JD2022-TU1/main/extern/Camcam/LIBS/Render/Render.vcproj

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XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="Render"
ProjectGUID="{AA4716B5-CE9E-4D15-ACD4-4DAEB7379A47}"
RootNamespace="Render"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
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<Platform
Name="Win32"
/>
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Name="Debug|Win32"
OutputDirectory="$(SolutionDir)Output\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)Output\$(ConfigurationName)\Tmp"
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Name="VCMIDLTool"
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Name="VCCLCompilerTool"
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EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\Inc&quot;;&quot;$(SolutionDir)\DLLInc&quot;;&quot;$(SolutionDir)\Inc\LUA&quot;;&quot;$(SolutionDir)\LIBS\DX9_Aug_2007\Include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;__D3D"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="1"
FloatingPointModel="2"
UsePrecompiledHeader="0"
ProgramDataBaseFileName="$(OutDir)/render.pdb"
BrowseInformation="1"
WarningLevel="1"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
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<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/Render.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
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</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)Output\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)Output\$(ConfigurationName)\Tmp"
ConfigurationType="4"
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Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="3"
EnableIntrinsicFunctions="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\Inc&quot;;&quot;$(SolutionDir)\DLLInc&quot;;&quot;$(SolutionDir)\Inc\LUA&quot;;&quot;$(SolutionDir)\LIBS\DX9_Aug_2007\Include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;__D3D"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
FloatingPointModel="2"
UsePrecompiledHeader="0"
WarningLevel="1"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="1"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/Render.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
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<Tool
Name="VCPostBuildEventTool"
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Name="Release Final|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)Output\$(ProjectName)\$(ConfigurationName)\Tmp"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\Inc&quot;;&quot;$(SolutionDir)\DLLInc&quot;;&quot;$(SolutionDir)\Inc\LUA&quot;;&quot;$(SolutionDir)\LIBS\DX9_Aug_2007\Include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;__D3D"
RuntimeLibrary="0"
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FloatingPointModel="2"
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Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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Name="VCLibrarianTool"
OutputFile="$(OutDir)/Render.lib"
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<Tool
Name="VCALinkTool"
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<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
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</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="D3D"
>
<Filter
Name="Header Files"
>
<File
RelativePath=".\D3D_Class.h"
>
</File>
</Filter>
<Filter
Name="Source Files"
>
<File
RelativePath=".\D3D_3D.cpp"
>
</File>
<File
RelativePath=".\D3D_AE.cpp"
>
</File>
<File
RelativePath=".\D3D_BASE.cpp"
>
</File>
<File
RelativePath=".\D3D_Quads.cpp"
>
</File>
<File
RelativePath=".\D3D_Win32.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Common"
>
<File
RelativePath=".\RENDER_BASE.cpp"
>
</File>
<File
RelativePath=".\RENDER_Fonts.cpp"
>
</File>
<File
RelativePath=".\RENDER_Picking.cpp"
>
</File>
<File
RelativePath=".\RENDER_Quads.cpp"
>
</File>
</Filter>
<Filter
Name="OpenGL"
>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
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</File>
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Name="Source Files"
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</File>
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</File>
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<Filter
Name="Null"
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<File
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</File>
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</File>
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</File>
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</Files>
<Globals>
</Globals>
</VisualStudioProject>