66 lines
2 KiB
C++
66 lines
2 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// File : detectionconfig.h
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// Copyright (c) Ubisoft Entertainment. All rights reserved.
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//
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////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef G4_DETECTIONCONFIG__INCLUDED
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#define G4_DETECTIONCONFIG__INCLUDED
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#include <gear_core/base/ealallocator.h>
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#include <gear_core/generics/gearbasicstring.h>
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#include <gear_detection/core/stddef.h>
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////////////////////////////////////////////////////////////
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// Detection Lib/DLL macros - Should only be used inside of Detection
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// If Detection is compiling in DLL mode, let's set a meaning for DLLIMPORT & DLLEXPORT
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#ifdef G4_DETECTION_DLL
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#if (G4_PLATFORM != G4_PLATFORM_WIN32) && (G4_PLATFORM != G4_PLATFORM_WIN64)
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#error G4_DETECTION_DLL can only be defined on win32 & win64 platforms !
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#endif
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#define G4_DETECTION_DLL_ENTRY_IMPORT __declspec(dllimport)
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#define G4_DETECTION_DLL_ENTRY_EXPORT __declspec(dllexport)
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#else
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#define G4_DETECTION_DLL_ENTRY_IMPORT
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#define G4_DETECTION_DLL_ENTRY_EXPORT
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#endif
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// If we are currently compiling the Detection DLL, export. Otherwise import!
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#ifdef G4_DETECTION_EXPORT_DLL
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#if !defined(G4_DETECTION_DLL)
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#error G4_DETECTION_DLL must be defined when G4_DETECTION_EXPORT_DLL is defined !
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#endif
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#define G4_DETECTION_DLL_ENTRY G4_DETECTION_DLL_ENTRY_EXPORT
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#else
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#define G4_DETECTION_DLL_ENTRY G4_DETECTION_DLL_ENTRY_IMPORT
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#endif
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#if defined(G4_DETECTION_DLL)
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#include <dll_init.h>
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namespace G4
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{
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EALPP_DECLARE_DLL_INIT_SETTER(SystemDetection, G4_DETECTION_DLL_ENTRY);
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}
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#endif // defined(G4_DETECTION_DLL)
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namespace G4 {
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namespace SystemDetection
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{
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typedef GearBasicString<Char, EalAllocator<EAL_ID_TG_GEAR_DETECTION> > GearDetectionString;
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} // namespace SystemDetection
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} // namespace G4
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#endif // #ifndef G4_DETECTIONCONFIG__INCLUDED
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