JD2022-TU1/data/World/ui/materials/lobby_camera_feed.msh

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params =
{
NAME = "GFXMaterialShader_Template",
GFXMaterialShader_Template =
{
blendmode = GFX_BlendMode.ALPHA,
materialtype = GFX_MatType.MULTI_TEXTURE,
Layer1 =
{
MaterialLayer =
{
Enabled = TRUE,
TexAdressingModeU = GFX_TexAddressMode.BORDER,
TexAdressingModeV = GFX_TexAddressMode.BORDER,
DiffuseColor = "0xffffffff",
TextureUsage = GFX_TextureUsage.ENTIRE_TEXTURE,
},
},
BlendLayer2 = GFX_BlendMode.MUL,
Layer2 =
{
MaterialLayer =
{
Enabled = TRUE,
TexAdressingModeU = GFX_TexAddressMode.BORDER,
TexAdressingModeV = GFX_TexAddressMode.BORDER,
DiffuseColor = "0xffffffff",
TextureUsage = GFX_TextureUsage.ALPHA_IS_GREEN,
},
},
},
}