JD2022-TU1/main/extern/Camcam/LIBS/Render/OGL_Font.cpp

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#include "OGL_Class.h"
#include "SCENE.h"
#define font_texture_size_H 256
#define font_texture_size_V 128
static u32 texture_font_data[(u32)(font_texture_size_H * font_texture_size_V)];
/*
Fizedsys =
!"#$%&'()*+,-./0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
`abcdefghijklmnopqrstuvwxyz{|}~
<09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
嵗╯丰戍貝物洎悖停眾斯須號獄播噶
擱藏霰匸<E99CB0>帊昅恘倳眑婭笫崷窙嗲睧
颬睼麧緗鴇膹擨闀貘覷鏷禴矙𡜍𦶠<F0A19C8D>
*/
unsigned char OGLFONT_FixedSys[256][16] = {
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{0x00,0x00,0x7c,0x66,0x76, 0x76,0x7e,0x6e,0x6e,0x66, 0x3e,0x00,0x00,0x00,0x00,0x00}, {0x18,0x00,0x66,0x66,0x66, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x18,0x00,0x66,0x66,0x66, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x66,0x00,0x66,0x66,0x66, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00},
{0x66,0x00,0x66,0x66,0x66, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x18,0x00,0x66,0x66,0x66, 0x66,0x3c,0x18,0x18,0x18, 0x18,0x00,0x00,0x00,0x00,0x00}, {0x00,0x00,0x06,0x06,0x3e, 0x66,0x66,0x66,0x3e,0x06, 0x06,0x00,0x00,0x00,0x00,0x00}, {0x00,0x00,0x1c,0x36,0x36, 0x36,0x66,0x66,0x66,0x66, 0x36,0x00,0x00,0x00,0x00,0x00},
{0x0e,0x0c,0x18,0x00,0x3c, 0x60,0x60,0x7c,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00}, {0x70,0x30,0x18,0x00,0x3c, 0x60,0x60,0x7c,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00}, {0x18,0x3c,0x66,0x00,0x3c, 0x60,0x60,0x7c,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00}, {0x8e,0xdb,0x71,0x00,0x3c, 0x60,0x60,0x7c,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00},
{0x00,0x66,0x66,0x00,0x3c, 0x60,0x60,0x7c,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00}, {0x3c,0x66,0x3c,0x00,0x3c, 0x60,0x60,0x7c,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00}, {0x00,0x00,0x00,0x00,0x76, 0xd8,0xd8,0xfe,0x1b,0x1b, 0xee,0x00,0x00,0x00,0x00,0x00}, {0x00,0x00,0x00,0x00,0x3c, 0x66,0x06,0x06,0x06,0x66, 0x3c,0x18,0x30,0x1c,0x00,0x00},
{0x0e,0x0c,0x18,0x00,0x3c, 0x66,0x66,0x7e,0x06,0x06, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x70,0x30,0x18,0x00,0x3c, 0x66,0x66,0x7e,0x06,0x06, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x18,0x3c,0x66,0x00,0x3c, 0x66,0x66,0x7e,0x06,0x06, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x00,0x66,0x66,0x00,0x3c, 0x66,0x66,0x7e,0x06,0x06, 0x3c,0x00,0x00,0x00,0x00,0x00},
