JD2022-TU1/main/extern/Soundwich/Solution/Engine/Src/Components/JustDance/PlayMenuMusic.h

208 lines
6.3 KiB
C++

#pragma once
#include "Component.h"
// region User header
// endregion
namespace Soundwich
{
class PlayMenuMusic : public Component
{
// region Class name
public:
static const Util::String& GetType( )
{
static const Util::String type = "PlayMenuMusic";
return type;
}
const Util::String& GetDerivedType( ) const
{
return GetType( );
}
// endregion
// region Data
public:
struct Data : public Component::Data
{
Data( const Util::String& musicItem = "", flt32 fadeInDuration = 0.0f, bool playAtEndOfPreviousBrick = false, int32 endBeatOverride = -1, bool cancelAudioPreviewRequest = true, const Util::String& eventNameCallback = "" )
{
MusicItem = musicItem;
FadeInDuration = fadeInDuration;
PlayAtEndOfPreviousBrick = playAtEndOfPreviousBrick;
EndBeatOverride = endBeatOverride;
CancelAudioPreviewRequest = cancelAudioPreviewRequest;
EventNameCallback = eventNameCallback;
};
Util::String MusicItem;
flt32 FadeInDuration;
bool PlayAtEndOfPreviousBrick;
int32 EndBeatOverride;
bool CancelAudioPreviewRequest;
Util::String EventNameCallback;
};
// endregion
// region Constructor/Destructor
public:
PlayMenuMusic( Synth* synth, const Util::String& name, const Data& data )
: Component( synth, name )
, _data( data ) { Init( ); }
PlayMenuMusic( Synth* synth, const Util::String& name )
: Component( synth, name ) { Init( ); }
~PlayMenuMusic( );
bool Init( );
static void Create( Synth* synth, const Util::String& name, Component** component )
{
*component = new PlayMenuMusic( synth, name );
}
// Binary Serialization
void Serialize( Util::BinaryWriter& writer )
{
writer.Write< Util::String >( _data.MusicItem );
writer.Write< flt32 >( _data.FadeInDuration );
writer.Write< bool >( _data.PlayAtEndOfPreviousBrick );
writer.Write< int32 >( _data.EndBeatOverride );
writer.Write< bool >( _data.CancelAudioPreviewRequest );
writer.Write< Util::String >( _data.EventNameCallback );
}
bool Deserialize( Util::BinaryReader& reader )
{
bool success = true;
success &= reader.Read< Util::String >( _data.MusicItem );
success &= reader.Read< flt32 >( _data.FadeInDuration );
success &= reader.Read< bool >( _data.PlayAtEndOfPreviousBrick );
success &= reader.Read< int32 >( _data.EndBeatOverride );
success &= reader.Read< bool >( _data.CancelAudioPreviewRequest );
success &= reader.Read< Util::String >( _data.EventNameCallback );
success &= Component::Deserialize( reader );
return success;
}
// Xml Serialization
void Serialize( Util::XmlWriter& writer )
{
writer.WriteAttribute< Util::String >( "MusicItem", _data.MusicItem );
writer.WriteAttribute< flt32 >( "FadeInDuration", _data.FadeInDuration );
writer.WriteAttribute< bool >( "PlayAtEndOfPreviousBrick", _data.PlayAtEndOfPreviousBrick );
writer.WriteAttribute< int32 >( "EndBeatOverride", _data.EndBeatOverride );
writer.WriteAttribute< bool >( "CancelAudioPreviewRequest", _data.CancelAudioPreviewRequest );
writer.WriteAttribute< Util::String >( "EventNameCallback", _data.EventNameCallback );
}
bool Deserialize( Util::XmlReader& reader )
{
bool success = true;
success &= reader.ReadAttribute< Util::String >( "MusicItem", _data.MusicItem );
success &= reader.ReadAttribute< flt32 >( "FadeInDuration", _data.FadeInDuration );
success &= reader.ReadAttribute< bool >( "PlayAtEndOfPreviousBrick", _data.PlayAtEndOfPreviousBrick );
success &= reader.ReadAttribute< int32 >( "EndBeatOverride", _data.EndBeatOverride );
success &= reader.ReadAttribute< bool >( "CancelAudioPreviewRequest", _data.CancelAudioPreviewRequest );
success &= reader.ReadAttribute< Util::String >( "EventNameCallback", _data.EventNameCallback );
success &= Component::Deserialize( reader );
return success;
}
// endregion
// region Input Events
public:
enum InputEvents
{
InEventIn,
eNumInputEvents
};
inline void AddEventIn( uint32 index, EventConnection* connection )
{
Assert( connection );
Assert( _inputEvents[ index ].Find( connection ) == _inputEvents[ index ].End( ) );
_inputEvents[ index ].PushBack( connection );
}
void PushEventIn( uint32 index, Component* from );
private:
Util::FixedArray< EventConnectionList, PlayMenuMusic::eNumInputEvents > _inputEvents;
int32 GetEventInIndex( const Util::String& name )
{
if( name == "In" )
{
return InEventIn;
}
else
{
AssertMessage( 0, "Unknown PlayMenuMusic port name %s", name.Chars( ) );
return -1;
}
}
const Util::String& GetEventInName( uint32 index )
{
if( index == InEventIn )
{
static Util::String name = "In";
return name;
}
else
{
AssertMessage( 0, "Unknown PlayMenuMusic port index %d", index );
static Util::String name = "Undefined";
return name;
}
};
// endregion
// region User methods
public:
static void RegisterCallback( IJustDancePlayMenuMusicCallback* cb );
static void UnregisterCallback( IJustDancePlayMenuMusicCallback* cb );
void ExecuteCallbacks( );
// endregion
// region Member variables
private:
Data _data;
// endregion
// region User member variables
private:
static Util::DynamicArray< IJustDancePlayMenuMusicCallback* > m_callbacks;
// endregion
};
}