JD2022-TU1/main/extern/Camcam/LIBS/X264 - Lib/encoder/rdo.c

491 lines
18 KiB
C

/*****************************************************************************
* rdo.c: h264 encoder library (rate-distortion optimization)
*****************************************************************************
* Copyright (C) 2005 x264 project
*
* Authors: Loren Merritt <lorenm@u.washington.edu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/* duplicate all the writer functions, just calculating bit cost
* instead of writing the bitstream.
* TODO: use these for fast 1st pass too. */
//#include <stdint.h>
//#include <x264.h>
#define RDO_SKIP_BS
/* CAVLC: produces exactly the same bit count as a normal encode */
/* this probably still leaves some unnecessary computations */
/*
#define bs_write1(s,v) ((s)->i_bits_encoded += 1)
#define bs_write(s,n,v) ((s)->i_bits_encoded += (n))
#define bs_write_ue(s,v) ((s)->i_bits_encoded += bs_size_ue(v))
#define bs_write_se(s,v) ((s)->i_bits_encoded += bs_size_se(v))
#define bs_write_te(s,v,l) ((s)->i_bits_encoded += bs_size_te(v,l))
*/
#define x264_macroblock_write_cavlc x264_macroblock_size_cavlc
#include "cavlc.c"
/* CABAC: not exactly the same. x264_cabac_size_decision() keeps track of
* fractional bits, but only finite precision. */
#define x264_cabac_encode_decision(c,x,v) x264_cabac_size_decision(c,x,v)
#define x264_cabac_encode_terminal(c,v) x264_cabac_size_decision(c,276,v)
#define x264_cabac_encode_bypass(c,v) ((c)->f8_bits_encoded += 256)
#define x264_cabac_encode_flush(c)
#define x264_macroblock_write_cabac x264_macroblock_size_cabac
#define x264_cabac_mb_skip x264_cabac_mb_size_skip_unused
#include "cabac.c"
static int ssd_mb( x264_t *h )
{
return h->pixf.ssd[PIXEL_16x16]( h->mb.pic.p_fenc[0], FENC_STRIDE,
h->mb.pic.p_fdec[0], FDEC_STRIDE )
+ h->pixf.ssd[PIXEL_8x8]( h->mb.pic.p_fenc[1], FENC_STRIDE,
h->mb.pic.p_fdec[1], FDEC_STRIDE )
+ h->pixf.ssd[PIXEL_8x8]( h->mb.pic.p_fenc[2], FENC_STRIDE,
h->mb.pic.p_fdec[2], FDEC_STRIDE );
}
static int ssd_plane( x264_t *h, int size, int p, int x, int y )
{
return h->pixf.ssd[size]( h->mb.pic.p_fenc[p] + x+y*FENC_STRIDE, FENC_STRIDE,
h->mb.pic.p_fdec[p] + x+y*FDEC_STRIDE, FDEC_STRIDE );
}
static int x264_rd_cost_mb( x264_t *h, int i_lambda2 )
{
int b_transform_bak = h->mb.b_transform_8x8;
int i_ssd;
int i_bits;
x264_macroblock_encode( h );
i_ssd = ssd_mb( h );
if( IS_SKIP( h->mb.i_type ) )
{
i_bits = 1 * i_lambda2;
}
else if( h->param.b_cabac )
{
x264_cabac_t cabac_tmp = h->cabac;
cabac_tmp.f8_bits_encoded = 0;
x264_macroblock_size_cabac( h, &cabac_tmp );
i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
}
else
{
bs_t bs_tmp = h->out.bs;
bs_tmp.i_bits_encoded = 0;
x264_macroblock_size_cavlc( h, &bs_tmp );
i_bits = bs_tmp.i_bits_encoded * i_lambda2;
}
h->mb.b_transform_8x8 = b_transform_bak;
return i_ssd + i_bits;
}
