36 lines
952 B
C++
36 lines
952 B
C++
#include "PlayMusicMultiTrack.h"
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Util::DynamicArray< Soundwich::IJustDancePlayMusicMultiTrackCallback* > Soundwich::PlayMusicMultiTrack::m_callbacks;
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bool Soundwich::PlayMusicMultiTrack::Init( )
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{
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return true;
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}
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Soundwich::PlayMusicMultiTrack::~PlayMusicMultiTrack( )
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{
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}
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void Soundwich::PlayMusicMultiTrack::PushEventIn( uint32 index, Component* from )
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{
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ExecuteCallbacks();
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}
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void Soundwich::PlayMusicMultiTrack::RegisterCallback( IJustDancePlayMusicMultiTrackCallback* cb )
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{
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m_callbacks.PushBack( cb );
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}
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void Soundwich::PlayMusicMultiTrack::UnregisterCallback( IJustDancePlayMusicMultiTrackCallback* cb )
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{
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m_callbacks.Remove( cb );
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}
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void Soundwich::PlayMusicMultiTrack::ExecuteCallbacks( )
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{
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for( uint32 count = 0; count < m_callbacks.Size( ); ++count )
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{
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m_callbacks[ count ]->OnPlayMusicMultiTrack( _data.MusicItem.Chars(), _data.EnterAtPreviousMultitrackPos, _data.EventNameCallback.Chars() );
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}
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}
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