496 lines
No EOL
20 KiB
C++
496 lines
No EOL
20 KiB
C++
// _______________________________________________________________________________
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//
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// - WiiYourself! - native C++ Wiimote library v1.15
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// (c) gl.tter 2007-10 - http://gl.tter.org
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//
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// see License.txt for conditions of use. see History.txt for change log.
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// _______________________________________________________________________________
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//
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// wiimote.h (tab = 4 spaces)
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#ifdef _MSC_VER // VC
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# pragma once
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#endif
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#ifndef _WIIMOTE_H
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# define _WIIMOTE_H
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <tchar.h> // auto Unicode/Ansi support
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#include <queue> // for HID write method
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#include <list> // for state recording
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#ifndef QWORD
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typedef unsigned __int64 QWORD;
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#endif
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#ifdef _MSC_VER // VC-specific: _DEBUG build only _ASSERT() sanity checks
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# include <crtdbg.h>
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#elif defined(__MINGW32__) // define NDEBUG to disable assert
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# include <assert.h>
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# define _ASSERT assert
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#else
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# define _ASSERT(x) ((void)0) // (add your compiler's implementation if you like)
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#endif
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#ifdef SWIGWRAPPER // Python Wrapper
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#include "Python/wiimote_state.i"
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#else
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#include "wiimote_state.h"
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#endif
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// configs:
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//#define USE_DYNAMIC_HIDQUEUE // deprecated
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// we request periodic status report updates to refresh the battery level
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// and to detect connection loss (through failed writes)
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#define REQUEST_STATUS_EVERY_MS 1000
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#define DETECT_MPLUS_EVERY_MS 1000
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#define DETECT_MPLUS_COUNT 1 // # of tries in quick succession
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// all threads (read/parse, audio streaming, async rumble...) use this priority
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#define WORKER_THREAD_PRIORITY THREAD_PRIORITY_HIGHEST
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// internals
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#define WIIYOURSELF_VERSION_MAJOR 1
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#define WIIYOURSELF_VERSION_MINOR1 1
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#define WIIYOURSELF_VERSION_MINOR2 5
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//#define WIIYOURSELF_VERSION_BETA // not defined for non-beta releases
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#define WIIYOURSELF_VERSION_STR _T("1.15")
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// array sizes
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#define TOTAL_BUTTON_BITS 16 // Number of bits for (Classic)ButtonNameFromBit[]
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#define TOTAL_FREQUENCIES 10 // Number of frequencies (see speaker_freq[])
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// clarity
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typedef HANDLE EVENT;
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// state data changes can be signalled to the app via a callback. Set the wiimote
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// object's 'ChangedCallback' any time to enable them, or alternatively inherit
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// from the wiimote object and override the ChangedNotifier() virtual method.
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// of flags indicating which state has changed since the last callback.
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typedef void (*state_changed_callback) (class wiimote &owner,
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state_change_flags changed,
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const wiimote_state &new_state);
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// internals
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typedef BOOLEAN (__stdcall *hidwrite_ptr)(HANDLE HidDeviceObject,
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PVOID ReportBuffer,
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ULONG ReportBufferLength);
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// (global due to Python wrapper)
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struct wiimote_state_event {
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DWORD time_ms; // system timestamp in milliseconds
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wiimote_state state;
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};
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// wiimote class - connects and manages a wiimote and its optional extensions
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// (Nunchuk/Classic Controller), and exposes their state
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class wiimote : public wiimote_state
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{
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public:
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wiimote ();
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virtual ~wiimote ();
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public:
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// these can be used to identify Connect()ed wiimote objects (if both
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// are unconnected they will pass the compare as their handles are invalid)
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inline bool operator == (const wiimote& remote)
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{ return Handle == remote.Handle; }
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inline bool operator != (const wiimote& remote)
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{ return Handle != remote.Handle; }
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// wiimote data input mode (use with SetReportType())
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// (only enable what you need to save battery power)
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enum input_report
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{
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// combinations if buttons/acceleration/IR/Extension data
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IN_BUTTONS = 0x30,
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IN_BUTTONS_ACCEL = 0x31,
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IN_BUTTONS_ACCEL_IR = 0x33, // reports IR EXTENDED data (dot sizes)
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IN_BUTTONS_ACCEL_EXT = 0x35,
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IN_BUTTONS_ACCEL_IR_EXT = 0x37, // reports IR BASIC data (no dot sizes)
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IN_BUTTONS_BALANCE_BOARD = 0x32, // must use this for the balance board