int x264_rd_cost_part( x264_t *h, int i_lambda2, int i8, int i_pixel )
{
int i_ssd, i_bits;
if( i_pixel == PIXEL_16x16 )
{
int type_bak = h->mb.i_type;
int i_cost = x264_rd_cost_mb( h, i_lambda2 );
h->mb.i_type = type_bak;
return i_cost;
}
x264_macroblock_encode_p8x8( h, i8 );
if( i_pixel == PIXEL_16x8 )
x264_macroblock_encode_p8x8( h, i8+1 );
if( i_pixel == PIXEL_8x16 )
x264_macroblock_encode_p8x8( h, i8+2 );
i_ssd = ssd_plane( h, i_pixel, 0, (i8&1)*8, (i8>>1)*8 )
+ ssd_plane( h, i_pixel+3, 1, (i8&1)*4, (i8>>1)*4 )
+ ssd_plane( h, i_pixel+3, 2, (i8&1)*4, (i8>>1)*4 );
if( h->param.b_cabac )
{
x264_cabac_t cabac_tmp = h->cabac;
cabac_tmp.f8_bits_encoded = 0;
x264_partition_size_cabac( h, &cabac_tmp, i8, i_pixel );
i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
}
else
{
i_bits = x264_partition_size_cavlc( h, i8, i_pixel ) * i_lambda2;
}
return i_ssd + i_bits;
}
int x264_rd_cost_i8x8( x264_t *h, int i_lambda2, int i8, int i_mode )
{
int i_ssd, i_bits;
x264_mb_encode_i8x8( h, i8, h->mb.i_qp );
i_ssd = ssd_plane( h, PIXEL_8x8, 0, (i8&1)*8, (i8>>1)*8 );
if( h->param.b_cabac )
{
x264_cabac_t cabac_tmp = h->cabac;
cabac_tmp.f8_bits_encoded = 0;
x264_partition_i8x8_size_cabac( h, &cabac_tmp, i8, i_mode );
i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
}
else
{
i_bits = x264_partition_i8x8_size_cavlc( h, i8, i_mode ) * i_lambda2;
}
return i_ssd + i_bits;
}
int x264_rd_cost_i4x4( x264_t *h, int i_lambda2, int i4, int i_mode )
{
int i_ssd, i_bits;
x264_mb_encode_i4x4( h, i4, h->mb.i_qp );
i_ssd = ssd_plane( h, PIXEL_4x4, 0, block_idx_x[i4]*4, block_idx_y[i4]*4 );
if( h->param.b_cabac )
{
x264_cabac_t cabac_tmp = h->cabac;
cabac_tmp.f8_bits_encoded = 0;
x264_partition_i4x4_size_cabac( h, &cabac_tmp, i4, i_mode );
i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
}
else
{
i_bits = x264_partition_i4x4_size_cavlc( h, i4, i_mode ) * i_lambda2;
}
return i_ssd + i_bits;
}
/****************************************************************************
* Trellis RD quantization
****************************************************************************/
#define TRELLIS_SCORE_MAX ((uint64_t)1<<50)
#define CABAC_SIZE_BITS 8
#define SSD_WEIGHT_BITS 5
#define LAMBDA_BITS 4
/* precalculate the cost of coding abs_level_m1 */
static int cabac_prefix_transition[15][128];
static int cabac_prefix_size[15][128];
void x264_rdo_init( )
{
int i_prefix;
int i_ctx;
for( i_prefix = 0; i_prefix < 15; i_prefix++ )
{
for( i_ctx = 0; i_ctx < 128; i_ctx++ )
{
int f8_bits = 0;
uint8_t ctx = i_ctx;
int i;
for( i = 1; i < i_prefix; i++ )
f8_bits += x264_cabac_size_decision2( &ctx, 1 );
if( i_prefix > 0 && i_prefix < 14 )
f8_bits += x264_cabac_size_decision2( &ctx, 0 );
f8_bits += 1 << CABAC_SIZE_BITS; //sign
cabac_prefix_size[i_prefix][i_ctx] = f8_bits;
cabac_prefix_transition[i_prefix][i_ctx] = ctx;
}
}
}
// node ctx: 0..3: abslevel1 (with abslevelgt1 == 0).
