JD2022-TU1/main/extern/Camcam/LIBS/Mixer/Release Final/BuildLog.htm

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<table width=100% bgcolor=#CFCFE5><tr> <td> <font face=arial size=+3>
Build Log
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>
<h3>Build started: Project: Mixer, Configuration: Release Final|Win32</h3>
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Command Lines
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\Release Final\RSP00009E50925924.rsp" with contents
[
/O2 /I &quot;D:\Perforce_CAMCAM\SOURCE\Copie de CP\\Inc&quot; /I &quot;D:\Perforce_CAMCAM\SOURCE\Copie de CP\\Inc\lua&quot; /I &quot;D:\Perforce_CAMCAM\SOURCE\Copie de CP\\Inc\svg&quot; /I &quot;d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\\LUA_Socket&quot; /D &quot;WIN32&quot; /D &quot;NDEBUG&quot; /D &quot;_LIB&quot; /D &quot;_VC80_UPGRADE=0x0710&quot; /D &quot;_MBCS&quot; /FD /EHsc /MT /GS- /Gy /arch:SSE /fp:fast /Fo&quot;Release Final\\&quot; /Fd&quot;Release Final\vc80.pdb&quot; /W1 /c /TP &quot;.\DWInterface.cpp&quot;
&quot;.\Csv\CSV.cpp&quot;
&quot;.\Blazing.cpp&quot;
&quot;.\Messenger.cpp&quot;
&quot;.\Subtitles.cpp&quot;
&quot;.\Sim Up\CockpitCamera.cpp&quot;
&quot;.\LUA_Socket\lswsocket.c&quot;
&quot;.\LUA_Socket\lsudp.c&quot;
&quot;.\LUA_Socket\lstimeout.c&quot;
&quot;.\LUA_Socket\lstcp.c&quot;
&quot;.\LUA_Socket\lsselect.c&quot;
&quot;.\LUA_Socket\lsoptions.c&quot;
&quot;.\LUA_Socket\lsmime.c&quot;
&quot;.\LUA_Socket\lsluasocket.c&quot;
&quot;.\LUA_Socket\lsio.c&quot;
&quot;.\LUA_Socket\lsinet.c&quot;
&quot;.\LUA_Socket\lsexcept.c&quot;
&quot;.\LUA_Socket\lscompat-5.1.c&quot;
&quot;.\LUA_Socket\lsbuffer.c&quot;
&quot;.\LUA_Socket\lsauxiliar.c&quot;
&quot;.\svg\triangulate.cpp&quot;
&quot;.\svg\tinyxmlparser.cpp&quot;
&quot;.\svg\tinyxmlerror.cpp&quot;
&quot;.\svg\tinyxml.cpp&quot;
&quot;.\svg\tinystr.cpp&quot;
&quot;.\svg\SVG_Manager.cpp&quot;
&quot;.\svg\base64.cpp&quot;
&quot;.\TXT_Manager.cpp&quot;
&quot;.\IniFileManager.cpp&quot;
&quot;.\INI_Manager.cpp&quot;
&quot;.\Lua\liolib.c&quot;
&quot;.\Lua\print.c&quot;
&quot;.\Lua\lzio.c&quot;
&quot;.\Lua\lvm.c&quot;
&quot;.\Lua\lundump.c&quot;
&quot;.\Lua\lua.c&quot;
&quot;.\Lua\ltm.c&quot;
&quot;.\Lua\ltablib.c&quot;
&quot;.\Lua\ltable.c&quot;
&quot;.\Lua\lstrlib.c&quot;
&quot;.\Lua\lstring.c&quot;
&quot;.\Lua\lstate.c&quot;
&quot;.\Lua\lparser.c&quot;
&quot;.\Lua\lopcodes.c&quot;
&quot;.\Lua\lobject.c&quot;
&quot;.\Lua\loadlib.c&quot;
&quot;.\Lua\lmem.c&quot;
&quot;.\Lua\lmathlib.c&quot;
&quot;.\Lua\llex.c&quot;
&quot;.\Lua\linit.c&quot;
&quot;.\Lua\lgc.c&quot;
&quot;.\Lua\lfunc.c&quot;
&quot;.\Lua\ldump.c&quot;
&quot;.\Lua\ldo.c&quot;
&quot;.\Lua\ldebug.c&quot;
&quot;.\Lua\ldblib.c&quot;
&quot;.\Lua\lcode.c&quot;
&quot;.\Lua\lbaselib.c&quot;
&quot;.\Lua\lauxlib.c&quot;
&quot;.\Lua\lapi.c&quot;
&quot;.\Collision.cpp&quot;
&quot;.\SCENE_Zip.cpp&quot;
&quot;.\SCENE_Paint.cpp&quot;
&quot;.\SCENE_PACK.cpp&quot;
&quot;.\SCENE_Mosaic.cpp&quot;
&quot;.\SCENE_Medias.cpp&quot;
&quot;.\SCENE_Manager.cpp&quot;
&quot;.\SCENE_LUA_DBG.cpp&quot;
&quot;.\SCENE_LUA.cpp&quot;
&quot;.\SCENE_InputHook.cpp&quot;
&quot;.\SCENE_GDI.cpp&quot;
&quot;.\SCENE_FlashCom.cpp&quot;
&quot;.\SCENE_Dico.cpp&quot;
&quot;.\SCENE_Command.cpp&quot;