{0x0e,0x0c,0x18,0x00,0x1e, 0x18,0x18,0x18,0x18,0x18, 0x7e,0x00,0x00,0x00,0x00,0x00}, {0x70,0x30,0x18,0x00,0x1e, 0x18,0x18,0x18,0x18,0x18, 0x7e,0x00,0x00,0x00,0x00,0x00}, {0x18,0x3c,0x66,0x00,0x1e, 0x18,0x18,0x18,0x18,0x18, 0x7e,0x00,0x00,0x00,0x00,0x00}, {0x00,0x66,0x66,0x00,0x1e, 0x18,0x18,0x18,0x18,0x18, 0x7e,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x6c,0x18,0x36, 0x78,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x8e,0xdb,0x71,0x00,0x3e, 0x66,0x66,0x66,0x66,0x66, 0x66,0x00,0x00,0x00,0x00,0x00}, {0x0e,0x0c,0x18,0x00,0x3c, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x70,0x30,0x18,0x00,0x3c, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00},
{0x18,0x3c,0x66,0x00,0x3c, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x8e,0xdb,0x71,0x00,0x3c, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x00,0x66,0x66,0x00,0x3c, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x00,0x00,0x00,0x00,0x00}, {0x00,0x00,0x00,0x18,0x18, 0x00,0x7e,0x00,0x18,0x18, 0x00,0x00,0x00,0x00,0x00,0x00},
{0x00,0x00,0x00,0x00,0x7c, 0x66,0x76,0x7e,0x6e,0x66, 0x3e,0x00,0x00,0x00,0x00,0x00}, {0x0e,0x0c,0x18,0x00,0x66, 0x66,0x66,0x66,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00}, {0x70,0x30,0x18,0x00,0x66, 0x66,0x66,0x66,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00}, {0x18,0x3c,0x66,0x00,0x66, 0x66,0x66,0x66,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00},
{0x00,0x66,0x66,0x00,0x66, 0x66,0x66,0x66,0x66,0x66, 0x7c,0x00,0x00,0x00,0x00,0x00}, {0x70,0x30,0x18,0x00,0x66, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x30,0x18,0x0f,0x00,0x00}, {0x00,0x00,0x06,0x06,0x06, 0x3e,0x66,0x66,0x66,0x66, 0x3e,0x06,0x06,0x06,0x00,0x00}, {0x00,0x66,0x66,0x00,0x66, 0x66,0x66,0x66,0x66,0x66, 0x3c,0x30,0x18,0x0f,0x00,0x00}
};
void OGLFONT_FixedSysCorrect(u8 *FONT)
{
static u32 OK = 0;
u32 Counter,Counter2;
if (OK) return;
OK = 1;
Counter = 255;
while (Counter > 32)
{
Counter2 = 15;
while (Counter2--)
OGLFONT_FixedSys[Counter][Counter2 + 1] = OGLFONT_FixedSys[Counter][Counter2];
OGLFONT_FixedSys[Counter][0] = OGLFONT_FixedSys[Counter - 32][14];
OGLFONT_FixedSys[Counter][15] = 0;
Counter--;
}
}
u32 OGLFONT_GetBinPixel(u32 Xc,u32 Yc)
{
u32 C;
/* retrieve ascii char */
C = (Xc >> 3) + ((Yc >> 4) << 5);
C = OGLFONT_FixedSys[C][(Yc & 15) ^ 15];
C &= 1 << (Xc & 7);
if (C) return 0xffffffff;
else return 0;
}
void OGL_DI::init_font(void)
{
if (FontTextureIndex == -1)
{
u32 Xc,Yc;
OGLFONT_FixedSysCorrect((u8 *)OGLFONT_FixedSys);
memset(texture_font_data , 0 , sizeof(texture_font_data));
for (Yc = 0 ; Yc < font_texture_size_V ; Yc ++)
{
for (Xc = 0 ; Xc < font_texture_size_H ; Xc ++)
{
texture_font_data[(Yc << 8) + Xc] = OGLFONT_GetBinPixel(Xc,Yc);
}
}
FontMap.BASE = (s32 *)texture_font_data;
FontMap.SX = font_texture_size_H;
FontMap.SY = font_texture_size_V;
FontMap.PITCH = font_texture_size_H;
