86 lines
No EOL
2.8 KiB (Stored with Git LFS)
Text
86 lines
No EOL
2.8 KiB (Stored with Git LFS)
Text
params =
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{
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NAME = "GFXMaterialShader_Template",
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GFXMaterialShader_Template =
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{
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blendmode = GFX_BlendMode.ALPHA,
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materialtype = GFX_MatType.MULTI_TEXTURE,
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Layer1 =
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{
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MaterialLayer =
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{
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Enabled = TRUE,
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TexAdressingModeU = GFX_TexAddressMode.CLAMP,
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TexAdressingModeV = GFX_TexAddressMode.CLAMP,
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Filtering = TRUE,
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DiffuseColor = "0xffffffff",
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TextureUsage = GFX_TextureUsage.ENTIRE_TEXTURE,
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UVModifiers =
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{
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{
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UVModifier =
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{
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Rotation = 0,
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RotationOffsetU = 0.5,
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RotationOffsetV = 0.5,
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AnimRotation = FALSE,
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ScaleU = 1,
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ScaleV = 1,
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ScaleOffsetU = 0.5,
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ScaleOffsetV = 0.5,
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TranslationU = 0,
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TranslationV = 0,
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AnimTranslationU = FALSE,
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AnimTranslationV = FALSE,
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},
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},
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},
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},
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},
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BlendLayer2 = GFX_BlendMode.ADDALPHA,
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Layer2 =
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{
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MaterialLayer =
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{
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Enabled = TRUE,
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TexAdressingModeU = GFX_TexAddressMode.MIRROR,
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TexAdressingModeV = GFX_TexAddressMode.MIRROR,
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Filtering = TRUE,
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DiffuseColor = "0x82ffffff",
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TextureUsage = GFX_TextureUsage.ENTIRE_TEXTURE,
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UVModifiers =
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{
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{
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UVModifier =
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{
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Rotation = 0,
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RotationOffsetU = 0.5,
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RotationOffsetV = 0.5,
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AnimRotation = FALSE,
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ScaleU = 1,
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ScaleV = 1,
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ScaleOffsetU = 0.5,
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ScaleOffsetV = 0.5,
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TranslationU = 0,
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TranslationV = 0,
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AnimTranslationU = FALSE,
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AnimTranslationV = FALSE,
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},
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},
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},
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},
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},
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},
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} |