214 lines
No EOL
11 KiB
C++
214 lines
No EOL
11 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// (c) Copyright, Ubisoft Entertainment Inc. || Created by Harbour //
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////////////////////////////////////////////////////////////////////////////////
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#include "tests/config.h"
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#if defined(US_SDK_S2S)
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#error This file shall not be part of the solution
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#endif
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#include "tests/fixture/paramFixture.h"
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#include "tests/mock/parametersMockHelper.h"
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#include <ubiservices/core/debug/assert.h>
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#include <ubiservices/services/parameters/parametersInfo.h>
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namespace US_NS {;
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US_DEFINE_TEST(TestParametersUpdateSettingsWebsocketGame);
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};
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#if !defined(US_DLL)
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namespace US_NS {;
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typedef LeakChecker PARAMETERS_UPDATE_SETTINGS_WEBSOCKET_GAME;
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namespace ParametersUpdateSettingsWebsocketGame_BF
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{
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struct ParamsSettingsWebsocket
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{
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bool hasExtraField;
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bool missingFieldMaxCount;
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bool hasMissingConnectionPing;
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bool hasMissingRetryIncrementFactor;
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bool hasMissingRetryInitialDelay;
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bool hasMissingRetryRandomDelay;
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bool hasMissingTimeoutIncrementFactor;
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bool hasMissingTimeoutInitialDelay;
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};
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const uint32 s_WEBSOCKET_MAX_COUNT = 3;
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const uint32 s_CONNECTION_PING_INTERVAL_SEC = 20;
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const uint32 s_WEBSOCKET_RETRY_INITIAL_DELAY_MSEC = 6 * 1000;
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const uint32 s_WEBSOCKET_RETRY_INCREMENT_FACTOR_MSEC = 7 * 1000;
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const uint32 s_WEBSOCKET_RETRY_RANDOM_DELAY_MSEC = 8 * 1000;
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const uint32 s_WEBSOCKET_TIMEOUT_INCREMENT_FACTOR_MSEC = 15u * 1000;
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const uint32 s_WEBSOCKET_TIMEOUT_INITIAL_DELAY_MSEC = 20u * 1000;
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Json buildParams(const ParamsSettingsWebsocket& params)
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{
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// Ensure the values used in the test are different from the default values used when parsing the params
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US_ASSERT(s_WEBSOCKET_MAX_COUNT != ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_MAX_COUNT, "Do not use default value in parsing tests");
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US_ASSERT(s_CONNECTION_PING_INTERVAL_SEC != ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_CONNECTION_PING_INTERVAL_SEC, "Do not use default value in parsing tests");
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US_ASSERT(s_WEBSOCKET_RETRY_INITIAL_DELAY_MSEC != ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_RETRY_INITIAL_DELAY_MSEC, "Do not use default value in parsing tests");
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US_ASSERT(s_WEBSOCKET_RETRY_INCREMENT_FACTOR_MSEC != ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_RETRY_INCREMENT_FACTOR_MSEC, "Do not use default value in parsing tests");
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US_ASSERT(s_WEBSOCKET_RETRY_RANDOM_DELAY_MSEC != ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_RETRY_RANDOM_DELAY_MSEC, "Do not use default value in parsing tests");
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US_ASSERT(s_WEBSOCKET_TIMEOUT_INITIAL_DELAY_MSEC != ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_TIMEOUT_INITIAL_DELAY_MSEC, "Do not use default value in parsing tests");
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US_ASSERT(s_WEBSOCKET_TIMEOUT_INCREMENT_FACTOR_MSEC != ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_TIMEOUT_INCREMENT_FACTOR_MSEC, "Do not use default value in parsing tests");
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JsonWriter websocketParamJson;
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if (params.hasExtraField)
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{
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websocketParamJson["extraField"] = "extraValue";
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}
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if (!params.missingFieldMaxCount)
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{
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websocketParamJson[ParametersSettingsWebsocketGame::s_FIELD_NAME_MAX_COUNT] = s_WEBSOCKET_MAX_COUNT;
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}
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if (!params.hasMissingConnectionPing)
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{
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websocketParamJson[ParametersSettingsWebsocketGame::s_FIELD_NAME_CONNECTION_PING_INTERVAL_SEC] = s_CONNECTION_PING_INTERVAL_SEC;
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}
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if (!params.hasMissingRetryIncrementFactor)
