JD2022-TU1/main/extern/gear4/gear_detection/detection/audio.h

54 lines
1.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Ubisoft Entertainment. All rights reserved.
//
////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GEAR_SYSTEMDETECTIONAUDIO__INCLUDED
#define GEAR_SYSTEMDETECTIONAUDIO__INCLUDED
#include <gear_detection/detectionconfig.h>
namespace G4 {
namespace SystemDetection
{
/*! \addtogroup detection detection
@{
\addtogroup audio Audio
@{
*/
class G4_DETECTION_DLL_ENTRY Audio
{
public:
/// Indicates if an audio device is available
bool available;
/// Device name
char *deviceName;
/// %Hardware ID
char *hardwareID;
/// Manufacturer ID
unsigned int manufacturerID;
/// Product ID
unsigned int productID;
/// Driver's name
char *driverName;
/// Driver's version
char *driverVersion;
/// Driver's date
char *driverDate;
};
/*! @} */
/*! @} */
}//namespace SystemDetection
} // namespace G4()
#endif