JD2022-TU1/main/extern/Soundwich/Solution/Engine/Src/Components/JustDance/PlayMenuMusic.cpp

38 lines
1,023 B
C++

#include "Components/JustDance/PlayMenuMusic.h"
Util::DynamicArray< Soundwich::IJustDancePlayMenuMusicCallback* > Soundwich::PlayMenuMusic::m_callbacks;
bool Soundwich::PlayMenuMusic::Init( )
{
return true;
}
Soundwich::PlayMenuMusic::~PlayMenuMusic( )
{
}
void Soundwich::PlayMenuMusic::PushEventIn( uint32 index, Component* from )
{
// play music with name m_resource
ExecuteCallbacks();
}
void Soundwich::PlayMenuMusic::RegisterCallback( IJustDancePlayMenuMusicCallback* cb )
{
m_callbacks.PushBack( cb );
}
void Soundwich::PlayMenuMusic::UnregisterCallback( IJustDancePlayMenuMusicCallback* cb )
{
m_callbacks.Remove( cb );
}
void Soundwich::PlayMenuMusic::ExecuteCallbacks( )
{
for( uint32 count = 0; count < m_callbacks.Size( ); ++count )
{
m_callbacks[ count ]->OnPlayMenuMusic( _data.MusicItem.Chars(), _data.FadeInDuration, _data.PlayAtEndOfPreviousBrick,
_data.EndBeatOverride, _data.CancelAudioPreviewRequest, _data.EventNameCallback.Chars() );
}
}