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};
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// string versions
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static const TCHAR* ReportTypeName [];
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public: // convenience accessors:
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inline bool IsConnected () const { return bStatusReceived; }
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// if IsConnected() unexpectedly returns false, connection was probably lost
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inline bool ConnectionLost () const { return bConnectionLost; }
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inline bool IsBalanceBoard () const { return (Internal.bExtension &&
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(Internal.ExtensionType==wiimote_state::BALANCE_BOARD)); }
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inline bool NunchukConnected () const { return (Internal.bExtension &&
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(Internal.ExtensionType==wiimote_state::NUNCHUK)); }
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inline bool ClassicConnected () const { return (Internal.bExtension &&
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(Internal.ExtensionType==wiimote_state::CLASSIC)); }
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inline bool MotionPlusConnected () const { return bMotionPlusDetected; }
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inline bool MotionPlusEnabled () const { return bMotionPlusEnabled; }
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inline bool MotionPlusHasExtension() const { return bMotionPlusExtension; }
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inline bool IsPlayingAudio () const { return (Internal.Speaker.Freq &&
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Internal.Speaker.Volume); }
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inline bool IsPlayingSample () const { return IsPlayingAudio() &&
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(CurrentSample != NULL); }
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inline bool IsUsingHIDwrites () const { return bUseHIDwrite; }
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inline bool IsRecordingState () const { return Recording.bEnabled; }
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static inline unsigned TotalConnected() { return _TotalConnected; }
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public: // data
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QWORD UniqueID; // constructed from device-specific calibration info.
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// Note this is not guaranteed to be truly unique
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// as several devices may contain the same calibration
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// vluaes - but unique amongst a small number of
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// devices.
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#ifdef ID2_FROM_DEVICEPATH
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QWORD UniqueID2; // (low-reliabilty, left for reference)
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// constructed from the 'device path' string (as
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// reported by the OS/stack). This is hopefully
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// unique as long as the devices remain installed
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// (or at least paired).
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#endif
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// optional callbacks - set these to your own fuctions (if required)
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state_changed_callback ChangedCallback;
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// you can avoid unnecessary callback overhead by specifying a mask
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// of which state changes should trigger them (default is any)
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state_change_flags CallbackTriggerFlags;
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// alternatively, inherit from this class and override this virtual function:
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virtual void ChangedNotifier (state_change_flags changed,
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const wiimote_state &new_state) {};
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// get the button name from its bit index (some bits are unused)
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static const TCHAR* ButtonNameFromBit [TOTAL_BUTTON_BITS];
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static const TCHAR* GetButtonNameFromBit (unsigned index)
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{
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_ASSERT(index < TOTAL_BUTTON_BITS);
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if(index >= TOTAL_BUTTON_BITS)
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return _T("[invalid index]");
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return ButtonNameFromBit[index];
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}
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// same for the Classic Controller
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static const TCHAR* ClassicButtonNameFromBit [TOTAL_BUTTON_BITS];
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static const TCHAR* GetClassicButtonNameFromBit (unsigned index)
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{
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_ASSERT(index < TOTAL_BUTTON_BITS);
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if(index >= TOTAL_BUTTON_BITS)
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return _T("[invalid index]");
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return ClassicButtonNameFromBit[index];
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}
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// get the frequency from speaker_freq enum
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static const unsigned FreqLookup [TOTAL_FREQUENCIES];
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static const unsigned GetFreqLookup (unsigned index)
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{
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_ASSERT(index < TOTAL_FREQUENCIES);
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if(index >= TOTAL_FREQUENCIES)
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return 0;
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return FreqLookup[index];
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}
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public: // methods
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// call Connect() first - returns true if wiimote was found & enabled
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// - 'wiimote_index' specifies which *installed* (not necessarily
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// *connected*) wiimote should be tried (1 = first, 2 = 2nd etc).
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// if you just want the first *available* wiimote that isn't already
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// in use, pass in FIRST_AVAILABLE (default).
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// - 'force_hidwrites' forces HID output method (it's auto-selected
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// when needed and less efficient, so only force for testing).
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static const unsigned FIRST_AVAILABLE = 0xffffffff;
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bool Connect (unsigned wiimote_index = FIRST_AVAILABLE,
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bool force_hidwrites = false);
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// disconnect from the controller and stop reading data from it
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void Disconnect ();
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// set wiimote reporting mode (call after Connnect())
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// continous = true forces the wiimote to send constant updates, even when
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// nothing has changed.