FontTextureIndex = CreateTexture(&FontMap,0);
glBindTexture(GL_TEXTURE_2D, AllRef[FontTextureIndex].OGLRef);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);//*/
}
}
void OGL_DI::DrawText(unsigned char *Txt,float X, float Y, float FX, float FY , u32 ColorRGBA , u32 DrawModeShadow)
{
MotherClass->PickReportCurrent.PickFrozed ++;
RS Nullmlml;
GLOB_SetDefaultRS(&Nullmlml);
Nullmlml.NOZTEST = 1;
Nullmlml.AlphaThreshold = 128;
#define MAX_MultipleQuads 256
u32 CurrentIndex = 0;
u32 SaveCurrentColor = CurrentColor;
s32 Bounds[MAX_MultipleQuads] ;
float BoundsUV[MAX_MultipleQuads] ;
float SaveXBase;
SaveXBase = X;
while (*Txt)
{
float u0,v0,u1,v1;
if (*Txt == '\n')
{
X = SaveXBase;
Y -=16.0f*FY;
}
else
{
u0 = (0.5f + ((float)(*Txt & 31)) * 8.0f) / (float)font_texture_size_H;
v0 = (0.5f + ((float)(*Txt >> 5)) * 16.0f) / (float)font_texture_size_V;
u1 = 8.0f / (float)font_texture_size_H;
v1 = 16.0f / (float)font_texture_size_V;
/* if (DrawModeShadow && ColorRGBA)
{
DrawQuad(0|0xff010101,X-1,Y-1,8.0f*FX,16.0f*FY,u0,v0,u1,v1);
DrawQuad(0|0xff010101,X+1,Y-1,8.0f*FX,16.0f*FY,u0,v0,u1,v1);
DrawQuad(0|0xff010101,X+1,Y+1,8.0f*FX,16.0f*FY,u0,v0,u1,v1);
DrawQuad(0|0xff010101,X-1,Y+1,8.0f*FX,16.0f*FY,u0,v0,u1,v1);
DrawQuad(0|0xff010101,X-1,Y-0,8.0f*FX,16.0f*FY,u0,v0,u1,v1);
DrawQuad(0|0xff010101,X+1,Y-0,8.0f*FX,16.0f*FY,u0,v0,u1,v1);
DrawQuad(0|0xff010101,X+0,Y+1,8.0f*FX,16.0f*FY,u0,v0,u1,v1);
DrawQuad(0|0xff010101,X-0,Y-1,8.0f*FX,16.0f*FY,u0,v0,u1,v1);
}
DrawQuad(ColorRGBA|0xff010101,X,Y,8.0f*FX,16.0f*FY,u0,v0,u1,v1);*/
Bounds[CurrentIndex++] = X-1;
Bounds[CurrentIndex++] = X-1 + 8.0f*FX ;
Bounds[CurrentIndex++] = FB_SY - Y - 1;
Bounds[CurrentIndex++] = FB_SY - Y - 1-16.0f*FY;
CurrentIndex -= 4;
BoundsUV[CurrentIndex++] = u0;
BoundsUV[CurrentIndex++] = v0;
BoundsUV[CurrentIndex++] = u1;
BoundsUV[CurrentIndex++] = v1;
X +=8.0f*FX;
}
Txt++;
if ((CurrentIndex == MAX_MultipleQuads) || ((*Txt == 0) && CurrentIndex))
{
if (DrawModeShadow && ColorRGBA)
{
CurrentColor = 0xff010101;
DrawMultipleQuads(-1,CurrentIndex>>2,Bounds,BoundsUV,&Nullmlml);
}
CurrentColor = ColorRGBA|0xff010101;
DrawMultipleQuads(FontTextureIndex,CurrentIndex>>2,Bounds,BoundsUV,&Nullmlml);
CurrentIndex = 0;
}
}//*/
CurrentColor = SaveCurrentColor;
MotherClass->PickReportCurrent.PickFrozed --;
}
extern u32 GetNumberOfLines(u8 *pTEXT);
extern u32 GetLenght(u8 *pTEXT);
void OGL_DI::DrawTextCentered(unsigned char *pTEXT,u32 Color)
{
u32 ulNumberOfLine;
s32 Y,X,L;
u32 TX,TY;
TX = abs(CurrentRect.right - CurrentRect.left);
TY = abs(CurrentRect.top - CurrentRect.bottom);
ulNumberOfLine = GetNumberOfLines((u8*)pTEXT);
Y = (TY>>1) + (ulNumberOfLine * 16)/2 - 16;
while (ulNumberOfLine--)
