JD2022-TU1/main/extern/Soundwich/Solution/Engine/Src/Components/JustDance/PlayMusicMultiTrack.cpp

36 lines
952 B
C++

#include "PlayMusicMultiTrack.h"
Util::DynamicArray< Soundwich::IJustDancePlayMusicMultiTrackCallback* > Soundwich::PlayMusicMultiTrack::m_callbacks;
bool Soundwich::PlayMusicMultiTrack::Init( )
{
return true;
}
Soundwich::PlayMusicMultiTrack::~PlayMusicMultiTrack( )
{
}
void Soundwich::PlayMusicMultiTrack::PushEventIn( uint32 index, Component* from )
{
ExecuteCallbacks();
}
void Soundwich::PlayMusicMultiTrack::RegisterCallback( IJustDancePlayMusicMultiTrackCallback* cb )
{
m_callbacks.PushBack( cb );
}
void Soundwich::PlayMusicMultiTrack::UnregisterCallback( IJustDancePlayMusicMultiTrackCallback* cb )
{
m_callbacks.Remove( cb );
}
void Soundwich::PlayMusicMultiTrack::ExecuteCallbacks( )
{
for( uint32 count = 0; count < m_callbacks.Size( ); ++count )
{
m_callbacks[ count ]->OnPlayMusicMultiTrack( _data.MusicItem.Chars(), _data.EnterAtPreviousMultitrackPos, _data.EventNameCallback.Chars() );
}
}