JD2022-TU1/data/EngineData/FcgTemplates/12_PipePatchSimple.fcg

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params =
{
NAME = "FriseConfig",
FriseConfig =
{
TAGS = {{VAL="frieze"},},
methode = 12,
height = 2,
width = 8,
snapCoeff = 0,
snapCoeffUv = 0,
smoothFactorVisual = 4.0,
cornerFactor = 2.0,
patchCoeffOffset = 1.0,
patchScale = 1.0,
patchOriented = 0, -- 0 = false and 1 = true
collision =
{
CollisionFrieze =
{
build = 0,
offset = 0.9,
flip = FALSE,
methode = 2,
distMaxToSkipParallelEdge = 0.075,
--extremity = vector2dNew(0.250,0.9),
--extremity2 = vector2dNew(0.0,0.0),
--smoothFactor = 4.0,
}
},
textureConfigs =
{
{
FriseTextureConfig =
{
friendly = "",
material =
{
GFXMaterialSerializable =
{
shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh",
textureSet =
{
GFXMaterialTexturePathSet =
{
__DifTexture__,
__DifTexture_BACK__,
normal = "",
separateAlpha = "",
},
},
},
},
color = "0xffffffff",
--scrollUV = vector2dNew(0.0, 0.0),
--scrollAngle = 0,
--alphaBorder = 0,
--alphaUp = 0,
}
},
},
}
}