{
L = GetLenght((u8*)pTEXT);
X = (TX >> 1) - 4 * L ;
if (L & 1) X -= 4;
DrawText((u8*)pTEXT,X, Y, 1.0f, 1.0f, Color);
Y-=16;
pTEXT+=L + 1;
}
}
void OGL_DI::RenderText(unsigned char *Txt,float X, float Y, float FX, float FY , u32 ColorRGBA, MAP *fontMap, int TextureIdx, SIZE *CharPos, SIZE *CharBounds, u32 optionMask)
{
if (fontMap == NULL)
{
DrawText(Txt,X, Y, FX, FY , ColorRGBA);
return;
}
u32 CurrentIndex = 0;
u32 SaveCurrentColor = CurrentColor;
s32 Bounds[MAX_MultipleQuads] ;
float BoundsUV[MAX_MultipleQuads] ;
MotherClass->PickReportCurrent.PickFrozed ++;
RS Nullmlml;
GLOB_SetDefaultRS(&Nullmlml);
Nullmlml.NOZTEST = 1;
if (optionMask & 1<<5)
Nullmlml.BlendingMode = 1;
else
{
Nullmlml.BlendingMode = 0;
Nullmlml.AlphaThreshold = 128;
}
float SaveXBase;
int lineHeight = 0;
SaveXBase = X;
while (*Txt)
{
float u0,v0,u1,v1;
if (*Txt == '\n')
{
if (lineHeight == 0)
for (int asc=0; asc<256; asc++)
if (lineHeight < CharBounds[asc].cy) lineHeight = CharBounds[asc].cy;
X = SaveXBase;
Y += lineHeight*FY;
}
else
{
u0 = (float)CharPos[*Txt].cx / (float)(fontMap->SX - 1);
v0 = (float)(fontMap->SY - CharBounds[*Txt].cy - CharPos[*Txt].cy - 1)/ (float)(fontMap->SY - 1);
u1 = (float)CharBounds[*Txt].cx / (float)(fontMap->SX - 1);
v1 = (float)CharBounds[*Txt].cy / (float)(fontMap->SY - 1);
Bounds[CurrentIndex++] = X-1;
Bounds[CurrentIndex++] = X-1 + CharBounds[*Txt].cx*FX ;
Bounds[CurrentIndex++] = FB_SY - Y - 1;
Bounds[CurrentIndex++] = FB_SY - Y - 1-CharBounds[*Txt].cy*FY;
CurrentIndex -= 4;
BoundsUV[CurrentIndex++] = u0;
BoundsUV[CurrentIndex++] = v0;
BoundsUV[CurrentIndex++] = u1;
BoundsUV[CurrentIndex++] = v1;
X +=CharBounds[*Txt].cx*FX;//+1;
}
Txt++;
if ((CurrentIndex == MAX_MultipleQuads) || ((*Txt == 0) && CurrentIndex))
{
if (optionMask & 1<<4)
{
CurrentColor = 0xff010101;
DrawMultipleQuads(-1,CurrentIndex>>2,Bounds,BoundsUV,&Nullmlml);
}
CurrentColor = ColorRGBA|0xff010101;
DrawMultipleQuads(TextureIdx,CurrentIndex>>2,Bounds,BoundsUV,&Nullmlml);
CurrentIndex = 0;
}
}
CurrentColor = SaveCurrentColor;
MotherClass->PickReportCurrent.PickFrozed --;
//*/
}
void OGL_DI::GetTextSize(unsigned char *Txt,s32 *DX,s32 *DY, SIZE *CharBounds)
{
s32 MaxW = 0;
*DX = 0;
*DY = 0;
if (CharBounds)
{
// Font Text
int lineHeight = 0;
for (int asc=0; asc<256; asc++) if (lineHeight < CharBounds[asc].cy) lineHeight = CharBounds[asc].cy;
*DY = lineHeight;
while (*Txt)
{
MaxW += CharBounds[*Txt].cx;
if (*Txt == '\n')
{
*DY += lineHeight;
MaxW = 0;
}
if (MaxW > *DX) *DX = MaxW;
Txt ++;
}
} else
{
// Standard rendering
*DY = 16;
while (*Txt)
{
MaxW += 8;
if (*Txt == '\n')
{
*DY += 16;
MaxW = 0;
}
if (MaxW > *DX) *DX = MaxW;
Txt ++;
}
}
}