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// = false only sends data when something has changed (note that
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// acceleration data will cause frequent updates anyway as it
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// jitters even when the wiimote is stationary)
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void SetReportType (input_report type, bool continuous = false);
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// toggle the MotionPlus extension. Call MotionPlusDetected() first to
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// see if it's attached. Unlike normal extensions, the MotionPlus does
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// not report itself as one until enabled. Once done, it then replaces
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// any standard extension attached to it, so be sure to disable it
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// if you want to read those (it's not currently known of both can
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// be read simultaneously).
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bool EnableMotionPlus ();
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bool DisableMotionPlus ();
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// this is used to remove unwanted 'at rest' offsets, currently only from
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// the Balance Board. make sure there is no weight on the board before
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// calling this. it reads the current sensor values and then removes them
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// offsets from all subsequent KG and LB state values (the 'raw' values
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// are never modified).
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void CalibrateAtRest ();
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// NOTE: the library automatically calls this when the first weight values
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// come in after Connect()ion, but if the device wasn't at rest at
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// the time the app can call it again later.
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// to read the state via polling (reading the public state data direct from
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// the wiimote object) you must call RefreshState() at the top of every pass.
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// returns a combination of flags to indicate which state (if any) has
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// changed since the last call.
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state_change_flags RefreshState ();
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// reset the wiimote (changes report type to non-continuous buttons-only,
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// clears LEDs & rumble, mutes & disables speaker)
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void Reset ();
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// set/clear the wiimote LEDs
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void SetLEDs (BYTE led_bits); // bits 0-3 are valid
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// set/clear rumble
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void SetRumble (bool on);
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// alternative - rumble for a fixed amount of time (asynchronous)
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void RumbleForAsync (unsigned milliseconds);
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// *experimental* speaker support:
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bool MuteSpeaker (bool on);
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bool EnableSpeaker (bool on);
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bool PlaySquareWave (speaker_freq freq, BYTE volume = 0x40);
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// note: PlaySample currently streams from the passed-in wiimote_sample -
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// don't delete it until playback has stopped.
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bool PlaySample (const wiimote_sample &sample,
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BYTE volume = 0x40,
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speaker_freq freq_override = FREQ_NONE);
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// 16bit mono sample loading/conversion to native format:
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// .wav sample
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static bool Load16bitMonoSampleWAV (const TCHAR* filepath,
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wiimote_sample &out);
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// raw 16bit mono audio data (can be signed or unsigned)
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static bool Load16BitMonoSampleRAW (const TCHAR* filepath,
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bool _signed,
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speaker_freq freq,
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wiimote_sample &out);
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// converts a 16bit mono sample array to a wiimote_sample
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static bool Convert16bitMonoSamples (const short* samples,
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bool _signed,
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DWORD length,
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speaker_freq freq,
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wiimote_sample &out);
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// state recording - records state snapshots to a 'state_history' supplied
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// by the caller. states are timestamped and only added
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// to the list when the specified state changes.
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#ifndef SWIG // !Python Wrapper
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typedef wiimote_state_event state_event;
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#endif
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typedef std::list<state_event> state_history;
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static const unsigned UNTIL_STOP = 0xffffffff;
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// - pass in a 'state_history' list, and don't destroy/change it until
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// recording is stopped. note the list will be cleared first.
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// - you can request a specific duration (and use IsRecordingState() to detect
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// the end), or UNTIL_STOP. StopRecording() can be called either way.
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// - you can use 'change trigger' to specify specific state changes that will
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// trigger an insert into the history (others are then ignored).
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void RecordState (state_history &events_out,
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unsigned max_time_ms = UNTIL_STOP,
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state_change_flags change_trigger = CHANGED_ALL);
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void StopRecording ();
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private: // methods
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// start reading asynchronously from the controller
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bool BeginAsyncRead ();
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// request status update (battery level, extension status etc)
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void RequestStatusReport ();
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// read address or register from Wiimote asynchronously (the result is
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// parsed internally whenever it arrives)
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bool ReadAddress (int address, short size);
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// write a single BYTE to a wiimote address or register
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inline void WriteData (int address, BYTE data) { WriteData(address, 1, &data); }
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// write a BYTE array to a wiimote address or register
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void WriteData (int address, BYTE size, const BYTE* buff);
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// callback when data is ready to be processed
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void OnReadData (DWORD bytes_read);
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// parse individual reports by type
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int ParseInput (BYTE* buff);
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// detects if MotionPlus is attached (it doesn't report as a normal
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// extesnion until it is enabled)
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void DetectMotionPlusExtensionAsync ();
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// initializes an extension when plugged in.
