143 lines
No EOL
6.3 KiB
Text
143 lines
No EOL
6.3 KiB
Text
t=4.0
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fx =
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{
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{
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FxDescriptor_Template=
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{
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name = "FX_ground_leafEnchantedForest",
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material =
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{
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GFXMaterialSerializable =
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{
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shaderPath = "World/Common/MatShader/default.msh",
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textureSet =
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{
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GFXMaterialTexturePathSet =
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{
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diffuse = "World/Common/FX/Textures/shard/fallingleafoak.TGA",
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},
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},
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},
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},
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-- texture = "world/common/fx/textures/gamematreact/fx_gamematreact.tga",
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--angleOffset = 3.5,
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gen =
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{
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ITF_ParticleGenerator_Template =
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{
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useanim = 0,
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useuvrandom = 1,
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animstart = 0,
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animend = 5,
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animuvfreq = 0,
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params =
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{
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ParticleGeneratorParameters =
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{
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canFlipAngleOffset = 0,
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canFlipInitAngle = 0,
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canFlipAngularSpeed = 0,
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canFlipPivot = 0,
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canFlipUV = 0,
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canFlipAngleMin = 1,
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canFlipAngleMax = 1,
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canFlipAccel = 0,
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maxParticles = 25,
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emitParticlesCount = 4,
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velNorm = 1.2,
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grav = vectorNew(0.0,-2.0,0.0),
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acc = vectorNew(0.0,0.0,0.01),
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velocityVar = 0.5,
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friction = 0.955,
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freq = 0.05,
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-- emitInterval = 0.1,
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initAngle = 90,
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angleDelta = 300,
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angularSpeed = 30,
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angularSpeedDelta = 10,
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pivot = vector2dNew(0.0,0.5),
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-- pos = vector2dNew(-0.1,-0.1),
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uniformscale = 1,
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genBox =
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{
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AABB =
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{
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MIN = vector2dNew(-0.0,-0.0),
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MAX = vector2dNew(0.1,0.1),
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}
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},
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boundingBox =
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{
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AABB =
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{
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MIN = vector2dNew(0.0,0.0),
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MAX = vector2dNew(0.1,0.1),
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}
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},
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nbPhase = 3,
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phases =
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{
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{
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ParPhase =
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{
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phaseTime = 0.1,
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colorMin = "0x80ffffff",
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colorMax = "0x80ffffff",
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Blendtonextphase = 1,
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sizeMin = vector2dNew(1/t,1/t),
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sizeMax = vector2dNew(1/t,1/t),
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},
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},
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{
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ParPhase =
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{
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phaseTime = 1.2,
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deltaphasetime = 0.2,
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colorMin = "0xffffffff",
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colorMax = "0xffffffff",
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sizeMin = vector2dNew(1/t,1/t),
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sizeMax = vector2dNew(1/t,1/t),
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},
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},
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{
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ParPhase =
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{
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phaseTime = 0.2,
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colorMin = "0x00ffffff",
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colorMax = "0x00ffffff",
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sizeMin = vector2dNew(1/t,1/t),
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sizeMax = vector2dNew(1/t,1/t),
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blendtonextphase = 0,
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},
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},
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},
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renderPrio =0.099,
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blendMode = 2,
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--PARGEN_GEN_POINTS = 0
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--PARGEN_GEN_RECTANGLE = 1
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--PARGEN_GEN_CIRCLE = 2
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genGenType = 2,
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circleradius = 0.5,
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innercircleradius = 0.2,
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genangmin = 120,
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genangmax = 170,
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--PARGEN_MODE_FOLLOW = 0
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--PARGEN_MODE_COMPLEX = 1
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genMode = 1,
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},
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},
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},
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},
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}
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},
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}
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appendTable(component.FxBankComponent_Template.Fx,fx)
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