// 4..7: abslevelgt1 + 3 (and abslevel1 doesn't matter).
/* map node ctx => cabac ctx for level=1 */
static const int coeff_abs_level1_ctx[8] = { 1, 2, 3, 4, 0, 0, 0, 0 };
/* map node ctx => cabac ctx for level>1 */
static const int coeff_abs_levelgt1_ctx[8] = { 5, 5, 5, 5, 6, 7, 8, 9 };
static const int coeff_abs_level_transition[2][8] = {
/* update node.ctx after coding a level=1 */
{ 1, 2, 3, 3, 4, 5, 6, 7 },
/* update node.ctx after coding a level>1 */
{ 4, 4, 4, 4, 5, 6, 7, 7 }
};
static const int lambda2_tab[6] = { 1024, 1290, 1625, 2048, 2580, 3251 };
typedef struct {
uint64_t score;
int level_idx; // index into level_tree[]
uint8_t cabac_state[10]; //just the contexts relevant to coding abs_level_m1
} trellis_node_t;
// TODO:
// support chroma and i16x16 DC
// save cabac state between blocks?
// use trellis' RD score instead of x264_mb_decimate_score?
// code 8x8 sig/last flags forwards with deadzone and save the contexts at
// each position?
// change weights when using CQMs?
// possible optimizations:
// make scores fit in 32bit
// save quantized coefs during rd, to avoid a duplicate trellis in the final encode
// if trellissing all MBRD modes, finish SSD calculation so we can skip all of
// the normal dequant/idct/ssd/cabac
// the unquant_mf here is not the same as dequant_mf:
// in normal operation (dct->quant->dequant->idct) the dct and idct are not
// normalized. quant/dequant absorb those scaling factors.
// in this function, we just do (quant->unquant) and want the output to be
// comparable to the input. so unquant is the direct inverse of quant,
// and uses the dct scaling factors, not the idct ones.
static void quant_trellis_cabac( x264_t *h, int16_t *dct,
const int *quant_mf, const int *unquant_mf,
const int *coef_weight, const int *zigzag,
int i_ctxBlockCat, int i_qbits, int i_lambda2, int b_ac, int i_coefs )
{
int abs_coefs[64], signs[64];
trellis_node_t nodes[2][8];
trellis_node_t *nodes_cur = nodes[0];
trellis_node_t *nodes_prev = nodes[1];
trellis_node_t *bnode;
uint8_t cabac_state_sig[64];
uint8_t cabac_state_last[64];
const int b_interlaced = h->mb.b_interlaced;
const int f = 1 << (i_qbits-1); // no deadzone
int i_last_nnz = -1;
int i, j;
// (# of coefs) * (# of ctx) * (# of levels tried) = 1024
// we don't need to keep all of those: (# of coefs) * (# of ctx) would be enough,
// but it takes more time to remove dead states than you gain in reduced memory.
struct {
uint16_t abs_level;
uint16_t next;
} level_tree[64*8*2];
int i_levels_used = 1;
/* init coefs */
for( i = b_ac; i < i_coefs; i++ )
{
int coef = dct[zigzag[i]];
abs_coefs[i] = abs(coef);
signs[i] = coef < 0 ? -1 : 1;
if( f <= abs_coefs[i] * quant_mf[zigzag[i]] )
i_last_nnz = i;
}
if( i_last_nnz == -1 )
{
memset( dct, 0, i_coefs * sizeof(*dct) );
return;
}
/* init trellis */
for( i = 1; i < 8; i++ )
nodes_cur[i].score = TRELLIS_SCORE_MAX;
nodes_cur[0].score = 0;
nodes_cur[0].level_idx = 0;
level_tree[0].abs_level = 0;
level_tree[0].next = 0;
// coefs are processed in reverse order, because that's how the abs value is coded.
