54 lines
No EOL
1.6 KiB
Text
54 lines
No EOL
1.6 KiB
Text
includeReference("EngineData/Helpers/Objectivedatabase.ilu")
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scheduled_quest_setup=
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{
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NAME = "JD_ScheduledQuestSetup",
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JD_ScheduledQuestSetup=
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{
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-- map score that has to be achieved to validate objectives related to maps, 1000 <-> half a star
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minimumScore = 1000,
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sessionCountUntilDiscoveryKill = 6, -- nr of sessions AFTER FTUE to show discovery quests
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sessionCountUntilQuestKill = 6, -- nr of sessions ONCE quest started until its killed
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firstDiscoveryQuestId = 109, --force to push this discovery quest before any other
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sessionCountUntilFirstDiscoveryKill = 2, -- count starts the session after the FTUE was done
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sessionCountUntilNormalQuestSetting = 2, -- special pools end after this count of sessions
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timeCapInHoursToRenew = 12.0, -- switch / ps4 specific for game suspended mode
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PushSongProbability = 50,
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MapProbabilities =
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{
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NAME = "MapChoosingProbabilities",
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MapChoosingProbabilities=
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{
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UbisoftClub = 60,
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NormalSku = 40,
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}
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},
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updateTimings = -- This is used in JD_UIScheduledQuestComponent to update the values in a nice fashion
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{
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{
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KEY = 10,
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VAL = 1.5, -- the VAL is chosen if the update value is >= KEY (here 10)
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}, -- VAL is in Seconds
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{
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KEY = 5,
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VAL = 1.0,
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},
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{
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KEY = 0,
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VAL = 0.5,
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},
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},
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excludeFromAlgorithmQuestTags = --Quests holding one of these tags are automatically excluded from the algorithm for random quests (for example quests that we want to push manually and that SHOULD not come randomely)
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{
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{VAL = "SubscriptionQuest"},
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{VAL = "PlaySpecificMap"},
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{VAL = "PlaySpecificMapOnUnlimited"},
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},
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}
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} |