JD2022-TU1/data/EngineData/MapTemplates/VIP/VideosCoach/${MapName}$_VIDEO.isc

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4.6 KiB
XML

<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
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<ACTORS NAME="Actor">
<Actor RELATIVEZ="-1.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="VideoScreen" POS2D="0.000000 -4.500000" ANGLE="0.000000" INSTANCEDATAFILE="${MapFolder}$/videoscoach/video_player_main.act" LUA="world/_common/videoscreen/video_player_main.tpl">
</Actor>
</ACTORS>
${if IsFullVideo:
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.000000" SCALE="3.941238 2.220000" xFLIPPED="0" USERFRIENDLY="VideoOutput" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="world/_common/videoscreen/video_output_main.act" LUA="world/_common/videoscreen/video_output_main.tpl">
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<PleoTextureGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000" channelID="">
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000" FrontLightBrightness="0.000000" FrontLightContrast="1.000000" BackLightBrightness="0.000000" BackLightContrast="1.000000" colorFog="0.000000 0.000000 0.000000 0.000000" DynamicFogFactor="1.000000" useStaticFog="0" RenderInReflections="1">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/_common/matshader/pleofullscreen.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<GFXMaterialTexturePathSet diffuse="" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</PleoTextureGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
|else:
<ACTORS NAME="Actor">
<Actor RELATIVEZ="0.000000" SCALE="3.941238 2.220000" xFLIPPED="0" USERFRIENDLY="VideoOutput" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="world/_common/videoscreen/video_alpha_output_main.act" LUA="world/_common/videoscreen/video_alpha_output_main.tpl">
<COMPONENTS NAME="PleoTextureGraphicComponent">
<PleoTextureGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" channelID="">
<PrimitiveParameters>
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000" FrontLightBrightness="0.000000" FrontLightContrast="1.000000" BackLightBrightness="0.000000" BackLightContrast="1.000000" colorFog="0.000000 0.000000 0.000000 0.000000" DynamicFogFactor="1.000000" useStaticFog="0" RenderInReflections="1">
<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable shaderPath="world/_common/matshader/pleoalpha.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<GFXMaterialTexturePathSet diffuse="" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
</PleoTextureGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
}$
<sceneConfigs>
<SceneConfigs activeSceneConfig="0" />
</sceneConfigs>
</Scene>
</root>