57 lines
No EOL
1.6 KiB
C#
57 lines
No EOL
1.6 KiB
C#
namespace ResourceLoading
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{
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public class Resource
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{
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public enum EState
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{
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Idle,
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Loading,
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Unloading,
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Error
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}
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public enum EType
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{
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Texture
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//Sound
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}
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#region private variables
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private string _uri;
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private EType _type;
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private int _refCount = 1;
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private int _loadCount = 0;
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private bool _hasPendingOps = false;
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private EState _state = EState.Idle;
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private UnityEngine.Object _unityResource = null;
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#endregion
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internal Resource(string uri, EType type)
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{
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_uri = uri;
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_type = type;
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}
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public EState State { get { return _state; } internal set { _state = value; } }
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public string URI { get { return _uri; } }
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public EType Type { get { return _type; } }
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internal void incRefCount() { ++_refCount; }
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internal void decRefCount() { --_refCount; }
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internal int RefCount { get { return _refCount; } }
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internal void incLoadCount() { ++_loadCount; }
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internal void decLoadCount() { --_loadCount; }
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internal int LoadCount { get { return _loadCount; } }
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internal bool HasPendingOps { get { return _hasPendingOps; } set { _hasPendingOps = value; } }
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public UnityEngine.Object UnityResource
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{
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get { return _unityResource; }
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internal set { _unityResource = value; }
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}
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}
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} // namespace JDCompanionApp.Resources |