// last_coef and significant_coef flags are normally coded in forward order, but
// we have to reverse them to match the levels.
// in 4x4 blocks, last_coef and significant_coef use a separate context for each
// position, so the order doesn't matter, and we don't even have to update their contexts.
// in 8x8 blocks, some positions share contexts, so we'll just have to hope that
// cabac isn't too sensitive.
if( i_coefs == 64 )
{
const uint8_t *ctx_sig = &h->cabac.state[ significant_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ];
const uint8_t *ctx_last = &h->cabac.state[ last_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ];
for( i = 0; i < 63; i++ )
{
cabac_state_sig[i] = ctx_sig[ significant_coeff_flag_offset_8x8[b_interlaced][i] ];
cabac_state_last[i] = ctx_last[ last_coeff_flag_offset_8x8[i] ];
}
}
else
{
memcpy( cabac_state_sig, &h->cabac.state[ significant_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ], 15 );
memcpy( cabac_state_last, &h->cabac.state[ last_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ], 15 );
}
memcpy( nodes_cur[0].cabac_state, &h->cabac.state[ coeff_abs_level_m1_offset[i_ctxBlockCat] ], 10 );
for( i = i_last_nnz; i >= b_ac; i-- )
{
int i_coef = abs_coefs[i];
int q = ( f + i_coef * quant_mf[zigzag[i]] ) >> i_qbits;
int abs_level;
int cost_sig[2], cost_last[2];
trellis_node_t n;
// skip 0s: this doesn't affect the output, but saves some unnecessary computation.
if( q == 0 )
{
// no need to calculate ssd of 0s: it's the same in all nodes.
// no need to modify level_tree for ctx=0: it starts with an infinite loop of 0s.
const int cost_sig0 = x264_cabac_size_decision_noup( &cabac_state_sig[i], 0 )
* i_lambda2 >> ( CABAC_SIZE_BITS - LAMBDA_BITS );
for( j = 1; j < 8; j++ )
{
if( nodes_cur[j].score != TRELLIS_SCORE_MAX )
{
#define SET_LEVEL(n,l) \
level_tree[i_levels_used].abs_level = l; \
level_tree[i_levels_used].next = n.level_idx; \
n.level_idx = i_levels_used; \
i_levels_used++;
SET_LEVEL( nodes_cur[j], 0 );
nodes_cur[j].score += cost_sig0;
}
}
continue;
}
XCHG( trellis_node_t*, nodes_cur, nodes_prev );
for( j = 0; j < 8; j++ )
nodes_cur[j].score = TRELLIS_SCORE_MAX;
if( i < i_coefs-1 )
{
cost_sig[0] = x264_cabac_size_decision_noup( &cabac_state_sig[i], 0 );
cost_sig[1] = x264_cabac_size_decision_noup( &cabac_state_sig[i], 1 );
cost_last[0] = x264_cabac_size_decision_noup( &cabac_state_last[i], 0 );
cost_last[1] = x264_cabac_size_decision_noup( &cabac_state_last[i], 1 );
}
else
{
cost_sig[0] = cost_sig[1] = 0;
cost_last[0] = cost_last[1] = 0;
}
// there are a few cases where increasing the coeff magnitude helps,
// but it's only around .003 dB, and skipping them ~doubles the speed of trellis.