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void InitializeExtension ();
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// parses a status report
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int ParseStatus (BYTE* buff);
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// parses the buttons
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int ParseButtons (BYTE* buff);
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// parses accelerometer data
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int ParseAccel (BYTE* buff);
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bool EstimateOrientationFrom(wiimote_state::acceleration &accel);
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void ApplyJoystickDeadZones (wiimote_state::joystick &joy);
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// parses IR data from report
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int ParseIR (BYTE* buff);
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// parses data from an extension.
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int ParseExtension (BYTE* buff, unsigned offset);
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// parses data returned from a read report
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int ParseReadAddress (BYTE* buff);
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// reads calibration information stored on Wiimote
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void ReadCalibration ();
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float GetBalanceValue(short sensor, short min, short mid, short max);
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// turns on the IR sensor (the mode must match the reporting mode caps)
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void EnableIR (wiimote_state::ir::mode mode);
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// disables the IR sensor
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void DisableIR ();
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// writes a report to the Wiimote (NULL = use 'WriteBuff')
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bool WriteReport (BYTE* buff);
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bool StartSampleThread ();
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// returns the rumble BYTE that needs to be sent with reports.
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inline BYTE GetRumbleBit () const { return Internal.bRumble? 0x01 : 0x00; }
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// static thread funcs:
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static unsigned __stdcall ReadParseThreadfunc (void* param);
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static unsigned __stdcall AsyncRumbleThreadfunc (void* param);
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static unsigned __stdcall SampleStreamThreadfunc(void* param);
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static unsigned __stdcall HIDwriteThreadfunc (void* param);
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private: // data
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// wiimote output comands
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enum output_report
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{
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OUT_NONE = 0x00,
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OUT_LEDs = 0x11,
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OUT_TYPE = 0x12,
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OUT_IR = 0x13,
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OUT_SPEAKER_ENABLE = 0x14,
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OUT_STATUS = 0x15,
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OUT_WRITEMEMORY = 0x16,
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OUT_READMEMORY = 0x17,
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OUT_SPEAKER_DATA = 0x18,
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OUT_SPEAKER_MUTE = 0x19,
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OUT_IR2 = 0x1a,
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};
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// input reports used only internally:
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static const int IN_STATUS = 0x20;
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static const int IN_READADDRESS = 0x21;
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// wiimote device IDs:
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static const int VID = 0x057e; // 'Nintendo'
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static const int PID = 0x0306; // 'Wiimote'
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// we could find this out the hard way using HID, but it's 22
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static const int REPORT_LENGTH = 22;
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// wiimote registers
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static const int REGISTER_CALIBRATION = 0x0016;
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static const int REGISTER_IR = 0x4b00030;
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static const int REGISTER_IR_SENSITIVITY_1 = 0x4b00000;
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static const int REGISTER_IR_SENSITIVITY_2 = 0x4b0001a;
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static const int REGISTER_IR_MODE = 0x4b00033;
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static const int REGISTER_EXTENSION_INIT1 = 0x4a400f0;
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static const int REGISTER_EXTENSION_INIT2 = 0x4a400fb;
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static const int REGISTER_EXTENSION_TYPE = 0x4a400fa;
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static const int REGISTER_EXTENSION_CALIBRATION = 0x4a40020;
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static const int REGISTER_BALANCE_CALIBRATION = 0x4a40024;
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static const int REGISTER_MOTIONPLUS_DETECT = 0x4a600fa;
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static const int REGISTER_MOTIONPLUS_INIT = 0x4a600f0;
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static const int REGISTER_MOTIONPLUS_ENABLE = 0x4a600fe;
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HANDLE Handle; // read/write device handle
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OVERLAPPED Overlapped; // for async Read/WriteFile() IO
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HANDLE ReadParseThread; // waits for overlapped reads & parses result
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EVENT DataRead; // signals overlapped read complete
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bool bUseHIDwrite; // alternative write method (less efficient
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// but required for some BT stacks (eg. MS')
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// HidD_SetOutputReport is only supported from XP onwards, so detect &
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// load it dynamically:
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static HMODULE HidDLL;
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static hidwrite_ptr _HidD_SetOutputReport;
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EVENT WriteExitEvent;
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volatile bool bStatusReceived; // for output method detection
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volatile bool bConnectInProgress; // don't handle extensions until complete
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volatile bool bInitInProgress; // stop regular requests until complete
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volatile bool bEnablingMotionPlus; // for special init codepath
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volatile bool bConnectionLost; // auto-Disconnect()s if set
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volatile int MotionPlusDetectCount; // waiting for the result
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volatile bool bMotionPlusDetected;
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volatile bool bMotionPlusEnabled;
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volatile bool bMotionPlusExtension;// detected one plugged into MotionPlus
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volatile bool bCalibrateAtRest; // as soon as the first sensor values // come in after a Connect() call.
