124 lines
No EOL
2.1 KiB
Text
124 lines
No EOL
2.1 KiB
Text
params =
|
|
{
|
|
NAME = "FriseConfig",
|
|
FriseConfig =
|
|
{
|
|
TAGS = {{VAL="frieze"},},
|
|
methode = 3,
|
|
height = 2,
|
|
width = 8,
|
|
smoothFactorVisual = 4.0,
|
|
|
|
collision =
|
|
{
|
|
CollisionFrieze =
|
|
{
|
|
build = FALSE,
|
|
offset = 0.75,
|
|
flip = FALSE,
|
|
methode = 0,
|
|
distMaxToSkipParallelEdge = 0.075,
|
|
extremity = vector2dNew(0.6,0.8),
|
|
extremity2 = vector2dNew(0.5,0.75),
|
|
--smoothFactor = 4.0,
|
|
}
|
|
},
|
|
|
|
textureConfigs =
|
|
{
|
|
{
|
|
FriseTextureConfig =
|
|
{
|
|
friendly = "remplissage",
|
|
path = "EngineData/Helpers/Samples/Frieze_Square/Frieze_Square_Inside_Fill.tga",
|
|
color = "0xffffffff",
|
|
}
|
|
},
|
|
|
|
{
|
|
FriseTextureConfig =
|
|
{
|
|
friendly = "",
|
|
path = "EngineData/Helpers/Samples/Frieze_Square/Frieze_Square_Inside.tga",
|
|
color = "0xffffffff",
|
|
}
|
|
},
|
|
|
|
{
|
|
FriseTextureConfig =
|
|
{
|
|
friendly = "texZoneTop",
|
|
collision =
|
|
{
|
|
CollisionTexture =
|
|
{
|
|
offset = 0.25,
|
|
cornerIn = vector2dNew(0.25,0.25),
|
|
cornerOut = vector2dNew(0.5,0.25),
|
|
}
|
|
},
|
|
}
|
|
},
|
|
|
|
{
|
|
FriseTextureConfig =
|
|
{
|
|
friendly = "texZoneRight",
|
|
collision =
|
|
{
|
|
CollisionTexture =
|
|
{
|
|
offset = 0.5,
|
|
cornerIn = vector2dNew(0.25,0.75),
|
|
cornerOut = vector2dNew(0.5,0.25),
|
|
}
|
|
},
|
|
}
|
|
},
|
|
|
|
{
|
|
FriseTextureConfig =
|
|
{
|
|
friendly = "texZoneLeft",
|
|
collision =
|
|
{
|
|
CollisionTexture =
|
|
{
|
|
offset = 0.5,
|
|
cornerIn = vector2dNew(0.75,0.25),
|
|
cornerOut = vector2dNew(0.5,0.75),
|
|
}
|
|
},
|
|
}
|
|
},
|
|
|
|
{
|
|
FriseTextureConfig =
|
|
{
|
|
friendly = "texZoneBottom",
|
|
collision =
|
|
{
|
|
CollisionTexture =
|
|
{
|
|
offset = 0.25,
|
|
cornerIn = vector2dNew(0.75,0.75),
|
|
cornerOut = vector2dNew(0.5,0.75),
|
|
}
|
|
},
|
|
}
|
|
},
|
|
},
|
|
|
|
fill =
|
|
{
|
|
fillConfig =
|
|
{
|
|
tex = "remplissage",
|
|
offset = 0.5,
|
|
angle = 0.0,
|
|
scale = vector2dNew(2.0,2.0),
|
|
--smoothFactor = 2.0,
|
|
}
|
|
},
|
|
}
|
|
} |