118 lines
7.1 KiB
XML
118 lines
7.1 KiB
XML
<?xml version="1.0" encoding="ISO-8859-1"?>
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<root>
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<Scene ENGINE_VERSION="0" GRIDUNIT="1.000000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" viewFamily="1">
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="test" DEFAULTENABLE="1" POS2D="-46.077271 -2.003391" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/z_garbage/gregz/features.tpl">
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<COMPONENTS NAME="UIScreenComponent">
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<UIScreenComponent allowDpadNavigation="1" soundContext="WDFHome" shortcutsConfig_DEFAULT="-" shortcutsConfig_SWITCH="-" shortcutsConfig_PS4="-" shortcutsConfig_XB1="-" shortcutsConfig_PC="-" shortcutsHorizontalShift="0">
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<ENUM NAME="cursorActivation" SEL="0" />
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<phoneSetupUiData>
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<PhoneSetupData isPopup="0" hasVisibleActions="0">
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<ENUM NAME="carouselBuild" SEL="2" />
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<userFriendlyBindings VAL="phone_button" />
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</PhoneSetupData>
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</phoneSetupUiData>
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</UIScreenComponent>
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</COMPONENTS>
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<COMPONENTS NAME="TapeCase_Component">
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<TapeCase_Component />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.000122" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="tpl_materialgraphiccomponent" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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</GFXPrimitiveParam>
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</PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/16x9_screen.atl" shaderPath="" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/z_garbage/gregz/textures/just-dance-2019.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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</materialParams>
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<outlinedMaskParams>
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<OutlinedMaskMaterialParams maskColor="0.000000 0.000000 0.000000 0.000000" outlineColor="0.000000 0.000000 0.000000 0.000000" thickness="0.000000" />
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</outlinedMaskParams>
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</GFXMaterialSerializable>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="10.000000" SCALE="128.000000 128.000000" xFLIPPED="0" USERFRIENDLY="tpl_materialgraphiccomponent@1" DEFAULTENABLE="1" POS2D="-337.525452 146.119644" ANGLE="352.000000" INSTANCEDATAFILE="" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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</GFXPrimitiveParam>
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</PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="world/ui/materials/_common/outlined_mask.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/coach_00.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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</materialParams>
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<outlinedMaskParams>
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<OutlinedMaskMaterialParams maskColor="0.501961 0.501961 0.501961 0.301961" outlineColor="0.000000 0.000000 0.000000 0.749020" thickness="2.000000" />
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</outlinedMaskParams>
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</GFXMaterialSerializable>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="10.000000" SCALE="1600.000000 400.000000" xFLIPPED="0" USERFRIENDLY="tpl_materialgraphiccomponent@2" DEFAULTENABLE="1" POS2D="89.954712 19.583366" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
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</GFXPrimitiveParam>
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</PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/4x1.atl" shaderPath="world/ui/materials/_common/outlined_mask.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/coach_02.tga" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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</materialParams>
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<outlinedMaskParams>
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<OutlinedMaskMaterialParams maskColor="0.000000 0.749020 1.000000 0.329412" outlineColor="0.000000 0.482353 1.000000 0.749020" thickness="4.000000" />
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</outlinedMaskParams>
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</GFXMaterialSerializable>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<sceneConfigs>
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<SceneConfigs activeSceneConfig="0">
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<sceneConfigs NAME="JD_MapSceneConfig">
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<JD_MapSceneConfig name="" soundContext="WDFRecap" hud="0" phoneTitleLocId="4294967295" phoneImage="">
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<ENUM NAME="Pause_Level" SEL="6" />
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<ENUM NAME="type" SEL="2" />
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<ENUM NAME="musicscore" SEL="2" />
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</JD_MapSceneConfig>
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</sceneConfigs>
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</SceneConfigs>
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</sceneConfigs>
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</Scene>
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</root>
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