JD2022-TU1/main/extern/gear4/gear_detection/detection/gearaudio.h

41 lines
993 B
C++

////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Ubisoft Entertainment. All rights reserved.
//
////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GEAR_GEARSYSTEMDETECTIONAUDIO__INCLUDED
#define GEAR_GEARSYSTEMDETECTIONAUDIO__INCLUDED
#include <gear_detection/detection/audio.h>
namespace G4 {
namespace SystemDetection
{
/*! \addtogroup detection detection
@{
\addtogroup audio Audio
@{
*/
class G4_DETECTION_DLL_ENTRY GearAudio : public Audio
{
public:
/// Default constructor, it initializes the object with information
/// gathered from the system
GearAudio();
/// Default destructor
~GearAudio();
private:
void FillInformation();
};
/*! @} */
/*! @} */
}//namespace SystemDetection
} // namespace G4()
#endif