36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System.ComponentModel;
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using System.Linq;
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namespace JD.Serialization
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{
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public partial class SoundSetClip
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{
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private SoundComponent_Template _soundSet;
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private string _loadedSoundSet;
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[Category("SoundSet")]
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[Description("The actor to use to localize the sound")]
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[ReadOnly(true)]
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[Browsable(true)]
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public SoundComponent_Template SoundSet
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{
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get
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{
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if (_soundSet == null && SoundSetPath?.getAbsolute() != null && SoundSetPath.getAbsolute() != _loadedSoundSet)
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{
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try
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{
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var actor = (Actor_Template)new LuaSerializer().LoadObjectFromFile(SoundSetPath.getAbsolute());
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_soundSet = actor.COMPONENTS.OfType<SoundComponent_Template>().FirstOrDefault();
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_loadedSoundSet = SoundSetPath.getAbsolute();
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}
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catch
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{
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// Ignore any loading failures (missing file, invalid lua, ...).
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}
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}
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return _soundSet;
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}
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}
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}
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}
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