JD2022-TU1/data/World/jd5/gimmegimme/Graph/GimmeGimme_GRAPH.isc

1315 lines
104 KiB
XML

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<COMPONENTS NAME="MaterialGraphicComponent">
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
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</Actor>
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<ACTORS NAME="Actor">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/little_smoke2.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/little_smoke2.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
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</Actor>
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<ACTORS NAME="Actor">
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<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<material>
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<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/detailsmoke.png" back_light="" normal="" separateAlpha="" diffuse_2="world/jd5/gimmegimme/graph/textures/x_smoke_color_.tga" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<ACTORS NAME="Actor">
<Actor RELATIVEZ="-17.820000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="Fill_Smoke" POS2D="-0.005711 -1.901660" ANGLE="0.000000" INSTANCEDATAFILE="world/jd5/gimmegimme/graph/actors/fill_smoke.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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</GFXPrimitiveParam>
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<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/fill_smoke.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/fill_smoke.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<ACTORS NAME="Actor">
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<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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</GFXPrimitiveParam>
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<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/column_03_wipe.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/column_03_wipe.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<ACTORS NAME="Actor">
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<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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</GFXPrimitiveParam>
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<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/column_02_wipe.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/column_02_wipe.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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</GFXPrimitiveParam>
</PrimitiveParameters>
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<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/column_01_wipe.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/column_01_wipe.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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</GFXPrimitiveParam>
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<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/column_03.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/column_03.png" back_light="" normal="" separateAlpha="" diffuse_2="world/jd5/gimmegimme/graph/textures/column_03.png" back_light_2="" anim_impostor="" diffuse_3="world/jd5/gimmegimme/graph/textures/column_03.png" diffuse_4="" />
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<Actor RELATIVEZ="-20.719999" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="Column_02" POS2D="-0.788248 -0.012612" ANGLE="0.000000" INSTANCEDATAFILE="world/jd5/gimmegimme/graph/actors/column_02.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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</GFXPrimitiveParam>
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<material>
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</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
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</COMPONENTS>
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<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/bg_gradient.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/bg_gradient.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<ACTORS NAME="Actor">
<Actor RELATIVEZ="-29.420000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="BG_Blak" POS2D="0.008092 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="world/jd5/gimmegimme/graph/actors/bg_blak.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/bg_blak.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/bg_blak.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<COMPONENTS NAME="MaterialGraphicComponent">
<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="-1" customAnchor="0.000000 0.000000" spriteIndex="4294967295" Orientation="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="303.749847" AngleY="-0.000000">
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</GFXPrimitiveParam>
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<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/starglow.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/starglow.png" back_light="" normal="" separateAlpha="" diffuse_2="world/jd5/gimmegimme/graph/textures/x_floor_circle_512x512.tga" back_light_2="" anim_impostor="" diffuse_3="world/jd5/gimmegimme/graph/textures/x_particles_smoke_1024x512.tga" diffuse_4="" />
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<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
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<ACTORS NAME="Actor">
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<COMPONENTS NAME="ReflectionComponent">
<ReflectionComponent />
</COMPONENTS>
</Actor>
</ACTORS>
<ACTORS NAME="Actor">
<Actor RELATIVEZ="-4.476877" SCALE="0.299869 0.342009" xFLIPPED="0" USERFRIENDLY="gimme_flash" POS2D="0.039331 -0.011994" ANGLE="0.000000" INSTANCEDATAFILE="world/jd5/gimmegimme/graph/actors/gimme_flash.act" LUA="enginedata/actortemplates/tpl_materialgraphiccomponent.tpl">
<COMPONENTS NAME="MaterialGraphicComponent">
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<ENUM NAME="gfxOccludeInfo" SEL="0" />
</GFXPrimitiveParam>
</PrimitiveParameters>
<ENUM NAME="anchor" SEL="1" />
<material>
<GFXMaterialSerializable ATL_Channel="0" shaderPath="world/jd5/gimmegimme/graph/materials/gimme_flash.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
<textureSet>
<GFXMaterialTexturePathSet diffuse="world/jd5/gimmegimme/graph/textures/gimme_flash.png" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
</textureSet>
<materialParams>
<GFXMaterialSerializableParam Reflector_factor="0.000000" />
</materialParams>
</GFXMaterialSerializable>
</material>
<ENUM NAME="oldAnchor" SEL="1" />
</MaterialGraphicComponent>
</COMPONENTS>
</Actor>
</ACTORS>
<sceneConfigs>
<SceneConfigs activeSceneConfig="0" />
</sceneConfigs>
</Scene>
</root>