JD2022-TU1/data/World/_COMMON/Vfx/Light/LightFrieze/shadow.fcg

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params =
{
NAME = "FriseConfig",
FriseConfig =
{
TAGS = {{VAL="frieze"},},
height = 5,
width = 5,
fillingOffset = 0,
visualOffset = 0,
smoothFactorVisual = 4.0,
textureConfigs =
{
{
FriseTextureConfig =
{
friendly = "remplissage",
material =
{
GFXMaterialSerializable =
{
shaderPath = "world/_common/MatShader/Default.msh",
textureSet =
{
GFXMaterialTexturePathSet =
{
diffuse = "world/_common/vfx/light/lightfrieze/white.tga",
},
},
},
},
color = "0x80000000",
}
},
},
fill =
{
fillConfig =
{
tex = "remplissage",
offset = 0.0,
angle = 0.0,
scale = vector2dNew(1.0,1.0),
--smoothFactor = 2.0,
}
},
}
}