JD2022-TU1/data/EngineData/Shaders/Unified/autodance.fx.def

106 lines
3.7 KiB
XML

<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
<VertexShader>
<Entry Name="vs_copy_as_is"/>
<Entry Name="vs_copy_as_is_embedded"/>
<Entry Name="vs_copy_as_is_PC"/>
<Entry Name="vs_worldviewproj"/>
<Entry Name="vs_particles"/>
</VertexShader>
<PixelShader>
<Entry Name="ps_add_color_then_blend"/>
<Entry Name="ps_alpha_blend"/>
<Entry Name="ps_blur_g3"/>
<Entry Name="ps_color_grading"/>
<Entry Name="ps_copy_as_is"/>
<Entry Name="ps_copy_fix_edge"/>
<Entry Name="ps_copy_as_is_alpha_test"/>
<Entry Name="ps_blend_with_mask"/>
<Entry Name="ps_blend_with_mask_color"/>
<Entry Name="ps_blend_premul"/>
<Entry Name="ps_mask_smoothstepped_img"/>
<Entry Name="ps_mask_spike_clr"/>
<Entry Name="ps_mul_color"/>
<Entry Name="ps_player_ir_correction"/>
<Entry Name="ps_player_to_rgba"/>
<Entry Name="ps_player_to_rgba_extract"/>
<Entry Name="ps_rgba_to_yuv"/>
<Entry Name="ps_sobel_colored"/>
<Entry Name="ps_yuv_pack_to_rgba"/>
<Entry Name="ps_yuv_to_yuv_pack"/>
<Entry Name="ps_copy_depth"/>
<Entry Name="ps_uv_blackout"/>
<Entry Name="ps_toon"/>
<Entry Name="ps_toon_outline"/>
<Entry Name="ps_half_tone"/>
<Entry Name="ps_mask_body_part"/>
<Entry Name="ps_mask_body_part_PC"/>
<Entry Name="ps_mask_body_part_hide"/>
<Entry Name="ps_mask_body_part_depth"/>
<Entry Name="ps_mask_body_part_depth_PC"/>
<Entry Name="ps_mask_body_part_index"/>
<Entry Name="ps_mask_body_part_index_PC"/>
<Entry Name="ps_update_lightness"/>
<Entry Name="ps_filter_depth"/>
<Entry Name="ps_filter_mask"/>
<Entry Name="ps_normal_map"/>
<Entry Name="ps_refraction"/>
<Entry Name="ps_alpha_gradient"/>
<Entry Name="ps_colored_shiva_alpha_blend"/>
<Entry Name="ps_saturation"/>
<Entry Name="ps_slime_mask_p0"/>
<Entry Name="ps_slime_mask_p1"/>
<Entry Name="ps_slime_mask_drip"/>
<Entry Name="ps_slime"/>
<Entry Name="ps_blur_h"/>
<Entry Name="ps_blur_v"/>
<Entry Name="ps_replace_color_pow_alpha"/>
<Entry Name="ps_replace_tex_pow_alpha"/>
<Entry Name="ps_overlay_grayscale_color"/>
<Entry Name="ps_lerp_copy_as_is"/>
<Entry Name="ps_colored_shiva"/>
<Entry Name="ps_tint_mul_color"/>
<Entry Name="ps_particles"/>
<Entry Name="ps_lobbytoy_explode"/>
<Entry Name="ps_overlay_grayscale_color_2"/>
<Entry Name="ps_cma_copy"/>
<Entry Name="ps_cma"/>
<Entry Name="ps_edge_diff_intensity"/>
<Entry Name="ps_edge_diff_blur"/>
<Entry Name="ps_edge_diff_canny_gradient"/>
<Entry Name="ps_edge_diff_canny_non_max_suppresion_and_diff"/>
<Entry Name="ps_edge_diff_length"/>
<Entry Name="ps_edge_diff_length_suppresion"/>
<Entry Name="ps_mask_remove_isolated_erode"/>
<Entry Name="ps_mask_remove_isolated_dilate"/>
<Entry Name="ps_mask_part_info_init"/>
<Entry Name="ps_mask_part_info_mark"/>
<Entry Name="ps_mask_part_info_dilate"/>
<Entry Name="ps_mask_dilated_init"/>
<Entry Name="ps_mask_dilated_dilate"/>
<Entry Name="ps_mask_refine_region_shrink_init"/>
<Entry Name="ps_mask_refine_region_shrink"/>
<Entry Name="ps_mask_fill_color_init"/>
<Entry Name="ps_mask_fill_color_dilate"/>
<Entry Name="ps_mask_fill_color_combine"/>
<Entry Name="ps_mask_fill_holes_init"/>
<Entry Name="ps_mask_fill_holes_dilate"/>
<Entry Name="ps_mask_fill_holes_erode"/>
<Entry Name="ps_mask_fill_holes_final"/>
<Entry Name="ps_mask_final_erode"/>
<Entry Name="ps_temp"/>
<Entry Name="ps_plane_mask" />
<Entry Name="ps_blend_plane" />
<Entry Name="ps_screen_blend_inverse_alpha" />
<Entry Name ="ps_lighten_blend" />
<Entry Name ="ps_triple_layer_background" />
<Entry Name ="ps_transition" />
<Entry Name ="ps_transition2" />
</PixelShader>
<ConstantBuffers>
<VertexCBV Index="6" Slot="5"/>
<PixelCBV Index="7" Slot="2"/>
</ConstantBuffers>
</root>