JD2022-TU1/data/EngineData/FcgTemplates/09_Overlay.fcg

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params =
{
NAME = "FriseConfig",
FriseConfig =
{
TAGS = {{VAL="frieze"},},
methode = 9,
height = 2,
--width = 8,
useFriezeScale = TRUE,
scale = 4.5,
density = 0.7,
textureConfigs =
{
{
FriseTextureConfig =
{
material =
{
GFXMaterialSerializable =
{
shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh",
textureSet =
{
GFXMaterialTexturePathSet =
{
__DifTexture__,
__DifTexture_BACK__,
normal = "",
separateAlpha = "",
},
},
},
},
color = "0xffffffff",
}
},
},
VertexAnim =
{
VertexAnim =
{
animGlobalSpeed = 1.0,
animSpeedX = 2.0,
animSpeedY = 1.0,
animAmplitudeX = 0.05,
animAmplitudeY = 0.025,
animSync = 1.0,
animSyncX = 1.0,
animSyncY = 2.0,
animAngle = 0.0,
}
},
}
}