JD2022-TU1/data/World/ui/screens/boot_epilepsy/boot_epilepsy.isc

191 lines
12 KiB
XML

<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
<Scene ENGINE_VERSION="280600" GRIDUNIT="0.250000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" viewFamily="1">
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="boot_epilepsy" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/screens/boot_epilepsy/boot_epilepsy.tpl">
<COMPONENTS NAME="UIScreenComponent">
<UIScreenComponent allowDpadNavigation="1" soundContext="">
<ENUM NAME="cursorActivation" SEL="0" />
<phoneSetupUiData>
<PhoneSetupData isPopup="0" hasVisibleActions="0">
<ENUM NAME="carouselBuild" SEL="2" />
<userFriendlyBindings VAL="phone_button" />
</PhoneSetupData>
</phoneSetupUiData>
</UIScreenComponent>
</COMPONENTS>
<COMPONENTS NAME="TapeCase_Component">
<TapeCase_Component />
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="SubSceneActor">
<SubSceneActor RELATIVEZ="0.020000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="logo_justdance_simple" DEFAULTENABLE="1" POS2D="0.000000 182.684479" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/ui.tpl" RELATIVEPATH="world/ui/objects/logos/logo_justdance_simple/logo_justdance_simple.isc" EMBED_SCENE="0" IS_SINGLE_PIECE="0" ZFORCED="1" DIRECT_PICKING="1" IGNORE_SAVE="0">
<parentBind>
<Bind parentPath="boot_epilepsy" typeData="0" offsetPos="0.000000 182.684479 0.020000" offsetAngle="0.000000" localScale="0.620900 0.620900" useParentFlip="1" useParentAlpha="0" useParentColor="0" removeWithParent="0">
<ENUM NAME="type" SEL="0" />
<ENUM NAME="scaleInheritProp" SEL="2" />
</Bind>
</parentBind>
<COMPONENTS NAME="UIComponent">
<UIComponent />
</COMPONENTS>
<ENUM NAME="viewType" SEL="0" />
</SubSceneActor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.020000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="ico_wait" DEFAULTENABLE="1" POS2D="0.251328 -304.950775" ANGLE="0.000000" INSTANCEDATAFILE="world/ui/objects/_prefabs/ico_wait.act" LUA="world/ui/components/graphic_autopatcher.tpl">
<parentBind>
<Bind parentPath="boot_epilepsy" typeData="0" offsetPos="0.251328 -304.950775 0.020000" offsetAngle="0.000000" localScale="20.000000 20.000000" useParentFlip="1" useParentAlpha="0" useParentColor="0" removeWithParent="0">
<ENUM NAME="type" SEL="0" />
<ENUM NAME="scaleInheritProp" SEL="2" />
</Bind>
</parentBind>
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="0.341177 0.341177 0.341177 1.000000">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="world/ui/materials/ico_waiting.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/ui/textures/ico_waiting.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/ico_waiting.tga" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
<COMPONENTS NAME="PropertyPatcher">
<PropertyPatcher applyOnActivation="1" ignoreActorsInSubScenes="0" />
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.020000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="txt_1" DEFAULTENABLE="1" POS2D="0.000000 181.452408" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/textbox.tpl">
<COMPONENTS NAME="UITextBox">
<UITextBox style="2" overridingFontSize="16.000000" offset="0.000000 0.000000" scale="1.000000 1.000000" alpha="1.000000" maxWidth="-1.000000" maxHeight="-1.000000" area="730.000000 350.000000" rawText="[PLACEHOLDER] Epilepsy text here" useLinesMaxCount="0" linesMaxCount="1" locId="12780" autoScrollSpeed="0.000000" autoScrollSpeedY="0.000000" autoScrollWaitTime="0.000000" autoScrollWaitTimeY="0.000000" autoScrollFontEffectName="" autoScrollResetOnInactive="0" scrollOnce="0" autoScrollSharpAlignMinimum="0.000000" linesBetweenLoopingText="-1.000000" numberOfCharactersToForceBreak="0" overridingColor="0.000000 0.000000 0.000000 0.000000" overridingShadowColor="0.000000 0.000000 0.000000 0.000000" overridingShadowOffset="0.000000 0.000000" overridingLineSpacing="0.000000" adapteFontSize="0" overridingFontSizeMin="-1.000000" endingDots="0">
<ENUM NAME="textCase" SEL="-1" />
<ENUM NAME="autoScrollType" SEL="-1" />
<ENUM NAME="autoScrollDirection" SEL="0" />
<ENUM NAME="autoScrollSharpAlign" SEL="-1" />
<ENUM NAME="overridingBlendMode" SEL="0" />
<ENUM NAME="overridingHAlignment" SEL="1" />
<ENUM NAME="overridingVAlignment" SEL="1" />
<ENUM NAME="overridingAnchor" SEL="4" />
</UITextBox>
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.020000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="ico_warning" DEFAULTENABLE="1" POS2D="0.000000 -218.105392" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
<parentBind>
<Bind parentPath="boot_epilepsy" typeData="0" offsetPos="0.000000 -218.105392 0.020000" offsetAngle="0.000000" localScale="30.096081 30.096081" useParentFlip="1" useParentAlpha="0" useParentColor="0" removeWithParent="0">
<ENUM NAME="type" SEL="0" />
<ENUM NAME="scaleInheritProp" SEL="2" />
</Bind>
</parentBind>
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="0.298039 0.298039 0.298039 1.000000">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="world/ui/materials/_common/alpha_g.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/ui/textures/ico_warning.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="bkg" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
<parentBind>
<Bind parentPath="boot_epilepsy" typeData="0" offsetPos="0.000000 0.000000 0.000000" offsetAngle="0.000000" localScale="1.000000 1.000000" useParentFlip="1" useParentAlpha="0" useParentColor="0" removeWithParent="0">
<ENUM NAME="type" SEL="0" />
<ENUM NAME="scaleInheritProp" SEL="2" />
</Bind>
</parentBind>
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="9" />
<material>
<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/16x9_screen.atl" shaderPath="" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/ui/textures/solid_white.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="9" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.050000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="bkg_white" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
<parentBind>
<Bind parentPath="boot_epilepsy" typeData="0" offsetPos="0.000000 0.000000 0.050000" offsetAngle="0.000000" localScale="1.000000 1.000000" useParentFlip="1" useParentAlpha="0" useParentColor="0" removeWithParent="0">
<ENUM NAME="type" SEL="0" />
<ENUM NAME="scaleInheritProp" SEL="2" />
</Bind>
</parentBind>
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="9" />
<material>
<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/16x9_screen.atl" shaderPath="" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/ui/textures/solid_white.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="9" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<sceneConfigs>
<SceneConfigs activeSceneConfig="0">
<sceneConfigs NAME="JD_MapSceneConfig">
<JD_MapSceneConfig name="" soundContext="" hud="0" phoneTitleLocId="4294967295" phoneImage="">
<ENUM NAME="Pause_Level" SEL="6" />
<ENUM NAME="type" SEL="2" />
<ENUM NAME="musicscore" SEL="2" />
</JD_MapSceneConfig>
</sceneConfigs>
</SceneConfigs>
</sceneConfigs>
</Scene>
</root>