665 lines
38 KiB
XML
665 lines
38 KiB
XML
<?xml version="1.0" encoding="ISO-8859-1"?>
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<root>
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<Scene ENGINE_VERSION="258707" GRIDUNIT="0.500000" DEPTH_SEPARATOR="0" NEAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" FAR_SEPARATOR="1.000000 0.000000 0.000000 0.000000, 0.000000 1.000000 0.000000 0.000000, 0.000000 0.000000 1.000000 0.000000, 0.000000 0.000000 0.000000 1.000000" viewFamily="1">
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="11.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="root" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="World/ui/objects/wdf_boss/Muchacharacas/boss.tpl">
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<MARKERS VAL="root_boss" />
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<COMPONENTS NAME="UIRootComponent">
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<UIRootComponent snapOffset="0.000000 0.000000">
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<Collision>
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<UIWidgetCollisionBox Width="100.000000" Height="100.000000" CenterOffsetX="0.000000" CenterOffsetY="0.000000" />
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</Collision>
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</UIRootComponent>
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</COMPONENTS>
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<COMPONENTS NAME="PropertyPatcher">
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<PropertyPatcher applyOnActivation="0">
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<propertyPatches>
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<PropertyPatch marker="root_boss" invertActivationApply="0">
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<action NAME="PropertyPatchAction_TapeSwitch">
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<PropertyPatchAction_TapeSwitch>
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<TapeSwitch KEY="0" VAL="set_00" />
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<TapeSwitch KEY="1" VAL="set_01" />
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<TapeSwitch KEY="2" VAL="set_02" />
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<TapeSwitch KEY="3" VAL="set_03" />
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<TapeSwitch KEY="4" VAL="set_04" />
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</PropertyPatchAction_TapeSwitch>
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</action>
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</PropertyPatch>
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</propertyPatches>
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</PropertyPatcher>
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</COMPONENTS>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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</GFXMaterialSerializable>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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<COMPONENTS NAME="TapeCase_Component">
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<TapeCase_Component />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="11.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="dummy_fade_out" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
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<parentBind>
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<Bind parentPath="root" typeData="0" offsetPos="0.000000 0.000000 0.000000" offsetAngle="0.000000" localScale="1.000000 1.000000" useParentFlip="1" useParentAlpha="0" useParentColor="0" removeWithParent="0">
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<ENUM NAME="type" SEL="0" />
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</Bind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</MaterialGraphicComponent>
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="11.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="dummy_fade_in" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
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<parentBind>
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<Bind parentPath="dummy_fade_out" typeData="0" offsetPos="0.000000 0.000000 0.000000" offsetAngle="0.000000" localScale="1.000000 1.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<PrimitiveParameters>
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<ENUM NAME="anchor" SEL="1" />
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<material>
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<GFXMaterialSerializable ATL_Channel="0" ATL_Path="" shaderPath="" stencilTest="0" alphaTest="4294967295" alphaRef="4294967295">
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<textureSet>
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<GFXMaterialTexturePathSet diffuse="" back_light="" normal="" separateAlpha="" diffuse_2="" back_light_2="" anim_impostor="" diffuse_3="" diffuse_4="" />
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<materialParams>
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</material>
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<ENUM NAME="oldAnchor" SEL="1" />
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</COMPONENTS>
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</Actor>
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</ACTORS>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="11.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="dummy_boss" POS2D="0.000000 0.000000" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
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<parentBind>
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<Bind parentPath="dummy_fade_in" typeData="0" offsetPos="0.000000 0.000000 0.000000" offsetAngle="0.000000" localScale="1.000000 1.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
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</Bind>
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<COMPONENTS NAME="MaterialGraphicComponent">
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<MaterialGraphicComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" AtlasIndex="0" customAnchor="0.000000 0.000000" SinusAmplitude="0.000000 0.000000 0.000000" SinusSpeed="1.000000" AngleX="0.000000" AngleY="0.000000">
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<material>
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<textureSet>
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</Actor>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="11.030000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="body_1" POS2D="-33.271172 -0.205111" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
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<material>
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<textureSet>
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="11.035000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="head" POS2D="-33.369671 -0.018687" ANGLE="30.999994" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
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<ACTORS NAME="Actor">
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<Actor RELATIVEZ="12.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="words_nawak" POS2D="135.955902 163.209305" ANGLE="348.750000" INSTANCEDATAFILE="" LUA="world/ui/components/graphic.tpl">
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<ACTORS NAME="Actor">
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<COMPONENTS NAME="FxBankComponent">
|
|
<FxBankComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" drawDebug="0" drawDebugTextOffset="0.000000 0.000000">
|
|
<PrimitiveParameters>
|
|
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
|
|
<ENUM NAME="gfxOccludeInfo" SEL="0" />
|
|
</GFXPrimitiveParam>
|
|
</PrimitiveParameters>
|
|
</FxBankComponent>
|
|
</COMPONENTS>
|
|
</Actor>
|
|
</ACTORS>
|
|
<ACTORS NAME="Actor">
|
|
<Actor RELATIVEZ="12.000000" SCALE="1.000000 1.000000" xFLIPPED="0" USERFRIENDLY="fx_wdf_boss_states" POS2D="-8.758102 31.051882" ANGLE="0.000000" INSTANCEDATAFILE="" LUA="world/ui/fx/fx_wdf_boss_states/fx_wdf_boss_states.tpl">
|
|
<parentBind>
|
|
<Bind parentPath="dummy_boss" typeData="0" offsetPos="-8.758102 31.051882 1.000000" offsetAngle="0.000000" localScale="1.000000 1.000000" useParentFlip="1" useParentAlpha="1" useParentColor="0" removeWithParent="0">
|
|
<ENUM NAME="type" SEL="0" />
|
|
<ENUM NAME="scaleInheritProp" SEL="2" />
|
|
</Bind>
|
|
</parentBind>
|
|
<COMPONENTS NAME="FXControllerComponent">
|
|
<FXControllerComponent allowBusMixEvents="0" allowMusicEvents="0" />
|
|
</COMPONENTS>
|
|
<COMPONENTS NAME="FxBankComponent">
|
|
<FxBankComponent colorComputerTagId="0" renderInTarget="0" disableLight="0" disableShadow="1" drawDebug="0" drawDebugTextOffset="0.000000 0.000000">
|
|
<PrimitiveParameters>
|
|
<GFXPrimitiveParam colorFactor="1.000000 1.000000 1.000000 1.000000">
|
|
<ENUM NAME="gfxOccludeInfo" SEL="0" />
|
|
</GFXPrimitiveParam>
|
|
</PrimitiveParameters>
|
|
</FxBankComponent>
|
|
</COMPONENTS>
|
|
</Actor>
|
|
</ACTORS>
|
|
<sceneConfigs>
|
|
<SceneConfigs activeSceneConfig="0">
|
|
<sceneConfigs NAME="JD_MapSceneConfig">
|
|
<JD_MapSceneConfig name="" soundContext="WDFRecap" hud="0" phoneTitleLocId="4294967295" phoneImage="">
|
|
<ENUM NAME="Pause_Level" SEL="2" />
|
|
<ENUM NAME="type" SEL="2" />
|
|
<ENUM NAME="musicscore" SEL="2" />
|
|
</JD_MapSceneConfig>
|
|
</sceneConfigs>
|
|
</SceneConfigs>
|
|
</sceneConfigs>
|
|
</Scene>
|
|
</root>
|