357 lines
21 KiB
XML
357 lines
21 KiB
XML
<?xml version="1.0" encoding="ISO-8859-1"?>
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<root>
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<Scene ENGINE_VERSION="299353" GRIDUNIT="1.000000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" viewFamily="1" isPopup="0">
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<Actor RELATIVEZ="0.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="root" DEFAULTENABLE="1" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/objects/lobby_coach/lobby_coach.tpl">
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<MARKERS VAL="lobby_coach_loading" />
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<COMPONENTS NAME="TapeCase_Component">
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<TapeCase_Component />
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</COMPONENTS>
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<COMPONENTS NAME="UIRootComponent">
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<UIRootComponent snapOffset="0.000000 0.000000">
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<Collision>
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<UIWidgetCollisionBox Width="50.000000" Height="50.000000" CenterOffsetX="0.000000" CenterOffsetY="0.000000" />
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</Collision>
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</UIRootComponent>
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<COMPONENTS NAME="PropertyPatcher">
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<PropertyPatcher applyOnActivation="0" ignoreActorsInSubScenes="0">
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<propertyPatches>
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<PropertyPatch marker="lobby_coach" invertActivationApply="0" patchedOnDataStatusChanged="">
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<action NAME="PropertyPatchAction_Texture">
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<PropertyPatchAction_Texture MaterialIndex="0">
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<TexturePatches VAL="diffuse" />
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<TexturePatches VAL="diffuse3" />
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</PropertyPatchAction_Texture>
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</action>
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<values NAME="PropertyPatchValue_Path">
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<PropertyPatchValue_Path VALUE="world/ui/textures/coach_lobby_placeholder.tga" />
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</values>
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<values NAME="PropertyPatchValue_Path">
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<PropertyPatchValue_Path VALUE="world/ui/textures/coach_lobby_placeholder.tga" />
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</values>
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</PropertyPatch>
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</propertyPatches>
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<propertyPatches>
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<PropertyPatch marker="lobby_coach_loading" invertActivationApply="0" patchedOnDataStatusChanged="lobby_coach">
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<action NAME="PropertyPatchAction_Spinner">
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<PropertyPatchAction_Spinner loadingAnim="is_loading" loadedAnim="is_loaded" />
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</action>
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</PropertyPatch>
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</propertyPatches>
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
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<OutlinedMaskMaterialParams maskColor="0.000000 0.000000 0.000000 0.000000" outlineColor="0.000000 0.000000 0.000000 0.000000" thickness="1.000000" />
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</Actor>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.099970" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="coach_starving" DEFAULTENABLE="1" POS2D="-49.999870 -0.000002" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
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<ENUM NAME="scaleInheritProp" SEL="2" />
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</Bind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="world/ui/atlas/2x1.atl" shaderPath="world/ui/materials/coach_loading.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/grad_linear_grey.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/coach_prepare.tga" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</textureSet>
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<materialParams>
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<GFXMaterialSerializableParam Reflector_factor="0.000000" />
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<outlinedMaskParams>
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<OutlinedMaskMaterialParams maskColor="0.000000 0.000000 0.000000 0.000000" outlineColor="0.000000 0.000000 0.000000 0.000000" thickness="1.000000" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="0.099982" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="coach" DEFAULTENABLE="1" POS2D="-49.999870 -0.000002" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
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<MARKERS VAL="lobby_coach" />
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<parentBind>
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<Bind parentPath="root" typeData="0" offsetPos="-49.999870 -0.000002 0.099982" offsetAngle="0.000000" localScale="219.918198 219.918198" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 0.000000">
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<ENUM NAME="anchor" SEL="6" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="world/ui/materials/lobby_coach.msh" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="world/ui/textures/coach_lobby_placeholder.tga" back_light="" normal="" separateAlpha="" diffuse_2="world/ui/textures/grad_linear_v.tga" back_light_2="" anim_impostor="" diffuse_3="world/ui/textures/coach_lobby_placeholder.tga" diffuse_4="" />
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<ACTORS NAME="SubSceneActor">
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