// could also try q-2: that sometimes helps, but also sometimes decimates blocks
// that are better left coded, especially at QP > 40.
for( abs_level = q; abs_level >= q-1; abs_level-- )
{
int d = i_coef - ((unquant_mf[zigzag[i]] * abs_level + 128) >> 8);
uint64_t ssd = (int64_t)d*d * coef_weight[i];
for( j = 0; j < 8; j++ )
{
int node_ctx = j;
if( nodes_prev[j].score == TRELLIS_SCORE_MAX )
continue;
n = nodes_prev[j];
/* code the proposed level, and count how much entropy it would take */
if( abs_level || node_ctx )
{
unsigned f8_bits = cost_sig[ abs_level != 0 ];
if( abs_level )
{
const int i_prefix = X264_MIN( abs_level - 1, 14 );
f8_bits += cost_last[ node_ctx == 0 ];
f8_bits += x264_cabac_size_decision2( &n.cabac_state[coeff_abs_level1_ctx[node_ctx]], i_prefix > 0 );
if( i_prefix > 0 )
{
uint8_t *ctx = &n.cabac_state[coeff_abs_levelgt1_ctx[node_ctx]];
f8_bits += cabac_prefix_size[i_prefix][*ctx];
*ctx = cabac_prefix_transition[i_prefix][*ctx];
if( abs_level >= 15 )
f8_bits += bs_size_ue( abs_level - 15 ) << CABAC_SIZE_BITS;
node_ctx = coeff_abs_level_transition[1][node_ctx];
}
else
{
f8_bits += 1 << CABAC_SIZE_BITS;
node_ctx = coeff_abs_level_transition[0][node_ctx];
}
}
n.score += (uint64_t)f8_bits * i_lambda2 >> ( CABAC_SIZE_BITS - LAMBDA_BITS );
}
n.score += ssd;
/* save the node if it's better than any existing node with the same cabac ctx */
if( n.score < nodes_cur[node_ctx].score )
{
SET_LEVEL( n, abs_level );
nodes_cur[node_ctx] = n;
}
}
}
}
/* output levels from the best path through the trellis */
bnode = &nodes_cur[0];
for( j = 1; j < 8; j++ )
if( nodes_cur[j].score < bnode->score )
bnode = &nodes_cur[j];
j = bnode->level_idx;
for( i = b_ac; i < i_coefs; i++ )
{
dct[zigzag[i]] = level_tree[j].abs_level * signs[i];
j = level_tree[j].next;
}
}
void x264_quant_4x4_trellis( x264_t *h, int16_t dct[4][4], int i_quant_cat,
int i_qp, int i_ctxBlockCat, int b_intra )
{
const int i_qbits = i_qp / 6;
const int i_mf = i_qp % 6;
const int b_ac = (i_ctxBlockCat == DCT_LUMA_AC);
/* should the lambdas be different? I'm just matching the behaviour of deadzone quant. */
const int i_lambda_mult = b_intra ? 65 : 85;
const int i_lambda2 = ((lambda2_tab[i_mf] * i_lambda_mult*i_lambda_mult / 10000)
<< (2*i_qbits)) >> LAMBDA_BITS;
quant_trellis_cabac( h, (int16_t*)dct,
(int*)h->quant4_mf[i_quant_cat][i_mf], h->unquant4_mf[i_quant_cat][i_qp],
x264_dct4_weight2_zigzag[h->mb.b_interlaced],
x264_zigzag_scan4[h->mb.b_interlaced],
i_ctxBlockCat, 15+i_qbits, i_lambda2, b_ac, 16 );
}
void x264_quant_8x8_trellis( x264_t *h, int16_t dct[8][8], int i_quant_cat,
int i_qp, int b_intra )
{
const int i_qbits = i_qp / 6;
const int i_mf = i_qp % 6;
const int i_lambda_mult = b_intra ? 65 : 85;
const int i_lambda2 = ((lambda2_tab[i_mf] * i_lambda_mult*i_lambda_mult / 10000)
<< (2*i_qbits)) >> LAMBDA_BITS;
quant_trellis_cabac( h, (int16_t*)dct,
(int*)h->quant8_mf[i_quant_cat][i_mf], h->unquant8_mf[i_quant_cat][i_qp],
x264_dct8_weight2_zigzag[h->mb.b_interlaced],
x264_zigzag_scan8[h->mb.b_interlaced],
DCT_LUMA_8x8, 16+i_qbits, i_lambda2, 0, 64 );
}