JD2022-TU1/data/EngineData/GameConfig/gacha_config.ilu

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includeReference("EngineData/Helpers/customizable_item_types.ilu")
gacha_config =
{
NAME = "JD_GachaConfig",
JD_GachaConfig =
{
price = 100,
nbMaxHistoryPickupReward = 5, -- number of gacha pickup we keep in the save
rewardUnlockScenes =
{
{ KEY="avatar", VAL = "world/ui/objects/collectibles/collectibles_types/collectibles_type_avatar/element.isc"},
{ KEY="sticker", VAL = "world/ui/objects/collectibles/collectibles_types/collectibles_type_sticker/element.isc"},
{ KEY="portraitborder", VAL = "world/ui/objects/collectibles/collectibles_types/collectibles_type_portrait_border/element.isc"},
{ KEY="alias", VAL = "world/ui/objects/collectibles/collectibles_types/collectibles_type_alias/element.isc"},
},
rarityPickupPercentage = --Only 1 rarity this year
{
{ KEY=CollectibleRarity.Normal, VAL = 100},
},
nbMapsThresholdBeforePushGachaScreen =
{
{VAL=4}, -- if player skip the first time, we will push the gacha screen after 4 maps
{VAL=7}, -- if the player skip more
},
maximumPlayCountBetweenMapRewards = 9,
}
}