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{
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websocketParamJson[ParametersSettingsWebsocketGame::s_FIELD_NAME_RETRY_INCREMENT_FACTOR_MSEC] = s_WEBSOCKET_RETRY_INCREMENT_FACTOR_MSEC;
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}
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if (!params.hasMissingRetryInitialDelay)
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{
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websocketParamJson[ParametersSettingsWebsocketGame::s_FIELD_NAME_RETRY_INITIAL_DELAY_MSEC] = s_WEBSOCKET_RETRY_INITIAL_DELAY_MSEC;
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}
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if (!params.hasMissingRetryRandomDelay)
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{
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websocketParamJson[ParametersSettingsWebsocketGame::s_FIELD_NAME_RETRY_RANDOM_DELAY_MSEC] = s_WEBSOCKET_RETRY_RANDOM_DELAY_MSEC;
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}
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if (!params.hasMissingTimeoutIncrementFactor)
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{
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websocketParamJson[ParametersSettingsWebsocketGame::s_FIELD_NAME_TIMEOUT_INCREMENT_FACTOR_MSEC] = s_WEBSOCKET_TIMEOUT_INCREMENT_FACTOR_MSEC;
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}
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if (!params.hasMissingTimeoutInitialDelay)
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{
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websocketParamJson[ParametersSettingsWebsocketGame::s_FIELD_NAME_TIMEOUT_INITIAL_DELAY_MSEC] = s_WEBSOCKET_TIMEOUT_INITIAL_DELAY_MSEC;
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}
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return websocketParamJson.getJson();
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}
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void checkParams(const ParametersInfo& parametersInfo, const ParamsSettingsWebsocket& websocketParams)
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{
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if (websocketParams.missingFieldMaxCount)
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{
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EXPECT_EQ(ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_MAX_COUNT,
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parametersInfo.m_paramsSettingsWebsocketGame.m_maxCount);
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}
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else
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{
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EXPECT_EQ(s_WEBSOCKET_MAX_COUNT, parametersInfo.m_paramsSettingsWebsocketGame.m_maxCount);
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}
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if (websocketParams.hasMissingConnectionPing)
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{
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EXPECT_EQ(ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_CONNECTION_PING_INTERVAL_SEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_connectionPingIntervalSec);
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}
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else
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{
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EXPECT_EQ(s_CONNECTION_PING_INTERVAL_SEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_connectionPingIntervalSec);
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}
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if (websocketParams.hasMissingRetryIncrementFactor)
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{
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EXPECT_EQ(ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_RETRY_INCREMENT_FACTOR_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_retryIncrementFactorMsec.getCount());
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}
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else
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{
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EXPECT_EQ(s_WEBSOCKET_RETRY_INCREMENT_FACTOR_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_retryIncrementFactorMsec.getCount());
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}
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if (websocketParams.hasMissingRetryInitialDelay)
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{
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EXPECT_EQ(ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_RETRY_INITIAL_DELAY_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_retryInitialDelayMsec.getCount());
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}
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else
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{
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EXPECT_EQ(s_WEBSOCKET_RETRY_INITIAL_DELAY_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_retryInitialDelayMsec.getCount());
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}
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if (websocketParams.hasMissingRetryRandomDelay)
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{
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EXPECT_EQ(ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_RETRY_RANDOM_DELAY_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_retryRandomDelayMsec.getCount());
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}
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else
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{
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EXPECT_EQ(s_WEBSOCKET_RETRY_RANDOM_DELAY_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_retryRandomDelayMsec.getCount());
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}
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if (websocketParams.hasMissingTimeoutIncrementFactor)
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{
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EXPECT_EQ(ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_TIMEOUT_INCREMENT_FACTOR_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_timeoutIncrementFactorMsec.getCount());
