147 lines
5.2 KiB
C++
147 lines
5.2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// File: DXUTMesh.h
|
|
//
|
|
// Desc: Support code for loading DirectX .X files.
|
|
//
|
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
|
//-----------------------------------------------------------------------------
|
|
#pragma once
|
|
#ifndef DXUTMESH_H
|
|
#define DXUTMESH_H
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: class CDXUTMesh
|
|
// Desc: Class for loading and rendering file-based meshes
|
|
//-----------------------------------------------------------------------------
|
|
class CDXUTMesh
|
|
{
|
|
public:
|
|
WCHAR m_strName[512];
|
|
LPD3DXMESH m_pMesh; // Managed mesh
|
|
|
|
// Cache of data in m_pMesh for easy access
|
|
IDirect3DVertexBuffer9* m_pVB;
|
|
IDirect3DIndexBuffer9* m_pIB;
|
|
IDirect3DVertexDeclaration9* m_pDecl;
|
|
DWORD m_dwNumVertices;
|
|
DWORD m_dwNumFaces;
|
|
DWORD m_dwBytesPerVertex;
|
|
|
|
DWORD m_dwNumMaterials; // Materials for the mesh
|
|
D3DMATERIAL9* m_pMaterials;
|
|
CHAR (*m_strMaterials)[MAX_PATH];
|
|
IDirect3DBaseTexture9** m_pTextures;
|
|
bool m_bUseMaterials;
|
|
|
|
public:
|
|
// Rendering
|
|
HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
|
|
bool bDrawOpaqueSubsets = true,
|
|
bool bDrawAlphaSubsets = true );
|
|
HRESULT Render( ID3DXEffect *pEffect,
|
|
D3DXHANDLE hTexture = NULL,
|
|
D3DXHANDLE hDiffuse = NULL,
|
|
D3DXHANDLE hAmbient = NULL,
|
|
D3DXHANDLE hSpecular = NULL,
|
|
D3DXHANDLE hEmissive = NULL,
|
|
D3DXHANDLE hPower = NULL,
|
|
bool bDrawOpaqueSubsets = true,
|
|
bool bDrawAlphaSubsets = true );
|
|
|
|
// Mesh access
|
|
LPD3DXMESH GetMesh() { return m_pMesh; }
|
|
|
|
// Rendering options
|
|
void UseMeshMaterials( bool bFlag ) { m_bUseMaterials = bFlag; }
|
|
HRESULT SetFVF( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwFVF );
|
|
HRESULT SetVertexDecl( LPDIRECT3DDEVICE9 pd3dDevice, const D3DVERTEXELEMENT9 *pDecl,
|
|
bool bAutoComputeNormals = true, bool bAutoComputeTangents = true,
|
|
bool bSplitVertexForOptimalTangents = false );
|
|
|
|
// Initializing
|
|
HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
|
|
HRESULT InvalidateDeviceObjects();
|
|
|
|
// Creation/destruction
|
|
HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strFilename );
|
|
HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData );
|
|
HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh* pInMesh, D3DXMATERIAL* pd3dxMaterials, DWORD dwMaterials );
|
|
HRESULT CreateMaterials( LPCWSTR strPath, IDirect3DDevice9 *pd3dDevice, D3DXMATERIAL* d3dxMtrls, DWORD dwNumMaterials );
|
|
HRESULT Destroy();
|
|
|
|
CDXUTMesh( LPCWSTR strName = L"CDXUTMeshFile_Mesh" );
|
|
virtual ~CDXUTMesh();
|
|
};
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: class CDXUTMeshFrame
|
|
// Desc: Class for loading and rendering file-based meshes
|
|
//-----------------------------------------------------------------------------
|
|
class CDXUTMeshFrame
|
|
{
|
|
public:
|
|
WCHAR m_strName[512];
|
|
D3DXMATRIX m_mat;
|
|
CDXUTMesh* m_pMesh;
|
|
|
|
CDXUTMeshFrame* m_pNext;
|
|
CDXUTMeshFrame* m_pChild;
|
|
|
|
public:
|
|
// Matrix access
|
|
void SetMatrix( D3DXMATRIX* pmat ) { m_mat = *pmat; }
|
|
D3DXMATRIX* GetMatrix() { return &m_mat; }
|
|
|
|
CDXUTMesh* FindMesh( LPCWSTR strMeshName );
|
|
CDXUTMeshFrame* FindFrame( LPCWSTR strFrameName );
|
|
bool EnumMeshes( bool (*EnumMeshCB)(CDXUTMesh*,void*),
|
|
void* pContext );
|
|
|
|
HRESULT Destroy();
|
|
HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
|
|
HRESULT InvalidateDeviceObjects();
|
|
HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
|
|
bool bDrawOpaqueSubsets = true,
|
|
bool bDrawAlphaSubsets = true,
|
|
D3DXMATRIX* pmatWorldMatrix = NULL);
|
|
|
|
CDXUTMeshFrame( LPCWSTR strName = L"CDXUTMeshFile_Frame" );
|
|
virtual ~CDXUTMeshFrame();
|
|
};
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: class CDXUTMeshFile
|
|
// Desc: Class for loading and rendering file-based meshes
|
|
//-----------------------------------------------------------------------------
|
|
class CDXUTMeshFile : public CDXUTMeshFrame
|
|
{
|
|
HRESULT LoadMesh( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData,
|
|
CDXUTMeshFrame* pParentFrame );
|
|
HRESULT LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData,
|
|
CDXUTMeshFrame* pParentFrame );
|
|
public:
|
|
HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strFilename );
|
|
HRESULT CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strResource, LPCWSTR strType );
|
|
// For pure devices, specify the world transform. If the world transform is not
|
|
// specified on pure devices, this function will fail.
|
|
HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice, D3DXMATRIX* pmatWorldMatrix = NULL );
|
|
|
|
CDXUTMeshFile() : CDXUTMeshFrame( L"CDXUTMeshFile_Root" ) {}
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|