JD2022-TU1/data/World/_COMMON/MatShader/BlendTexture.msh

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Text

params =
{
NAME = "GFXMaterialShader_Template",
GFXMaterialShader_Template =
{
materialtype = GFX_MatType.DEFAULT,
blendmode = GFX_BlendMode.ALPHA,
TexAdressingModeU = GFX_TexAddressMode.WRAP,
TexAdressingModeV = GFX_TexAddressMode.WRAP,
renderRegular = TRUE,
textureBlend = TRUE,
}
}