195 lines
4.8 KiB
C++
195 lines
4.8 KiB
C++
#pragma once
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#include "Component.h"
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// region User header
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// endregion
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namespace Soundwich
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{
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class JDSoundSyncOnTransition : public Component
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{
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// region Class name
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public:
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static const Util::String& GetType( )
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{
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static const Util::String type = "JDSoundSyncOnTransition";
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return type;
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}
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const Util::String& GetDerivedType( ) const
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{
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return GetType( );
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}
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// endregion
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// region Data
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public:
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struct Data : public Component::Data
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{
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Data( const Util::String& soundEffect = "", int32 trackId = 0 )
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{
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SoundEffect = soundEffect;
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TrackId = trackId;
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};
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Util::String SoundEffect;
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int32 TrackId;
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};
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// endregion
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// region Constructor/Destructor
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public:
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JDSoundSyncOnTransition( Synth* synth, const Util::String& name, const Data& data )
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: Component( synth, name )
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, _data( data ) { Init( ); }
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JDSoundSyncOnTransition( Synth* synth, const Util::String& name )
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: Component( synth, name ) { Init( ); }
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~JDSoundSyncOnTransition( );
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bool Init( );
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static void Create( Synth* synth, const Util::String& name, Component** component )
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{
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*component = new JDSoundSyncOnTransition( synth, name );
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}
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// Binary Serialization
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void Serialize( Util::BinaryWriter& writer )
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{
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writer.Write< Util::String >( _data.SoundEffect );
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writer.Write< int32 >( _data.TrackId );
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}
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bool Deserialize( Util::BinaryReader& reader )
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{
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bool success = true;
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success &= reader.Read< Util::String >( _data.SoundEffect );
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success &= reader.Read< int32 >( _data.TrackId );
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success &= Component::Deserialize( reader );
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return success;
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}
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// Xml Serialization
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void Serialize( Util::XmlWriter& writer )
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{
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writer.WriteAttribute< Util::String >( "SoundEffect", _data.SoundEffect );
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writer.WriteAttribute< int32 >( "TrackId", _data.TrackId );
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}
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bool Deserialize( Util::XmlReader& reader )
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{
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bool success = true;
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success &= reader.ReadAttribute< Util::String >( "SoundEffect", _data.SoundEffect );
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success &= reader.ReadAttribute< int32 >( "TrackId", _data.TrackId );
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success &= Component::Deserialize( reader );
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return success;
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}
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// endregion
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// region Input Events
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public:
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enum InputEvents
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{
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PlayEventIn,
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StopEventIn,
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eNumInputEvents
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};
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inline void AddEventIn( uint32 index, EventConnection* connection )
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{
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Assert( connection );
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Assert( _inputEvents[ index ].Find( connection ) == _inputEvents[ index ].End( ) );
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_inputEvents[ index ].PushBack( connection );
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}
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void PushEventIn( uint32 index, Component* from );
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private:
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Util::FixedArray< EventConnectionList, JDSoundSyncOnTransition::eNumInputEvents > _inputEvents;
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int32 GetEventInIndex( const Util::String& name )
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{
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if( name == "Play" )
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{
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return PlayEventIn;
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}
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else if( name == "Stop" )
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{
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return StopEventIn;
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}
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else
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{
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AssertMessage( 0, "Unknown JDSoundSyncOnTransition port name %s", name.Chars( ) );
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return -1;
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}
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}
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const Util::String& GetEventInName( uint32 index )
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{
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if( index == PlayEventIn )
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{
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static Util::String name = "Play";
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return name;
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}
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else if( index == StopEventIn )
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{
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static Util::String name = "Stop";
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return name;
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}
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else
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{
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AssertMessage( 0, "Unknown JDSoundSyncOnTransition port index %d", index );
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static Util::String name = "Undefined";
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return name;
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}
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};
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// endregion
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// region User methods
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public:
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static void RegisterCallback( IJustDanceSoundEffectOnTrackTransitionCallback* cb );
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static void UnregisterCallback( IJustDanceSoundEffectOnTrackTransitionCallback* cb );
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void ExecutePlayCallbacks( );
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void ExecuteStopCallbacks( );
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// endregion
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// region Member variables
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private:
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Data _data;
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// endregion
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// region User member variables
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private:
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static Util::DynamicArray< IJustDanceSoundEffectOnTrackTransitionCallback* > m_callbacks;
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// endregion
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};
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}
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