&quot;.\Particules.cpp&quot;
&quot;.\SmallScene_SMAX.cpp&quot;
&quot;.\SmallScene_IK.cpp&quot;
&quot;.\SmallScene_ANIM.cpp&quot;
&quot;.\SmallScene.cpp&quot;
&quot;.\SCENE_Interface.cpp&quot;
]
Creating command line "cl.exe @"d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\Release Final\RSP00009E50925924.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\Release Final\RSP00009F50925924.rsp" with contents
[
/Od /I &quot;D:\Perforce_CAMCAM\SOURCE\Copie de CP\\Inc&quot; /I &quot;D:\Perforce_CAMCAM\SOURCE\Copie de CP\\Inc\lua&quot; /I &quot;D:\Perforce_CAMCAM\SOURCE\Copie de CP\\Inc\svg&quot; /I &quot;d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\\LUA_Socket&quot; /D &quot;WIN32&quot; /D &quot;NDEBUG&quot; /D &quot;_LIB&quot; /D &quot;_VC80_UPGRADE=0x0710&quot; /D &quot;_MBCS&quot; /FD /EHsc /MT /GS- /Gy /arch:SSE /fp:fast /Fo&quot;Release Final\\&quot; /Fd&quot;Release Final\vc80.pdb&quot; /W1 /c /TP &quot;.\MESH_IO.cpp&quot;
]
Creating command line "cl.exe @"d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\Release Final\RSP00009F50925924.rsp" /nologo /errorReport:prompt"
Creating temporary file "d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\Release Final\RSP0000AD50925924.rsp" with contents
[
/OUT:&quot;D:\Perforce_CAMCAM\SOURCE\Copie de CP\Release Final/Mixer.lib&quot; &quot;.\Release Final\DWInterface.obj&quot;
&quot;.\Release Final\SCENE_Interface.obj&quot;
&quot;.\Release Final\MESH_IO.obj&quot;
&quot;.\Release Final\SmallScene.obj&quot;
&quot;.\Release Final\SmallScene_ANIM.obj&quot;
&quot;.\Release Final\SmallScene_IK.obj&quot;
&quot;.\Release Final\SmallScene_SMAX.obj&quot;
&quot;.\Release Final\Particules.obj&quot;
&quot;.\Release Final\SCENE_Command.obj&quot;
&quot;.\Release Final\SCENE_Dico.obj&quot;
&quot;.\Release Final\SCENE_FlashCom.obj&quot;
&quot;.\Release Final\SCENE_GDI.obj&quot;
&quot;.\Release Final\SCENE_InputHook.obj&quot;
&quot;.\Release Final\SCENE_LUA.obj&quot;
&quot;.\Release Final\SCENE_LUA_DBG.obj&quot;
&quot;.\Release Final\SCENE_Manager.obj&quot;
&quot;.\Release Final\SCENE_Medias.obj&quot;
&quot;.\Release Final\SCENE_Mosaic.obj&quot;
&quot;.\Release Final\SCENE_PACK.obj&quot;
&quot;.\Release Final\SCENE_Paint.obj&quot;
&quot;.\Release Final\SCENE_Zip.obj&quot;
&quot;.\Release Final\Collision.obj&quot;
&quot;.\Release Final\lapi.obj&quot;
&quot;.\Release Final\lauxlib.obj&quot;
&quot;.\Release Final\lbaselib.obj&quot;
&quot;.\Release Final\lcode.obj&quot;
&quot;.\Release Final\ldblib.obj&quot;
&quot;.\Release Final\ldebug.obj&quot;
&quot;.\Release Final\ldo.obj&quot;
&quot;.\Release Final\ldump.obj&quot;
&quot;.\Release Final\lfunc.obj&quot;
&quot;.\Release Final\lgc.obj&quot;
&quot;.\Release Final\linit.obj&quot;
&quot;.\Release Final\llex.obj&quot;
&quot;.\Release Final\lmathlib.obj&quot;
&quot;.\Release Final\lmem.obj&quot;
&quot;.\Release Final\loadlib.obj&quot;
&quot;.\Release Final\lobject.obj&quot;
&quot;.\Release Final\lopcodes.obj&quot;
&quot;.\Release Final\lparser.obj&quot;
&quot;.\Release Final\lstate.obj&quot;
&quot;.\Release Final\lstring.obj&quot;
&quot;.\Release Final\lstrlib.obj&quot;
&quot;.\Release Final\ltable.obj&quot;
&quot;.\Release Final\ltablib.obj&quot;