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}
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else
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{
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EXPECT_EQ(s_WEBSOCKET_TIMEOUT_INCREMENT_FACTOR_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_timeoutIncrementFactorMsec.getCount());
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}
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if (websocketParams.hasMissingTimeoutInitialDelay)
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{
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EXPECT_EQ(ParametersSettingsWebsocketGame::s_DEFAULT_VALUE_TIMEOUT_INITIAL_DELAY_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_timeoutInitialDelayMsec.getCount());
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}
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else
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{
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EXPECT_EQ(s_WEBSOCKET_TIMEOUT_INITIAL_DELAY_MSEC,
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parametersInfo.m_paramsSettingsWebsocketGame.m_timeoutInitialDelayMsec.getCount());
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}
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}
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class ParametersSpaceSettingsWebsocketGame : public ParametersSpaceMockHelper
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{
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public:
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ParametersSpaceSettingsWebsocketGame(const ParamsSettingsWebsocket& websocketParams)
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: m_websocketParams(websocketParams)
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{
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}
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private:
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Json buildParameterGroupSettingsWebsocketGame() const override
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{
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Json fields(buildParams(m_websocketParams));
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return renderParameterGroup(fields);
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}
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const ParamsSettingsWebsocket m_websocketParams;
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};
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}
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typedef ParamFixture<PARAMETERS_UPDATE_SETTINGS_WEBSOCKET_GAME, ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket> PARAMETERS_UPDATE_SETTINGS_WEBSOCKET_GAME_FIXTURE;
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INSTANTIATE_TEST_CASE_P(ParamsSettingsWebsocket, PARAMETERS_UPDATE_SETTINGS_WEBSOCKET_GAME_FIXTURE, ::testing::Values(
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ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket{ true, false, false, false, false, false, false, false }, // Local_CheckCustomParametersSettingsWebsocketExtraField
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ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket{ false, true, false, false, false, false, false, false }, // Local_CheckCustomParametersSettingsWebsocketMissingMaxCount
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ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket{ false, false, true, false, false, false, false, false }, // Local_CheckCustomParametersSettingsWebsocketRetryConnectionPing
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ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket{ false, false, false, true, false, false, false, false }, // Local_CheckCustomParametersSettingsWebsocketRetryIncrementFactor
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ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket{ false, false, false, false, true, false, false, false }, // Local_CheckCustomParametersSettingsWebsocketRetryInitialDelay
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ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket{ false, false, false, false, false, true, false, false }, // Local_CheckCustomParametersSettingsWebsocketRetryRandomDelay
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ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket{ false, false, false, false, false, false, true, false }, // Local_CheckCustomParametersSettingsWebsocketTimeoutIncrementFactor
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ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket{ false, false, false, false, false, false, false, true } // Local_CheckCustomParametersSettingsWebsocketTimeoutInitialDelay
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));
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/// @test Validates the parsing of parameter settings websocket game
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TEST_P(PARAMETERS_UPDATE_SETTINGS_WEBSOCKET_GAME_FIXTURE, LOCAL_CheckParametersUpdateSettingsWebsocketGame)
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{
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const ParametersUpdateSettingsWebsocketGame_BF::ParamsSettingsWebsocket& websocketParams = this->getParam();
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SAVE_ALLOC_COUNT(testCount);
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TestParametersInfoHelper parametersHelper;
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EXPECT_TRUE(parametersHelper.setSpaceSettingsGroups(
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ParametersUpdateSettingsWebsocketGame_BF::ParametersSpaceSettingsWebsocketGame(websocketParams).createParametersResponseMap()));
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ParametersUpdateSettingsWebsocketGame_BF::checkParams(parametersHelper.m_info, websocketParams);
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EXPECT_ALLOC_COUNT_PC_X1_EQ(2158u, 2164, testCount);
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}
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};
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#endif // US_DLL
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