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static unsigned _TotalCreated;
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static unsigned _TotalConnected;
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input_report ReportType; // type of data the wiimote delivers
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// read buffer
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BYTE ReadBuff [REPORT_LENGTH];
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// for polling: state is updated on a thread internally, and made only
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// made public via RefreshState()
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CRITICAL_SECTION StateLock;
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wiimote_state Internal;
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state_change_flags InternalChanged; // state changes since last RefreshState()
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// periodic status report requests (for battery level and connection loss
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// detection)
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DWORD NextStatusTime;
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DWORD NextMPlusDetectTime;// gap between motion plus detections
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DWORD MPlusDetectCount; // # of detection tries in quick succesion
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// async Hidd_WriteReport() thread
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HANDLE HIDwriteThread;
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#ifdef USE_DYNAMIC_HIDQUEUE
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std::queue<BYTE*> HIDwriteQueue;
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#else
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// fixed-size queue (to eliminate glitches caused by frequent dynamic memory
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// allocations)
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struct hid
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{
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hid () : Queue(NULL), ReadIndex(0), WriteIndex(0) {}
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// Increase the static queue size if you get ASSERTs signalling an
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// overflow (too many reports queued up before being sent by the write
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// thread). These asserts are harmless though if caused as a result of
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// loosing the wiimote connection (eg. battery runs out, or wiimote is
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// unpaired by holding the power button).
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// Note: MAX_QUEUE_ENTRIES _must_ be a power-of-2, as it
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// uses index wraparound optimisations.
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static const unsigned MAX_QUEUE_ENTRIES = 1<<7;
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inline bool IsEmpty() const { return (ReadIndex == WriteIndex); }
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bool Allocate () { // allocate memory (only when needed)
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_ASSERT(!Queue); if(Queue) return true;
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|
ReadIndex = WriteIndex = 0;
|
|
Queue = new queue_entry[MAX_QUEUE_ENTRIES];
|
|
_ASSERT(Queue); return (Queue != NULL);
|
|
}
|
|
void Deallocate () {
|
|
if(!Queue) return;
|
|
delete[] Queue; Queue = NULL;
|
|
ReadIndex = WriteIndex = 0;
|
|
}
|
|
|
|
struct queue_entry
|
|
{
|
|
queue_entry() { memset(Report, 0, sizeof(Report)); }
|
|
|
|
BYTE Report [REPORT_LENGTH];
|
|
} *Queue;
|
|
|
|
unsigned ReadIndex, WriteIndex;
|
|
} HID;
|
|
#endif
|
|
CRITICAL_SECTION HIDwriteQueueLock; // queue must be locked before being modified
|
|
|
|
// async rumble
|
|
HANDLE AsyncRumbleThread; // automatically disables rumble if requested
|
|
volatile DWORD AsyncRumbleTimeout;
|
|
// orientation estimation
|
|
unsigned WiimoteNearGUpdates;
|
|
unsigned NunchukNearGUpdates;
|
|
// audio
|
|
HANDLE SampleThread;
|
|
const wiimote_sample* volatile CurrentSample; // otherwise playing square wave
|
|
// state recording
|
|
struct recording
|
|
{
|
|
volatile bool bEnabled;
|
|
state_history *StateHistory;
|
|
volatile DWORD StartTimeMS;
|
|
volatile DWORD EndTimeMS; // can be UNTIL_STOP
|
|
unsigned TriggerFlags; // wiimote changes trigger a state event
|
|
unsigned ExtTriggerFlags;// extension changes "
|
|
} Recording;
|
|
};
|
|
|
|
#endif // _WIIMOTE_H
|