28 lines
No EOL
1.1 KiB
Text
28 lines
No EOL
1.1 KiB
Text
includeReference("EngineData/Helpers/customizable_item_types.ilu")
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gacha_config =
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{
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NAME = "JD_GachaConfig",
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JD_GachaConfig =
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{
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price = 100,
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nbMaxHistoryPickupReward = 5, -- number of gacha pickup we keep in the save
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rewardUnlockScenes =
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{
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{ KEY="avatar", VAL = "world/ui/objects/collectibles/collectibles_types/collectibles_type_avatar/element.isc"},
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{ KEY="sticker", VAL = "world/ui/objects/collectibles/collectibles_types/collectibles_type_sticker/element.isc"},
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{ KEY="portraitborder", VAL = "world/ui/objects/collectibles/collectibles_types/collectibles_type_portrait_border/element.isc"},
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{ KEY="alias", VAL = "world/ui/objects/collectibles/collectibles_types/collectibles_type_alias/element.isc"},
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},
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rarityPickupPercentage = --Only 1 rarity this year
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{
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{ KEY=CollectibleRarity.Normal, VAL = 100},
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},
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nbMapsThresholdBeforePushGachaScreen =
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{
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{VAL=4}, -- if player skip the first time, we will push the gacha screen after 4 maps
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{VAL=7}, -- if the player skip more
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},
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maximumPlayCountBetweenMapRewards = 9,
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}
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} |