271 lines
16 KiB
XML
271 lines
16 KiB
XML
<?xml version="1.0" encoding="ISO-8859-1"?>
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<root>
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<Scene ENGINE_VERSION="247172" GRIDUNIT="1.000000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" viewFamily="1">
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="root" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/objects/mojo_price/mojo_price.tpl">
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<MARKERS VAL="ROOT_PATCHER" />
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<UIWidgetCollisionBox Width="100.000000" Height="100.000000" CenterOffsetX="0.000000" CenterOffsetY="0.000000" />
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</Collision>
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<material>
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<PropertyPatch marker="MOJO_HINT" invertActivationApply="0">
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<COMPONENTS NAME="TapeCase_Component">
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<TapeCase_Component />
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="4294967295" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/1x1_quart_mirror.atl" shaderPath="world/ui/materials/_common/alpha_r_add.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/grad_quart.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</Actor>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="3.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="particles_sharp_starfield" POS2D="18.596165 7.322021" ANGLE="0.000000" INSTANCEDATAFILE="world/ui/objects/_prefabs/particles_sharp_starfield.act" LUA="world/ui/components/graphic.tpl">
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<parentBind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="4294967295" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/particles_sharp_starfield.atl" shaderPath="world/ui/materials/particles_sharp_starfield.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/particles_sharp_starfield.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/particles_sharp_starfield.tga" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/particles_sharp_starfield.tga" diffuse_4="world/ui/textures/particles_sharp_starfield.tga" />
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="3.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="line-reflect_top" POS2D="19.862364 6.973855" ANGLE="0.000000" INSTANCEDATAFILE="world/ui/objects/_prefabs/lens_reflect_simple.act" LUA="world/ui/components/graphic.tpl">
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<parentBind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/lens_reflection_square_1.atl" shaderPath="world/ui/materials/lens_reflexion_simple.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<ACTORS NAME="Actor">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/1x16_alpha_l_70_30.atl" shaderPath="world/ui/materials/_common/alpha_g.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/grad_linear_h_inv.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<sceneConfigs>
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<SceneConfigs activeSceneConfig="0">
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</Scene>
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</root>
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