21 lines
462 B
C#
21 lines
462 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using LightJSON;
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public class WaitingScreenController : MonoBehaviour
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{
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public Text WaitingMessageText;
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public GameObject DancerBannerPrefab;
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public Transform DancerCardCont;
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private void Awake()
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{
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Instantiate(DancerBannerPrefab, DancerCardCont, false);
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}
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public void Setup(JSON setupData)
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{
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WaitingMessageText.text = setupData.GetFieldAsString("displayText");
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}
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}
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