JD2022-TU1/main/extern/FastBuild/Code/Tools/FBuild/FBuildTest/Tests/TestResources.cpp

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3.1 KiB
C++

// TestResources.cpp
//------------------------------------------------------------------------------
// Includes
//------------------------------------------------------------------------------
#include "Tools/FBuild/FBuildTest/Tests/FBuildTest.h"
#include "Tools/FBuild/FBuildCore/FBuild.h"
#include "Core/FileIO/FileIO.h"
#include "Core/Process/Process.h"
#include "Core/Strings/AStackString.h"
// TestResources
//------------------------------------------------------------------------------
class TestResources : public FBuildTest
{
private:
DECLARE_TESTS
void BuildResource() const;
void BuildResource_NoRebuild() const;
};
// Register Tests
//------------------------------------------------------------------------------
REGISTER_TESTS_BEGIN( TestResources )
REGISTER_TEST( BuildResource )
REGISTER_TEST( BuildResource_NoRebuild )
REGISTER_TESTS_END
// BuildResource
//------------------------------------------------------------------------------
void TestResources::BuildResource() const
{
FBuildOptions options;
options.m_ConfigFile = "Data/TestResources/fbuild.bff";
options.m_ForceCleanBuild = true;
options.m_ShowSummary = true; // required to generate stats for node count checks
FBuild fBuild( options );
fBuild.Initialize();
const AStackString<> binRes( "../../../../ftmp/Test/Resources/resource.res" );
// clean up anything left over from previous runs
EnsureFileDoesNotExist( "binRes" );
TEST_ASSERT( fBuild.Build( AStackString<>( "exe" ) ) );
TEST_ASSERT( fBuild.SaveDependencyGraph( "..\\..\\..\\..\\ftmp\\Test\\Resources\\resource.fdb" ) );
// make sure all output files are as expected
EnsureFileExists( binRes );
// spawn exe which does a runtime check that the resource is availble
Process p;
p.Spawn( "..\\..\\..\\..\\ftmp\\Test\\Resources\\exe.exe", nullptr, nullptr, nullptr );
int ret = p.WaitForExit();
TEST_ASSERT( ret == 1 ); // verify expected ret code
// Check stats
// Seen, Built, Type
// NOTE: Don't test file nodes since test used windows.h
CheckStatsNode ( 2, 2, Node::OBJECT_NODE );
CheckStatsNode ( 1, 1, Node::OBJECT_LIST_NODE );
CheckStatsNode ( 1, 1, Node::LIBRARY_NODE );
CheckStatsNode ( 1, 0, Node::ALIAS_NODE );
CheckStatsNode ( 1, 1, Node::EXE_NODE );
}
// BuildResource_NoRebuild
//------------------------------------------------------------------------------
void TestResources::BuildResource_NoRebuild() const
{
FBuildOptions options;
options.m_ConfigFile = "Data/TestResources/fbuild.bff";
options.m_ShowSummary = true; // required to generate stats for node count checks
FBuild fBuild( options );
fBuild.Initialize( "..\\..\\..\\..\\ftmp\\Test\\Resources\\resource.fdb" );
TEST_ASSERT( fBuild.Build( AStackString<>( "exe" ) ) );
// Check stats
// Seen, Built, Type
// NOTE: Don't test file nodes since test used windows.h
CheckStatsNode ( 2, 0, Node::OBJECT_NODE );
CheckStatsNode ( 1, 0, Node::OBJECT_LIST_NODE );
CheckStatsNode ( 1, 0, Node::LIBRARY_NODE );
CheckStatsNode ( 1, 0, Node::ALIAS_NODE );
CheckStatsNode ( 1, 0, Node::EXE_NODE );
}
//------------------------------------------------------------------------------