&quot;.\Release Final\ltm.obj&quot;
&quot;.\Release Final\lua.obj&quot;
&quot;.\Release Final\lundump.obj&quot;
&quot;.\Release Final\lvm.obj&quot;
&quot;.\Release Final\lzio.obj&quot;
&quot;.\Release Final\print.obj&quot;
&quot;.\Release Final\liolib.obj&quot;
&quot;.\Release Final\INI_Manager.obj&quot;
&quot;.\Release Final\IniFileManager.obj&quot;
&quot;.\Release Final\TXT_Manager.obj&quot;
&quot;.\Release Final\base64.obj&quot;
&quot;.\Release Final\SVG_Manager.obj&quot;
&quot;.\Release Final\tinystr.obj&quot;
&quot;.\Release Final\tinyxml.obj&quot;
&quot;.\Release Final\tinyxmlerror.obj&quot;
&quot;.\Release Final\tinyxmlparser.obj&quot;
&quot;.\Release Final\triangulate.obj&quot;
&quot;.\Release Final\lsauxiliar.obj&quot;
&quot;.\Release Final\lsbuffer.obj&quot;
&quot;.\Release Final\lscompat-5.1.obj&quot;
&quot;.\Release Final\lsexcept.obj&quot;
&quot;.\Release Final\lsinet.obj&quot;
&quot;.\Release Final\lsio.obj&quot;
&quot;.\Release Final\lsluasocket.obj&quot;
&quot;.\Release Final\lsmime.obj&quot;
&quot;.\Release Final\lsoptions.obj&quot;
&quot;.\Release Final\lsselect.obj&quot;
&quot;.\Release Final\lstcp.obj&quot;
&quot;.\Release Final\lstimeout.obj&quot;
&quot;.\Release Final\lsudp.obj&quot;
&quot;.\Release Final\lswsocket.obj&quot;
&quot;.\Release Final\CockpitCamera.obj&quot;
&quot;.\Release Final\Subtitles.obj&quot;
&quot;.\Release Final\Messenger.obj&quot;
&quot;.\Release Final\Blazing.obj&quot;
&quot;.\Release Final\CSV.obj&quot;
]
Creating command line "lib.exe @"d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\Release Final\RSP0000AD50925924.rsp" /NOLOGO"
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Output Window
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...
DWInterface.cpp
CSV.cpp
Blazing.cpp
Messenger.cpp
Subtitles.cpp
CockpitCamera.cpp
lswsocket.c
lsudp.c
lstimeout.c
lstcp.c
lsselect.c
lsoptions.c
lsmime.c
lsluasocket.c
lsio.c
lsinet.c
lsexcept.c
lscompat-5.1.c
lsbuffer.c
lsauxiliar.c
Generating Code...
Compiling...
triangulate.cpp
tinyxmlparser.cpp
tinyxmlerror.cpp
tinyxml.cpp
tinystr.cpp
SVG_Manager.cpp
base64.cpp
TXT_Manager.cpp
IniFileManager.cpp
INI_Manager.cpp
liolib.c
print.c
lzio.c
lvm.c
lundump.c
lua.c
ltm.c
ltablib.c
ltable.c
lstrlib.c
Generating Code...
Compiling...
lstring.c
lstate.c
lparser.c
lopcodes.c
lobject.c
loadlib.c
lmem.c
lmathlib.c
llex.c
linit.c
lgc.c
lfunc.c
ldump.c
ldo.c
ldebug.c
ldblib.c
lcode.c
lbaselib.c
lauxlib.c
lapi.c
Generating Code...
Compiling...
Collision.cpp
SCENE_Zip.cpp
SCENE_Paint.cpp
SCENE_PACK.cpp
SCENE_Mosaic.cpp
SCENE_Medias.cpp
SCENE_Manager.cpp
SCENE_LUA_DBG.cpp
SCENE_LUA.cpp
SCENE_InputHook.cpp
SCENE_GDI.cpp
SCENE_FlashCom.cpp
SCENE_Dico.cpp
SCENE_Command.cpp
Particules.cpp
SmallScene_SMAX.cpp
SmallScene_IK.cpp
SmallScene_ANIM.cpp
SmallScene.cpp
SCENE_Interface.cpp
Generating Code...
Compiling...
MESH_IO.cpp
Creating library...
</pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
Results
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Build log was saved at "file://d:\Perforce_CAMCAM\SOURCE\Copie de CP\LIBS\Mixer\Release Final\BuildLog.htm"
Mixer - 0 error(s), 0 warning(s)
</pre></table><table width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
</font></table></body></html>