JD2022-TU1/data/EngineData/Helpers/Samples/Frieze_Simple/Frieze_Simple.fcg

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params =
{
NAME = "FriseConfig",
FriseConfig =
{
TAGS = {{VAL="frieze"},},
methode = 1,
height = 2,
width = 2,
smoothFactorVisual = 4.0,
collision =
{
CollisionFrieze =
{
build = TRUE,
offset = 0.5,
flip = FALSE,
methode = 0,
distMaxToSkipParallelEdge = 0.075,
--extremity = vector2dNew(0.0,0.0),
--extremity2 = vector2dNew(0.0,0.0),
--smoothFactor = 4.0,
}
},
textureConfigs =
{
{
FriseTextureConfig =
{
friendly = "",
material =
{
GFXMaterialSerializable =
{
shaderPath = "World/Common/MatShader/Default.msh",
textureSet =
{
GFXMaterialTexturePathSet =
{
diffuse = "EngineData/Helpers/Samples/Frieze_Simple/Frieze_Simple.tga",
back_light = "",
normal = "",
separateAlpha = "",
},
},
},
},
color = "0xffffffff",
--fillingOffset = 0.5,
--scrollUV = vector2dNew(0.0, 0.0),
--scrollAngle = 0,
--alphaBorder = 0,
--alphaUp = 0,
}
},
},
}
}