERS VAL="dancer_portrait_front" />
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<parentBind>
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<Bind parentPath="root" typeData="0" offsetPos="0.000000 0.000000 0.070000" offsetAngle="0.000000" localScale="100.000000 100.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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</Bind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="1" ATL_Path="" shaderPath="world/ui/materials/portrait_border_locked.msh" alphaTest="4294967295" alphaRef="4294967295">
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/blank.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/grad_linear_h_inv.tga" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/blank.tga" diffuse_4="world/ui/textures/blank.tga" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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<COMPONENTS NAME="PropertyPatcher">
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<PropertyPatcher applyOnActivation="1" ignoreActorsInSubScenes="0" />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.055000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="avatar_locked" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic_autopatcher.tpl">
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<MARKERS VAL="dancer_avatar" />
|
|
<parentBind>
|
|
<Bind parentPath="root" typeData="0" offsetPos="0.000000 0.000000 0.055000" offsetAngle="0.000000" localScale="100.000000 100.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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|
<ENUM NAME="type" SEL="0" />
|
|
<ENUM NAME="scaleInheritProp" SEL="2" />
|
|
</Bind>
|
|
</parentBind>
|
|
<COMPONENTS NAME="MaterialGraphicComponent">
|
|
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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|
<PrimitiveParameters>
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|
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
|
|
<ENUM NAME="gfxOccludeInfo" SEL="0" />
|
|
</GFXPrimitiveParam>
|
|
</PrimitiveParameters>
|
|
<ENUM NAME="anchor" SEL="1" />
|
|
<material>
|
|
<GFXMaterialSerializable ATL_Channel="1" ATL_Path="" shaderPath="world/ui/materials/avatar_locked.msh" alphaTest="4294967295" alphaRef="4294967295">
|
|
<textureSet>
|
|
<GFXMaterialTexturePathSet diffuse="world/ui/textures/blank.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/grad_linear_h_inv.tga" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/blank.tga" diffuse_4="world/ui/textures/blank.tga" />
|
|
</textureSet>
|
|
<materialParams>
|
|
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
|
|
</materialParams>
|
|
<outlinedMaskParams>
|
|
<OutlinedMaskMaterialParams maskColor="0.000000 0.000000 0.000000 0.000000" outlineColor="0.000000 0.000000 0.000000 0.000000" thickness="1.000000" />
|
|
</outlinedMaskParams>
|
|
</GFXMaterialSerializable>
|
|
</material>
|
|
<ENUM NAME="oldAnchor" SEL="1" />
|
|
</MaterialGraphicComponent>
|
|
</COMPONENTS>
|
|
<COMPONENTS NAME="PropertyPatcher">
|
|
<PropertyPatcher applyOnActivation="1" ignoreActorsInSubScenes="0" />
|
|
</COMPONENTS>
|
|
</Actor>
|
|
</ACTORS>
|
|
<ACTORS NAME="Actor">
|
|
<Actor RELATIVEZ="1.000000" SCALE="0.916275 0.916275" xFLIPPED="0" USERFRIENDLY="fx_star_shiny" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/fx/fx_star_6thstep/fx_star_6thstep.tpl">
|
|
<parentBind>
|
|
<Bind parentPath="root" typeData="0" offsetPos="0.000000 0.000000 1.000000" offsetAngle="0.000000" localScale="1.276007 1.276007" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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|
<ENUM NAME="type" SEL="0" />
|
|
<ENUM NAME="scaleInheritProp" SEL="2" />
|
|
</Bind>
|
|
</parentBind>
|
|
<COMPONENTS NAME="FXControllerComponent">
|
|
<FXControllerComponent allowBusMixEvents="0" allowMusicEvents="0" />
|
|
</COMPONENTS>
|
|
<COMPONENTS NAME="FxBankComponent">
|
|
<FxBankComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" drawDebug="0" drawDebugTextOffset="0.000000 0.000000">
|
|
<PrimitiveParameters>
|
|
<GFXPrimitiveParam colorFactor="0.631373 0.972549 1.000000 1.000000">
|
|
<ENUM NAME="gfxOccludeInfo" SEL="0" />
|
|
</GFXPrimitiveParam>
|
|
</PrimitiveParameters>
|
|
</FxBankComponent>
|
|
</COMPONENTS>
|
|
</Actor>
|
|
</ACTORS>
|
|
<sceneConfigs>
|
|
<SceneConfigs activeSceneConfig="0">
|
|
<sceneConfigs NAME="JD_MapSceneConfig">
|
|
<JD_MapSceneConfig name="" soundContext="" hud="0">
|
|
<ENUM NAME="Pause_Level" SEL="2" />
|
|
<ENUM NAME="type" SEL="2" />
|
|
<ENUM NAME="musicscore" SEL="2" />
|
|
</JD_MapSceneConfig>
|
|
</sceneConfigs>
|
|
</SceneConfigs>
|
|
</sceneConfigs>
|
|
</Scene>
|
|
</root>
|