43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/*
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* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#pragma once
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#ifndef _OPTIMISATION_VECOPS_H_
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#define _OPTIMISATION_VECOPS_H_
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#include "vpx_config.h"
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//#define VECOPS_FORCE_USE_REFERENCE 0
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// #if VECOPS_FORCE_USE_REFERENCE
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// # define VECOPS_ENABLED
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// # include "vp8/common/generic/optimisation_vecops_reference.h"
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// using namespace VecOpsReference;
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// #else
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# if defined(DURANGO)
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# define VECOPS_ENABLED
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# include "vp8/common/durango/optimisation_vecops_durango.h"
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# elif defined (_GAMING_XBOX_SCARLETT)
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# define VECOPS_ENABLED
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# include "vp8/common/scarlett/optimisation_vecops_scarlett.h"
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# elif ARCH_XB360
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# define VECOPS_ENABLED
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# include "vp8/common/xb360/optimisation_vecops_xb360.h"
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# elif defined(__SPU__)
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# define VECOPS_ENABLED
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# include "vp8/common/ps3/spu/optimisation_vecops_spu.h"
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# elif defined(PS3) && !defined(__SPU__)
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# define VECOPS_ENABLED
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# include "vp8/common/ps3/ppu/optimisation_vecops_ppu.h"
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# endif
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// #endif
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#endif // _OPTIMISATION_VECOPS_H_
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